Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AllOfft
Ymir
Level 123
God Stats
29W - 24L
1,505 SR
Queue Stats
117W - 159L
1,339 Elo+
Solo
Ullr
Ullr
Tako1651
Ullr
Level 69
God Stats
32W - 44L
1,381 SR
Queue Stats
294W - 329L
1,343 Elo+
Solo
Bacchus
Bacchus
arnoltmaximus
Bacchus
Level 156
God Stats
10W - 9L
1,576 SR
Queue Stats
392W - 425L
1,371 Elo+
Solo
Team Averages
Level 98
1,492 SR
1,411 Elo+

VS

Team Averages
Level 69
1,402 SR
1,407 Elo+
Cupid
Cupid
 
Cupid
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
NotawsomeXVI
Shiva
Level 66
God Stats
6W - 9L
1,414 SR
Queue Stats
65W - 66L
1,398 Elo+
Solo
Loki
Loki
ThomiPlayer16
Loki
Level 67
God Stats
4W - 5L
1,410 SR
Queue Stats
44W - 37L
1,391 Elo+
Solo
Hera
Hera
juan100318
Hera
Level 47
God Stats
3W - 4L
1,479 SR
Queue Stats
4W - 7L
1,318 Elo+
Solo
He Bo
He Bo
linkelYT
He Bo
Level 66
God Stats
0W - 3L
1,206 SR
Queue Stats
71W - 56L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
4 / 0 / 3
6,138
682
4,241
3,129
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
9
4 / 1 / 0
5,830
648
1,783
3,320
1,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
AllOfft
Ymir
10
0 / 1 / 1
5,563
618
1,686
5,487
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
10
0 / 1 / 1
5,645
627
2,637
4,072
1,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
8
2 / 1 / 5
5,485
609
2,294
3,201
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
3 / 0 / 0
5,712
635
3,363
5,059
1,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 0
5,219
580
2,170
4,864
2,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 3 / 0
4,503
500
1,308
5,477
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 2 / 0
3,391
377
392
1,121
118
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
linkelYT
He Bo
7
0 / 5 / 0
4,503
500
794
5,781
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
4
4
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
0
3
5.5
W
Neith
 
Neith
4
1
0
4
L
Cupid
 
Cupid
3
0
0
3
W
Ymir
AllOfft
Ymir
0
1
1
0.5
L
1
0
0
1
W
Ullr
0
1
1
0.5
L
0
3
0
0
W
Bacchus
2
1
5
4.5
L
0
2
0
0
L
He Bo
linkelYT
He Bo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,641
Damage
8,027
19,209
Taken
22,302
8,235
Mitigated
7,439
4,783
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
4,241
242
0
180
3,129
915
605
656
2,473
30,993
0
W
Neith
 
Neith
1,783
175
0
468
3,320
1,243
837
102
3,218
0
20,807
L
Cupid
 
Cupid
3,363
1,922
22
2,431
5,059
1,316
0
1,641
3,418
0
23,061
W
Ymir
AllOfft
Ymir
1,686
339
0
3,033
5,487
2,155
0
83
5,372
32,687
0
L
2,170
586
0
1,337
4,864
2,923
72
578
4,286
0
19,457
W
Ullr
2,637
1,217
0
648
4,072
1,184
1,702
0
3,891
0
30,543
L
1,308
129
0
1,845
5,477
1,304
0
1,111
3,931
0
19,206
W
Bacchus
2,294
271
0
454
3,201
2,738
125
345
2,856
10,277
0
L
392
192
0
70
1,121
118
0
312
809
1,365
0
L
He Bo
linkelYT
He Bo
794
306
0
670
5,781
1,778
0
4,579
1,202
16,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,661
Gold Earned
23,328
266
Minions Killed
169
0
Camps Cleared
0
847,918
Distance Traveled
682,336
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,138
682
57
6
0
191,072
1
W
Neith
5,830
648
51
6
0
164,810
2
L
Cupid
5,712
635
41
5
0
161,459
0
W
Ymir
5,563
618
70
8
0
164,055
4
L
Shiva
5,219
580
44
5
0
164,852
3
W
Ullr
5,645
627
78
9
0
162,487
5
L
Loki
4,503
500
45
5
0
168,483
5
W
Bacchus
5,485
609
10
1
0
165,494
3
L
Hera
3,391
377
5
1
0
29,398
0
L
He Bo
4,503
500
34
4
0
158,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role