Player Matchup

Hachiman
Hachiman
GmonkeyJP11
Hachiman
Level 105
God Stats
4W - 5L
1,636 SR
Queue Stats
190W - 195L
1,568 Elo+
Party 4
Guan Yu
Guan Yu
SkyDog06
Guan Yu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,726 Elo+
Party 3
Agni
Agni
ThatNinjaDude
Agni
Level 102
God Stats
6W - 5L
1,757 SR
Queue Stats
224W - 168L
1,652 Elo+
Party 3
Ravana
Ravana
Thorin5505
Ravana
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 63L
1,568 Elo+
Party 3
Cthulhu
Cthulhu
bobajj
Cthulhu
Level 26
God Stats
20W - 16L
1,749 SR
Queue Stats
174W - 180L
1,560 Elo+
Party 4
Team Averages
Level 69
1,628 SR
1,615 Elo+

VS

Team Averages
Level 66
1,593 SR
1,477 Elo+
Ares
Ares
Marxman420
Ares
Level 39
God Stats
3W - 1L
1,797 SR
Queue Stats
54W - 38L
1,575 Elo+
Party 2
Rama
Rama
Richardrizzle
Rama
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
97W - 98L
1,465 Elo+
Solo
Nu Wa
Nu Wa
RimReaper420
Nu Wa
Level 27
God Stats
18W - 15L
1,558 SR
Queue Stats
79W - 66L
1,568 Elo+
Party 1
Hun Batz
Hun Batz
WhiteNlbba
Hun Batz
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,199 Elo+
Party 2
Yu Huang
Yu Huang
Zallish
Yu Huang
Level 159
God Stats
40W - 36L
1,608 SR
Queue Stats
414W - 378L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GmonkeyJP11
Hachiman
14
4 / 4 / 1
8,644
480
7,587
12,296
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
SkyDog06
Guan Yu
13
2 / 5 / 0
8,164
454
3,163
13,110
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 6 / 1
8,031
446
5,899
11,039
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Thorin5505
Ravana
15
1 / 7 / 9
9,078
504
10,655
15,029
6,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
bobajj
Cthulhu
14
5 / 4 / 4
9,879
549
7,166
19,380
17,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 8
9,618
534
12,499
17,211
20,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 3 / 4
10,043
558
10,191
13,125
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 1 / 7
11,502
639
16,082
7,328
4,110
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
WhiteNlbba
Hun Batz
18
5 / 2 / 8
10,648
592
8,088
12,996
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Zallish
Yu Huang
16
4 / 2 / 5
9,781
543
8,456
9,741
3,713
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
13
Kills
26
26
Deaths
13
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hachiman
GmonkeyJP11
Hachiman
4
4
1
1.13
W
5
5
8
1.8
W
5
3
4
2.33
W
7
1
7
10.5
L
Guan Yu
SkyDog06
Guan Yu
2
5
0
0.4
L
1
6
1
0.25
L
Ravana
Thorin5505
Ravana
1
7
9
0.79
W
Hun Batz
WhiteNlbba
Hun Batz
5
2
8
4.5
W
Yu Huang
Zallish
Yu Huang
4
2
5
3.25
L
Cthulhu
bobajj
Cthulhu
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,470
Damage
55,316
70,854
Taken
60,401
38,187
Mitigated
38,413
15,053
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
GmonkeyJP11
Hachiman
7,587
3,822
0
3,769
12,296
3,747
0
4,542
7,754
0
51,458
W
12,499
438
0
1,927
17,211
20,860
497
3,136
14,075
30,221
0
W
10,191
6,867
0
6,597
13,125
4,580
975
2,123
10,888
0
65,110
W
16,082
4,131
156
1,661
7,328
4,110
2,884
1,957
5,201
81,103
0
L
Guan Yu
SkyDog06
Guan Yu
3,163
243
700
1,504
13,110
7,688
302
8,800
4,310
5,316
28,073
L
5,899
108
0
1,615
11,039
3,130
0
7,501
3,538
54,247
0
L
Ravana
Thorin5505
Ravana
10,655
3,848
0
2,877
15,029
6,263
194
7,077
7,952
0
49,979
W
Hun Batz
WhiteNlbba
Hun Batz
8,088
1,988
0
5,350
12,996
5,150
70
3,101
9,855
0
76,647
W
Yu Huang
Zallish
Yu Huang
8,456
376
0
178
9,741
3,713
822
3,308
6,395
59,461
0
L
Cthulhu
bobajj
Cthulhu
7,166
1,177
227
4,361
19,380
17,359
0
9,117
10,263
34,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,796
Gold Earned
51,592
378
Minions Killed
525
0
Camps Cleared
0
1,717,077
Distance Traveled
1,711,184
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,644
480
87
5
0
318,541
3
W
Ares
9,618
534
31
2
0
323,823
5
W
Rama
10,043
558
117
7
0
335,601
7
W
Nu Wa
11,502
639
140
8
0
326,344
3
L
Guan Yu
8,164
454
70
4
0
375,556
0
L
Agni
8,031
446
79
4
0
304,842
10
L
Ravana
9,078
504
90
5
0
372,024
1
W
Hun Batz
10,648
592
132
7
0
401,553
3
W
Yu Huang
9,781
543
105
6
0
323,863
4
L
Cthulhu
9,879
549
52
3
0
346,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role