Player Matchup

Bacchus
Bacchus
Silver II
Lucho-aguilar10
Bacchus
Silver II
Level 129
God Stats
14W - 4L
1,725 SR
Queue Stats
210W - 225L
960 MMR
Solo
Nemesis
Nemesis
Silver III
SinOkumura96
Nemesis
Silver III
Level 121
God Stats
19W - 21L
1,726 SR
Queue Stats
185W - 184L
1,006 MMR
Solo
Tyr
Tyr
Silver II
aidanwilli
Tyr
Silver II
Level 122
God Stats
19W - 37L
1,351 SR
Queue Stats
651W - 659L
959 MMR
Solo
Skadi
Skadi
Silver II
lovelycc
Skadi
Silver II
Level 160
God Stats
44W - 24L
1,718 SR
Queue Stats
223W - 243L
1,011 MMR
Solo
Discordia
Discordia
Silver I
thundercrow8a
Discordia
Silver I
Level 160
God Stats
1W - 0L
1,606 SR
Queue Stats
94W - 93L
1,223 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,626 SR
1,032 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,427 SR
1,059 MMR
Gilgamesh
Gilgamesh
Silver II
GHOST_N_CHIPS
Gilgamesh
Silver II
Level 87
God Stats
8W - 12L
1,346 SR
Queue Stats
93W - 109L
1,080 MMR
Party 1
Cthulhu
Cthulhu
Silver II
bigflapppttv
Cthulhu
Silver II
Level 60
God Stats
8W - 10L
1,462 SR
Queue Stats
43W - 47L
1,206 MMR
Party 2
Heimdallr
Heimdallr
Silver II
jakeith
Heimdallr
Silver II
Level 52
God Stats
0W - 2L
1,316 SR
Queue Stats
36W - 41L
1,297 MMR
Party 2
Vulcan
Vulcan
Silver III
xXMzBrOwN3y3sXx
Vulcan
Silver III
Level 112
God Stats
66W - 80L
1,564 SR
Queue Stats
244W - 254L
935 MMR
Solo
Athena
Athena
Silver IV
xxchicken125
Athena
Silver IV
Level 123
God Stats
10W - 13L
1,446 SR
Queue Stats
353W - 386L
775 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 7
11,131
464
11,356
22,198
29,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
SinOkumura96
Nemesis
18
5 / 5 / 6
11,812
492
10,277
17,933
8,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 0 / 3
14,560
607
12,547
10,731
11,963
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Skadi
lovelycc
Skadi
17
2 / 6 / 7
11,573
482
10,319
15,347
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
thundercrow8a
Discordia
18
8 / 2 / 4
12,023
501
22,559
10,230
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MedusaChaacZeusAtlas

VS

Bans
CliodhnaPeleLokiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GHOST_N_CHIPS
Gilgamesh
17
2 / 3 / 2
10,812
451
6,473
16,287
13,745
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
bigflapppttv
Cthulhu
16
6 / 2 / 3
11,170
465
9,902
17,442
19,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
jakeith
Heimdallr
16
4 / 6 / 8
10,559
440
13,119
20,437
7,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 11 / 2
8,809
367
9,846
18,820
5,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
17
5 / 6 / 6
10,883
453
8,821
24,124
11,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
39
27
Kills
18
18
Deaths
28
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
GHOST_N_CHIPS
Gilgamesh
2
3
2
1
W
5
5
7
1.7
W
Nemesis
SinOkumura96
Nemesis
5
5
6
1.6
W
7
0
3
8.5
L
Cthulhu
bigflapppttv
Cthulhu
6
2
3
3.75
L
Heimdallr
jakeith
Heimdallr
4
6
8
1.33
W
Skadi
lovelycc
Skadi
2
6
7
0.92
W
Discordia
thundercrow8a
Discordia
8
2
4
5
L
1
11
2
0.18
L
Athena
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,058
Damage
48,161
76,439
Taken
97,110
60,028
Mitigated
58,187
22,029
Healing
20,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
GHOST_N_CHIPS
Gilgamesh
6,473
1,671
0
2,461
16,287
13,745
796
6,050
10,025
0
75,538
W
11,356
815
378
3,974
22,198
29,635
156
7,761
14,312
39,202
0
W
Nemesis
SinOkumura96
Nemesis
10,277
2,971
0
7,358
17,933
8,918
2,174
5,531
12,236
0
79,482
W
12,547
2,421
0
5,129
10,731
11,963
46
3,089
7,618
0
114,277
L
Cthulhu
bigflapppttv
Cthulhu
9,902
282
862
2,728
17,442
19,966
213
5,275
11,950
37,530
0
L
Heimdallr
jakeith
Heimdallr
13,119
5,370
0
4,784
20,437
7,282
1,275
6,284
14,015
0
65,040
W
Skadi
lovelycc
Skadi
10,319
4,074
0
2,711
15,347
5,635
1,768
5,578
9,759
0
79,609
W
Discordia
thundercrow8a
Discordia
22,559
95
0
2,479
10,230
3,877
1,171
6,381
3,453
86,187
0
L
9,846
3,148
703
4,213
18,820
5,222
118
12,316
6,447
54,124
213
L
Athena
8,821
1,804
340
4,151
24,124
11,972
126
9,173
14,872
64,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,099
Gold Earned
52,233
641
Minions Killed
480
0
Camps Cleared
0
2,431,443
Distance Traveled
2,324,543
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,812
451
149
6
0
477,145
8
W
Bacchus
11,131
464
43
2
0
439,887
4
W
Nemesis
11,812
492
115
5
0
553,671
3
W
Tyr
14,560
607
220
9
0
517,277
0
L
Cthulhu
11,170
465
50
2
0
472,837
3
L
Heimdallr
10,559
440
104
4
0
431,332
6
W
Skadi
11,573
482
135
6
0
491,900
8
W
Discordia
12,023
501
128
5
0
428,708
6
L
Vulcan
8,809
367
86
4
0
415,111
9
L
Athena
10,883
453
91
4
0
528,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role