Player Matchup

Ganesha
Ganesha
Calmestlobster
Ganesha
Level 97
God Stats
9W - 9L
1,541 SR
Queue Stats
91W - 109L
1,385 Elo+
Solo
Tiamat
Tiamat
Run1c
Tiamat
Level 77
God Stats
1W - 3L
1,299 SR
Queue Stats
152W - 162L
1,500 Elo+
Party 1
Artemis
Artemis
Sahlooteh_
Artemis
Level 83
God Stats
5W - 9L
1,447 SR
Queue Stats
75W - 79L
1,375 Elo+
Party 1
Cliodhna
Cliodhna
Wolfygobyby
Cliodhna
Level 24
God Stats
3W - 1L
1,878 SR
Queue Stats
23W - 30L
1,438 Elo+
Party 1
Shiva
Shiva
sproutsprite
Shiva
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,145 Elo+
Party 1
Team Averages
Level 57
1,533 SR
1,369 Elo+

VS

Team Averages
Level 98
1,581 SR
1,427 Elo+
Horus
Horus
 
Horus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Jasoonic
Chang'e
Level 113
God Stats
18W - 12L
1,598 SR
Queue Stats
95W - 104L
1,384 Elo+
Party 3
Ravana
Ravana
UltimateAlvArO
Ravana
Level 144
God Stats
4W - 0L
1,809 SR
Queue Stats
153W - 197L
1,411 Elo+
Party 3
Ares
Ares
WollyWolly69
Ares
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,360 Elo+
Solo
Cupid
Cupid
mrscs
Cupid
Level 95
God Stats
3W - 6L
1,500 SR
Queue Stats
78W - 94L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,681
445
4,623
10,020
7,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Run1c
Tiamat
11
2 / 4 / 3
6,980
465
7,535
9,050
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Sahlooteh_
Artemis
9
0 / 4 / 0
5,733
382
3,694
8,427
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Wolfygobyby
Cliodhna
13
5 / 4 / 1
7,819
521
9,578
11,183
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 3
5,647
376
2,364
6,825
2,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 1 / 8
8,234
549
5,175
9,614
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Jasoonic
Chang'e
12
3 / 3 / 3
7,896
526
8,696
10,364
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 2
8,450
563
4,589
5,821
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 2 / 4
7,145
476
4,529
13,025
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
mrscs
Cupid
15
7 / 0 / 1
8,687
579
9,016
8,384
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
17
17
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
8
6
L
0
1
3
1.5
W
Chang'e
Jasoonic
Chang'e
3
3
3
1.5
L
Tiamat
Run1c
Tiamat
2
4
3
0.88
L
Artemis
Sahlooteh_
Artemis
0
4
0
0
W
5
1
2
6
L
Cliodhna
Wolfygobyby
Cliodhna
5
4
1
1.38
W
0
2
4
1
W
Cupid
mrscs
Cupid
7
0
1
7.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,794
Damage
32,005
45,505
Taken
47,208
19,711
Mitigated
26,259
11,363
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,175
2,041
970
4,464
9,614
7,537
225
1,838
7,528
0
32,947
L
4,623
540
164
3,531
10,020
7,612
0
4,404
5,345
20,106
0
W
Chang'e
Jasoonic
Chang'e
8,696
120
1,125
4,129
10,364
3,096
35
3,975
6,363
44,656
0
L
Tiamat
Run1c
Tiamat
7,535
1,373
0
2,794
9,050
4,090
0
4,078
4,570
40,363
0
L
Artemis
Sahlooteh_
Artemis
3,694
1,772
0
3,252
8,427
2,071
0
950
7,477
0
28,940
W
4,589
1,235
0
2,726
5,821
2,694
798
274
5,495
0
43,635
L
Cliodhna
Wolfygobyby
Cliodhna
9,578
2,213
0
1,214
11,183
3,328
0
2,537
8,341
0
45,699
W
4,529
715
0
925
13,025
10,256
0
4,504
8,490
20,494
0
W
Cupid
mrscs
Cupid
9,016
5,278
248
4,474
8,384
2,676
3,070
1,567
6,817
0
48,971
L
2,364
656
0
408
6,825
2,610
0
473
6,084
0
13,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,860
Gold Earned
40,412
264
Minions Killed
352
0
Camps Cleared
0
1,341,772
Distance Traveled
1,446,919
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,234
549
70
5
0
305,114
8
L
Ganesha
6,681
445
9
1
0
275,395
3
W
Chang'e
7,896
526
99
7
0
278,035
4
L
Tiamat
6,980
465
76
5
0
255,324
4
L
Artemis
5,733
382
68
5
0
255,765
4
W
Ravana
8,450
563
81
5
0
336,235
3
L
Cliodhna
7,819
521
79
5
0
304,196
0
W
Ares
7,145
476
24
2
0
258,080
0
W
Cupid
8,687
579
78
5
0
269,455
0
L
Shiva
5,647
376
32
2
0
251,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role