Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Poludurok102
Terra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 238L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
SeL丶小白耗子
Kuzenbo
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
371W - 401L
1,343 Elo+
Solo
Artemis
Artemis
Vovanhik
Artemis
Level 134
God Stats
1W - 3L
1,714 SR
Queue Stats
281W - 329L
1,429 Elo+
Solo
Serqet
Serqet
spetsnaz-10
Serqet
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
460W - 466L
1,490 Elo+
Solo
Team Averages
Level 96
1,543 SR
1,451 Elo+

VS

Team Averages
Level 78
1,488 SR
1,437 Elo+
Janus
Janus
Apacolypso3041
Janus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 51L
1,322 Elo+
Solo
Danzaburou
Danzaburou
GodNATA
Danzaburou
Level 89
God Stats
12W - 7L
1,710 SR
Queue Stats
328W - 329L
1,489 Elo+
Solo
Ares
Ares
MrDred95
Ares
Level 123
God Stats
3W - 0L
1,708 SR
Queue Stats
45W - 50L
1,458 Elo+
Solo
Ra
Ra
Skiillet
Ra
Level 129
God Stats
8W - 9L
1,022 SR
Queue Stats
603W - 624L
1,349 Elo+
Solo
Thoth
Thoth
ThreeOneThree
Thoth
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
4 / 9 / 4
11,346
667
20,468
21,369
7,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 6 / 8
10,614
624
4,415
19,937
21,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 9 / 10
9,077
534
8,759
27,301
45,762
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Vovanhik
Artemis
16
2 / 10 / 5
10,041
591
16,126
18,804
8,033
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
17
5 / 10 / 4
10,934
643
11,349
21,326
11,754
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 23
12,279
722
19,501
14,532
6,757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
GodNATA
Danzaburou
10
2 / 1 / 7
9,353
550
3,313
2,884
1,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
20
9 / 2 / 28
14,048
826
13,068
26,493
40,854
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 4 / 22
12,817
754
15,573
17,779
10,193
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
21 / 2 / 17
15,032
884
40,602
12,485
5,869
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
141
12
Kills
44
44
Deaths
12
31
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
9
4
0.67
W
4
3
23
5.17
W
Danzaburou
GodNATA
Danzaburou
2
1
7
5.5
W
Ares
9
2
28
11.5
L
1
6
8
0.83
L
0
9
10
0.56
W
8
4
22
4.75
W
21
2
17
14.75
L
Artemis
Vovanhik
Artemis
2
10
5
0.45
L
Serqet
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,117
Damage
92,057
108,737
Taken
74,173
95,062
Mitigated
64,711
24,702
Healing
33,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
20,468
1,785
1,289
5,664
21,369
7,708
0
18,140
3,229
0
53,304
W
19,501
1,622
2,312
2,543
14,532
6,757
1,568
2,902
11,018
37,566
0
W
Danzaburou
GodNATA
Danzaburou
3,313
937
48
917
2,884
1,038
712
435
2,449
0
6,514
W
Ares
13,068
431
629
4,595
26,493
40,854
754
3,810
22,527
16,348
0
L
4,415
643
6,566
5,310
19,937
21,805
0
15,618
4,319
12,272
0
L
8,759
2,113
0
0
27,301
45,762
0
21,546
5,755
14,843
0
W
15,573
651
9,873
7,912
17,779
10,193
431
4,955
11,713
38,857
0
W
40,602
1,148
1,875
3,188
12,485
5,869
1,236
1,072
11,013
74,814
0
L
Artemis
Vovanhik
Artemis
16,126
6,291
1,058
1,513
18,804
8,033
94
16,246
2,558
0
30,344
L
Serqet
11,349
2,397
670
2,632
21,326
11,754
0
17,194
4,132
0
14,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,012
Gold Earned
63,529
109
Minions Killed
193
0
Camps Cleared
0
1,349,166
Distance Traveled
1,418,663
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,346
667
38
2
0
301,586
0
W
Janus
12,279
722
47
3
0
309,552
0
W
Danzaburou
9,353
550
6
0
0
81,804
3
W
Ares
14,048
826
4
0
0
323,650
1
L
Terra
10,614
624
6
0
0
285,444
0
L
Kuzenbo
9,077
534
9
1
0
285,575
1
W
Ra
12,817
754
62
4
0
323,999
1
W
Thoth
15,032
884
74
4
0
379,658
5
L
Artemis
10,041
591
46
3
0
230,953
0
L
Serqet
10,934
643
10
1
0
245,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role