Player Matchup

Odin
Odin
 
Odin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ethereal Hitman
Hou Yi
Level 160
God Stats
10W - 12L
1,728 SR
Queue Stats
369W - 358L
1,543 Elo+
Party 2
Chiron
Chiron
GODLIKEYO
Chiron
Level 25
God Stats
2W - 2L
1,335 SR
Queue Stats
64W - 98L
1,476 Elo+
Solo
Jormungandr
Jormungandr
Lythirus
Jormungandr
Level 160
God Stats
7W - 3L
1,469 SR
Queue Stats
354W - 327L
1,580 Elo+
Party 2
Loki
Loki
Trollamity
Loki
Level 160
God Stats
10W - 12L
1,534 SR
Queue Stats
279W - 249L
1,547 Elo+
Party 2
Team Averages
Level 122
1,513 SR
1,529 Elo+

VS

Team Averages
Level 98
1,522 SR
1,510 Elo+
He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AnEvilBadger
Jing Wei
Level 157
God Stats
7W - 11L
1,609 SR
Queue Stats
622W - 673L
1,522 Elo+
Solo
Danzaburou
Danzaburou
HeLLbOy5464
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 219L
1,548 Elo+
Solo
Raijin
Raijin
Ol Man Higgins
Raijin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,459 Elo+
Party 1
Neith
Neith
SuperKid8
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
5 / 3 / 17
10,848
775
6,969
12,084
14,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
8 / 4 / 13
11,304
807
14,165
12,732
5,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
GODLIKEYO
Chiron
16
5 / 5 / 12
10,441
746
9,117
11,313
4,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Lythirus
Jormungandr
19
7 / 2 / 21
11,554
825
12,897
11,324
12,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
10 / 4 / 15
11,698
836
12,169
16,753
10,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 11 / 4
9,030
645
11,957
13,487
6,765
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
AnEvilBadger
Jing Wei
19
6 / 7 / 7
11,670
834
12,865
13,133
5,545
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
HeLLbOy5464
Danzaburou
18
2 / 5 / 5
10,593
757
8,630
11,209
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 6 / 6
10,115
723
13,683
14,032
5,685
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
SuperKid8
Neith
13
2 / 7 / 4
8,771
627
5,788
9,780
3,488
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
43
35
Kills
17
18
Deaths
36
78
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
3
17
4.5
L
He Bo
 
He Bo
3
11
4
0.45
L
Jing Wei
AnEvilBadger
Jing Wei
6
7
7
1.36
W
8
4
13
3.63
W
Chiron
GODLIKEYO
Chiron
5
5
12
2.2
L
Danzaburou
HeLLbOy5464
Danzaburou
2
5
5
0.9
W
Jormungandr
Lythirus
Jormungandr
7
2
21
8.75
L
4
6
6
1.17
L
Neith
SuperKid8
Neith
2
7
4
0.57
W
10
4
15
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,317
Damage
52,923
64,206
Taken
61,641
46,934
Mitigated
26,025
23,269
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,969
1,033
1,507
2,044
12,084
14,075
488
4,216
7,868
0
14,200
L
He Bo
 
He Bo
11,957
1,516
0
859
13,487
6,765
328
2,436
11,051
13,515
0
L
Jing Wei
AnEvilBadger
Jing Wei
12,865
11,473
613
2,107
13,133
5,545
87
3,160
9,973
0
30,546
W
14,165
2,835
1,045
3,415
12,732
5,410
1,399
5,616
7,116
0
25,967
W
Chiron
GODLIKEYO
Chiron
9,117
2,857
1,782
3,188
11,313
4,586
2,574
5,709
5,604
0
22,029
L
Danzaburou
HeLLbOy5464
Danzaburou
8,630
3,013
517
2,752
11,209
4,542
1,088
3,055
8,154
0
30,135
W
Jormungandr
Lythirus
Jormungandr
12,897
3,417
814
1,553
11,324
12,304
1,601
4,214
7,110
33,366
0
L
13,683
264
1,323
4,028
14,032
5,685
0
3,169
10,863
19,514
0
L
Neith
SuperKid8
Neith
5,788
2,655
27
522
9,780
3,488
0
1,077
8,703
0
12,122
W
12,169
2,002
1,080
6,841
16,753
10,559
543
5,885
10,868
0
28,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,845
Gold Earned
50,179
139
Minions Killed
122
0
Camps Cleared
0
1,158,712
Distance Traveled
1,072,452
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,848
775
15
1
0
252,834
2
L
He Bo
9,030
645
3
0
0
188,848
0
L
Jing Wei
11,670
834
43
3
0
238,937
1
W
Hou Yi
11,304
807
20
1
0
246,004
0
W
Chiron
10,441
746
31
2
0
169,918
2
L
Danzaburou
10,593
757
41
3
0
206,831
0
W
Jormungandr
11,554
825
44
3
0
221,783
0
L
Raijin
10,115
723
20
1
0
232,861
0
L
Neith
8,771
627
15
1
0
204,975
0
W
Loki
11,698
836
29
2
0
268,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role