Player Matchup

Jormungandr
Jormungandr
iamcrowkiller666
Jormungandr
Level 32
God Stats
1W - 2L
1,460 SR
Queue Stats
4W - 6L
1,382 Elo+
Party 2
Ra
Ra
nemonsy
Ra
Level 86
God Stats
0W - 3L
1,289 SR
Queue Stats
2W - 3L
1,318 Elo+
Party 2
Bellona
Bellona
wickedXXsinner34
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,318 Elo+
Party 2
Team Averages
Level 48
1,416 SR
1,339 Elo+

VS

Team Averages
Level 35
1,487 SR
1,389 Elo+
Arachne
Arachne
Bobby son12189
Arachne
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 87L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
Bucciuser
Danzaburou
Level 7
God Stats
16W - 21L
1,510 SR
Queue Stats
22W - 39L
1,293 Elo+
Party 1
Vamana
Vamana
sointense76
Vamana
Level 32
God Stats
4W - 5L
1,452 SR
Queue Stats
24W - 23L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
iamcrowkiller666
Jormungandr
11
4 / 9 / 2
8,349
696
10,950
17,473
12,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 9 / 3
9,000
750
8,278
12,169
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 9 / 4
7,289
607
2,531
13,584
7,738
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 1 / 9
11,270
939
12,632
15,217
7,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Bucciuser
Danzaburou
12
2 / 4 / 15
9,328
777
8,905
8,167
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
16
11 / 2 / 10
11,308
942
15,664
13,319
8,702
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
27
27
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
14
1
9
18.5
W
Danzaburou
Bucciuser
Danzaburou
2
4
15
2.38
L
Jormungandr
iamcrowkiller666
Jormungandr
4
9
2
0.56
L
3
9
3
0.5
W
Vamana
11
2
10
8
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,759
Damage
37,201
43,226
Taken
36,703
25,511
Mitigated
19,256
5,595
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,632
8,085
0
9,895
15,217
7,164
702
7,010
8,207
0
32,650
W
Danzaburou
Bucciuser
Danzaburou
8,905
4,052
0
372
8,167
3,390
912
5,271
2,602
0
21,800
L
Jormungandr
iamcrowkiller666
Jormungandr
10,950
3,481
78
1,238
17,473
12,940
0
173
17,300
29,001
0
L
8,278
356
1,945
2,060
12,169
4,833
0
0
12,169
31,330
0
W
Vamana
15,664
9,009
0
4,195
13,319
8,702
880
7,987
5,332
0
42,792
L
2,531
860
0
274
13,584
7,738
0
0
13,584
0
7,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
31,906
107
Minions Killed
106
3
Camps Cleared
7
573,213
Distance Traveled
712,088
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,270
939
21
2
1
260,263
1
W
Danzaburou
9,328
777
30
3
0
211,063
1
L
Jormungandr
8,349
696
32
3
3
184,058
0
L
Ra
9,000
750
53
4
0
209,424
0
W
Vamana
11,308
942
55
5
6
240,762
2
L
Bellona
7,289
607
22
2
0
179,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role