Player Matchup

Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Aetroph
Danzaburou
Level 160
God Stats
5W - 3L
1,453 SR
Queue Stats
275W - 137L
1,773 Elo+
Party 1
Bakasura
Bakasura
Ceixi
Bakasura
Level 160
God Stats
2W - 0L
1,521 SR
Queue Stats
372W - 33L
2,039 Elo+
Party 1
Cthulhu
Cthulhu
Gorgon Viper
Cthulhu
Level 160
God Stats
1W - 0L
1,780 SR
Queue Stats
79W - 10L
1,918 Elo+
Party 1
Gilgamesh
Gilgamesh
Kyxeo
Gilgamesh
Level 160
God Stats
5W - 0L
1,992 SR
Queue Stats
82W - 14L
1,797 Elo+
Party 1
Team Averages
Level 159
1,649 SR
1,805 Elo+

VS

Team Averages
Level 83
1,395 SR
1,463 Elo+
Yu Huang
Yu Huang
Gertrude0
Yu Huang
Level 156
God Stats
0W - 5L
1,266 SR
Queue Stats
25W - 43L
1,459 Elo+
Solo
Atlas
Atlas
Riper4
Atlas
Level 38
God Stats
7W - 13L
1,323 SR
Queue Stats
18W - 25L
1,374 Elo+
Solo
Loki
Loki
TMDNaimerg
Loki
Level 102
God Stats
1W - 5L
1,358 SR
Queue Stats
42W - 42L
1,513 Elo+
Solo
Hercules
Hercules
YAMI--SAGE
Hercules
Level 67
God Stats
2W - 8L
1,255 SR
Queue Stats
217W - 231L
1,493 Elo+
Party 2
Chiron
Chiron
lALFAHAD
Chiron
Level 52
God Stats
25W - 14L
1,774 SR
Queue Stats
130W - 139L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
9 / 6 / 17
13,505
1,125
20,168
15,183
6,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Aetroph
Danzaburou
19
9 / 3 / 18
14,552
1,213
34,022
14,212
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Ceixi
Bakasura
20
8 / 2 / 20
14,354
1,196
21,367
13,995
6,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Gorgon Viper
Cthulhu
20
8 / 0 / 17
13,999
1,167
17,999
9,893
13,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Kyxeo
Gilgamesh
20
7 / 1 / 18
13,128
1,094
21,614
13,526
10,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Gertrude0
Yu Huang
17
3 / 9 / 6
12,087
1,007
15,310
23,857
8,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Riper4
Atlas
18
2 / 7 / 6
12,620
1,052
9,778
25,411
18,812
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 13 / 6
11,286
941
6,903
21,530
7,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
YAMI--SAGE
Hercules
17
2 / 7 / 8
11,704
975
8,444
34,698
40,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
lALFAHAD
Chiron
17
3 / 5 / 5
11,796
983
15,986
16,812
6,492
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
43
41
Kills
12
12
Deaths
41
90
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
6
17
2.92
W
Danzaburou
Aetroph
Danzaburou
9
3
18
6
W
Bakasura
Ceixi
Bakasura
8
2
20
9
L
Yu Huang
Gertrude0
Yu Huang
3
9
6
0.67
W
Cthulhu
Gorgon Viper
Cthulhu
8
0
17
16.5
W
Gilgamesh
Kyxeo
Gilgamesh
7
1
18
16
L
Atlas
Riper4
Atlas
2
7
6
0.71
L
2
13
6
0.38
L
Hercules
YAMI--SAGE
Hercules
2
7
8
0.86
L
Chiron
lALFAHAD
Chiron
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,170
Damage
56,421
66,809
Taken
122,308
41,682
Mitigated
81,747
12,316
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
20,168
799
0
6,118
15,183
6,715
0
6,528
8,655
41,724
0
W
Danzaburou
Aetroph
Danzaburou
34,022
15,961
0
2,532
14,212
5,177
0
5,860
8,352
0
57,605
W
Bakasura
Ceixi
Bakasura
21,367
15,595
0
2,544
13,995
6,436
0
3,669
10,326
0
25,519
L
Yu Huang
Gertrude0
Yu Huang
15,310
1,037
0
489
23,857
8,482
0
9,601
13,969
30,948
0
W
Cthulhu
Gorgon Viper
Cthulhu
17,999
767
257
617
9,893
13,032
0
4,508
5,385
39,473
0
W
Gilgamesh
Kyxeo
Gilgamesh
21,614
5,969
0
248
13,526
10,322
0
4,523
9,003
3,626
34,274
L
Atlas
Riper4
Atlas
9,778
2,941
0
1,142
25,411
18,812
0
6,460
17,894
46,741
0
L
6,903
614
0
558
21,530
7,167
0
5,802
15,036
0
18,108
L
Hercules
YAMI--SAGE
Hercules
8,444
2,467
106
7,830
34,698
40,794
0
12,511
20,846
0
14,926
L
Chiron
lALFAHAD
Chiron
15,986
2,345
1,463
1,216
16,812
6,492
0
5,834
10,728
0
29,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,538
Gold Earned
59,493
223
Minions Killed
194
14
Camps Cleared
1
1,170,359
Distance Traveled
1,031,736
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,505
1,125
52
4
3
181,506
0
W
Danzaburou
14,552
1,213
61
5
4
211,836
0
W
Bakasura
14,354
1,196
30
3
7
263,410
0
L
Yu Huang
12,087
1,007
32
3
0
221,909
2
W
Cthulhu
13,999
1,167
51
4
0
252,736
0
W
Gilgamesh
13,128
1,094
29
2
0
260,871
2
L
Atlas
12,620
1,052
82
7
1
180,875
0
L
Loki
11,286
941
24
2
0
172,196
1
L
Hercules
11,704
975
15
1
0
231,805
1
L
Chiron
11,796
983
41
3
0
224,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role