Player Matchup

Horus
Horus
BigFriendlyJoe
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,919 Elo+
Party 2
Rama
Rama
JohnETopside
Rama
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
SulkyLlama
Nu Wa
Level 146
God Stats
1W - 1L
1,723 SR
Queue Stats
33W - 35L
1,570 Elo+
Solo
Ne Zha
Ne Zha
The--Smiles
Ne Zha
Level 133
God Stats
0W - 1L
1,553 SR
Queue Stats
9W - 19L
1,587 Elo+
Solo
Neith
Neith
rational jester
Neith
Level 152
God Stats
1W - 3L
1,298 SR
Queue Stats
201W - 215L
1,629 Elo+
Solo
Team Averages
Level 144
1,515 SR
1,641 Elo+

VS

Team Averages
Level 138
1,658 SR
1,626 Elo+
Odin
Odin
 
Odin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Cowsi
Zhong Kui
Level 160
God Stats
2W - 0L
1,713 SR
Queue Stats
40W - 21L
1,688 Elo+
Party 1
Atlas
Atlas
CupOfDepresso
Atlas
Level 126
God Stats
5W - 1L
1,759 SR
Queue Stats
41W - 35L
1,697 Elo+
Party 1
Chang'e
Chang'e
KindredRascal
Chang'e
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
TheBIackEye
Danzaburou
Level 160
God Stats
3W - 0L
1,819 SR
Queue Stats
120W - 91L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 14
9,634
688
3,809
21,084
24,989
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 7 / 10
10,006
715
13,406
14,595
6,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
16
6 / 7 / 9
10,076
720
19,302
11,993
4,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
16
4 / 8 / 11
10,089
721
12,299
15,762
6,672
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 6 / 8
11,420
816
14,382
12,078
5,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
4 / 5 / 19
10,452
747
8,485
16,245
8,258
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Cowsi
Zhong Kui
18
12 / 7 / 10
11,691
835
19,864
17,980
10,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 17
10,582
756
9,970
18,772
25,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
16
2 / 6 / 13
10,546
753
6,102
12,728
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TheBIackEye
Danzaburou
20
15 / 2 / 12
12,763
912
23,896
13,777
6,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
107
23
Kills
36
36
Deaths
25
52
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
5
19
2.7
L
1
8
14
1
W
Zhong Kui
Cowsi
Zhong Kui
12
7
10
2.43
W
3
5
17
2.3
L
6
7
10
1.57
W
Chang'e
2
6
13
1.42
L
Nu Wa
6
7
9
1.5
L
Ne Zha
4
8
11
1.19
W
Danzaburou
TheBIackEye
Danzaburou
15
2
12
10.5
L
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,198
Damage
68,317
75,512
Taken
79,502
48,135
Mitigated
54,391
21,929
Healing
28,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,485
2,521
871
1,715
16,245
8,258
898
3,835
12,410
0
16,498
L
3,809
1,588
5,449
7,161
21,084
24,989
34
8,080
12,945
0
4,284
W
Zhong Kui
Cowsi
Zhong Kui
19,864
1,185
397
5,354
17,980
10,472
308
3,411
14,569
35,972
0
W
9,970
2,987
1,224
2,411
18,772
25,800
196
6,016
12,756
24,955
0
L
13,406
8,720
0
1,738
14,595
6,762
46
7,352
7,163
0
21,179
W
Chang'e
6,102
591
5,525
4,411
12,728
3,781
0
2,994
9,734
23,592
0
L
Nu Wa
19,302
5,547
987
754
11,993
4,625
22
6,915
5,058
32,123
0
L
Ne Zha
12,299
3,084
189
2,829
15,762
6,672
0
7,169
8,577
0
23,193
W
Danzaburou
TheBIackEye
Danzaburou
23,896
14,578
620
5,574
13,777
6,080
3,467
3,046
10,731
0
48,972
L
14,382
4,831
696
2,126
12,078
5,087
21
6,207
5,833
0
39,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,225
Gold Earned
56,034
125
Minions Killed
160
0
Camps Cleared
0
1,128,977
Distance Traveled
1,264,731
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,452
747
14
1
0
258,682
0
L
Horus
9,634
688
7
1
0
238,158
0
W
Zhong Kui
11,691
835
34
2
0
230,095
0
W
Atlas
10,582
756
20
1
0
245,257
4
L
Rama
10,006
715
16
1
0
227,979
0
W
Chang'e
10,546
753
41
3
0
268,493
1
L
Nu Wa
10,076
720
31
2
0
194,331
3
L
Ne Zha
10,089
721
14
1
0
242,328
1
W
Danzaburou
12,763
912
51
4
0
262,204
0
L
Neith
11,420
816
57
4
0
226,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role