Player Matchup

Sobek
Sobek
Platinum I
PRINCE_LeGiiT
Sobek
Platinum I
Level 133
God Stats
43W - 54L
1,650 SR
Queue Stats
386W - 432L
2,006 MMR
Party 1
Raijin
Raijin
Platinum IV
ZenfulGuru
Raijin
Platinum IV
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
613W - 670L
1,804 MMR
Party 1
Medusa
Medusa
Platinum I
zCompuLsiive
Medusa
Platinum I
Level 156
God Stats
5W - 1L
1,805 SR
Queue Stats
93W - 88L
2,074 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,652 SR
1,961 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,529 SR
1,779 MMR
Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond II
xXThird i GODXx
Scylla
Diamond II
Level 121
God Stats
20W - 31L
1,586 SR
Queue Stats
339W - 272L
2,338 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 10
11,452
818
8,402
21,040
21,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Raijin
ZenfulGuru
Raijin
14
1 / 4 / 10
9,985
713
7,316
12,471
4,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
15
10 / 7 / 3
11,400
814
19,914
12,469
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasAh Muzen CabGilgameshShivaBastet

VS

Bans
ThothGebZeusAresPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 4 / 7
10,159
726
14,960
18,887
19,779
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
 
Horus
12
1 / 6 / 12
9,144
653
6,488
18,100
19,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 4 / 8
10,635
760
16,072
12,116
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
43
14
Kills
16
17
Deaths
14
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
4
7
2.38
L
Horus
 
Horus
1
6
12
1.17
W
3
6
10
1.33
W
Raijin
ZenfulGuru
Raijin
1
4
10
1.5
L
9
4
8
3.25
W
Medusa
10
7
3
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
37,520
45,980
Taken
49,103
30,960
Mitigated
43,596
11,245
Healing
13,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
14,960
4,765
0
2,759
18,887
19,779
312
7,479
11,408
0
32,125
L
Horus
 
Horus
6,488
3,390
3,513
6,438
18,100
19,569
51
5,274
12,826
0
10,831
W
8,402
813
0
8,096
21,040
21,738
469
8,619
12,421
29,031
0
W
Raijin
ZenfulGuru
Raijin
7,316
1,202
48
1,789
12,471
4,507
470
4,854
7,617
27,282
0
L
16,072
2,337
0
1,087
12,116
4,248
443
3,057
9,059
46,069
0
W
Medusa
19,914
7,489
0
1,312
12,469
4,715
1,540
2,869
9,600
0
46,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,837
Gold Earned
29,938
127
Minions Killed
122
6
Camps Cleared
4
714,265
Distance Traveled
751,213
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,159
726
38
3
1
260,855
3
L
Horus
9,144
653
7
1
1
264,079
0
W
Sobek
11,452
818
35
3
0
259,043
5
W
Raijin
9,985
713
33
2
2
214,110
0
L
Scylla
10,635
760
77
6
2
226,279
2
W
Medusa
11,400
814
59
4
4
241,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role