Player Matchup

Cernunnos
Cernunnos
ajj036299
Cernunnos
Level 95
God Stats
14W - 10L
1,557 SR
Queue Stats
60W - 78L
1,415 Elo+
Party 1
King Arthur
King Arthur
daberdisaster69
King Arthur
Level 123
God Stats
9W - 5L
1,613 SR
Queue Stats
93W - 101L
1,448 Elo+
Party 1
Zhong Kui
Zhong Kui
fastjohn5
Zhong Kui
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 48L
1,495 Elo+
Party 1
Team Averages
Level 114
1,557 SR
1,453 Elo+

VS

Team Averages
Level 77
1,593 SR
1,333 Elo+
Nu Wa
Nu Wa
BadxOmen13
Nu Wa
Level 105
God Stats
229W - 244L
1,486 SR
Queue Stats
234W - 252L
1,421 Elo+
Solo
Cthulhu
Cthulhu
Cefalon_Zub
Cthulhu
Level 121
God Stats
5W - 6L
1,792 SR
Queue Stats
430W - 580L
1,286 Elo+
Party 2
Danzaburou
Danzaburou
xX_R1pper_PR
Danzaburou
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 23L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ajj036299
Cernunnos
13
5 / 1 / 5
8,212
821
6,893
7,689
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
daberdisaster69
King Arthur
12
0 / 2 / 11
7,466
747
4,022
14,432
5,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
fastjohn5
Zhong Kui
14
10 / 1 / 4
9,054
905
14,493
11,719
6,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 4 / 3
7,730
773
8,783
5,757
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Cefalon_Zub
Cthulhu
12
3 / 5 / 1
7,873
787
8,516
14,211
10,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
xX_R1pper_PR
Danzaburou
9
0 / 6 / 1
6,073
607
2,146
8,229
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
4
4
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
4
3
0.63
L
Cthulhu
Cefalon_Zub
Cthulhu
3
5
1
0.7
W
Cernunnos
ajj036299
Cernunnos
5
1
5
7.5
W
King Arthur
daberdisaster69
King Arthur
0
2
11
2.75
W
Zhong Kui
fastjohn5
Zhong Kui
10
1
4
12
L
Danzaburou
xX_R1pper_PR
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,408
Damage
19,445
33,840
Taken
28,197
15,485
Mitigated
15,879
13,810
Healing
2,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
8,783
4,314
131
286
5,757
1,839
75
2,947
2,685
27,926
0
L
Cthulhu
Cefalon_Zub
Cthulhu
8,516
559
80
1,368
14,211
10,939
0
5,565
8,340
19,722
0
W
Cernunnos
ajj036299
Cernunnos
6,893
2,112
325
1,565
7,689
2,901
1,061
3,864
3,753
0
40,503
W
King Arthur
daberdisaster69
King Arthur
4,022
274
0
5,584
14,432
5,808
301
7,601
6,573
0
20,340
W
Zhong Kui
fastjohn5
Zhong Kui
14,493
1,184
0
6,336
11,719
6,776
1,165
5,925
5,430
38,785
0
L
Danzaburou
xX_R1pper_PR
Danzaburou
2,146
824
226
287
8,229
3,101
0
6,201
1,993
0
7,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,732
Gold Earned
21,676
143
Minions Killed
81
7
Camps Cleared
2
582,969
Distance Traveled
477,363
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,730
773
40
4
1
144,461
4
L
Cthulhu
7,873
787
20
2
0
177,624
3
W
Cernunnos
8,212
821
67
7
5
169,396
3
W
King Arthur
7,466
747
29
3
0
228,899
1
W
Zhong Kui
9,054
905
47
5
2
184,674
2
L
Danzaburou
6,073
607
21
2
1
155,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role