Player Matchup

Guan Yu
Guan Yu
Divinity Nox
Guan Yu
Level 142
God Stats
6W - 5L
1,514 SR
Queue Stats
187W - 209L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
Im_Bad_Nox
Danzaburou
Level 123
God Stats
24W - 29L
1,483 SR
Queue Stats
178W - 238L
1,422 Elo+
Party 1
Bacchus
Bacchus
ParzivalNox
Bacchus
Level 126
God Stats
9W - 19L
1,455 SR
Queue Stats
185W - 240L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
art3misNox
Nu Wa
Level 48
God Stats
14W - 7L
1,673 SR
Queue Stats
105W - 143L
1,419 Elo+
Party 1
Shiva
Shiva
x Kid x Luu x
Shiva
Level 122
God Stats
48W - 38L
1,564 SR
Queue Stats
242W - 277L
1,444 Elo+
Party 1
Team Averages
Level 112
1,538 SR
1,427 Elo+

VS

Team Averages
Level 28
1,458 SR
1,346 Elo+
Achilles
Achilles
BussyBois
Achilles
Level 25
God Stats
0W - 3L
1,301 SR
Queue Stats
0W - 3L
1,258 Elo+
Party 3
Horus
Horus
CrZyDB-_-
Horus
Level 40
God Stats
7W - 6L
1,715 SR
Queue Stats
476W - 472L
1,475 Elo+
Party 2
Raijin
Raijin
CurlyHeadMikey
Raijin
Level 27
God Stats
17W - 28L
1,428 SR
Queue Stats
20W - 30L
1,440 Elo+
Party 3
Thanatos
Thanatos
JKellett10
Thanatos
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 24L
1,258 Elo+
Party 3
Izanami
Izanami
Solemnity
Izanami
Level 17
God Stats
1W - 3L
1,346 SR
Queue Stats
9W - 23L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Divinity Nox
Guan Yu
19
6 / 2 / 8
12,836
535
14,728
19,019
24,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Im_Bad_Nox
Danzaburou
19
10 / 3 / 8
13,196
550
20,525
18,047
6,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ParzivalNox
Bacchus
18
4 / 2 / 14
12,569
524
15,247
23,552
28,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
6
0 / 0 / 0
7,450
310
0
134
32
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 2 / 14
13,878
578
22,689
22,637
11,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BussyBois
Achilles
16
1 / 7 / 0
9,759
407
16,150
23,636
25,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
CrZyDB-_-
Horus
13
2 / 6 / 3
9,427
393
8,799
24,158
26,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 6 / 1
10,956
457
10,594
15,429
6,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
JKellett10
Thanatos
16
2 / 7 / 2
10,348
431
5,099
19,820
7,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Solemnity
Izanami
15
2 / 7 / 2
9,965
415
11,630
17,203
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
33
Kills
8
9
Deaths
33
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
BussyBois
Achilles
1
7
0
0.14
L
Horus
CrZyDB-_-
Horus
2
6
3
0.58
L
1
6
1
0.25
W
Guan Yu
Divinity Nox
Guan Yu
6
2
8
5
W
Danzaburou
Im_Bad_Nox
Danzaburou
10
3
8
4.67
L
Thanatos
JKellett10
Thanatos
2
7
2
0.43
W
Bacchus
ParzivalNox
Bacchus
4
2
14
5.5
L
Izanami
Solemnity
Izanami
2
7
2
0.43
W
Nu Wa
0
0
0
0
W
13
2
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,189
Damage
52,272
83,389
Taken
100,246
72,185
Mitigated
71,482
31,394
Healing
27,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BussyBois
Achilles
16,150
4,607
0
4,528
23,636
25,170
0
3,080
20,556
0
58,785
L
Horus
CrZyDB-_-
Horus
8,799
4,099
1,284
5,344
24,158
26,812
47
4,413
19,745
0
27,905
L
10,594
472
0
1,834
15,429
6,012
0
2,047
13,382
90,546
0
W
Guan Yu
Divinity Nox
Guan Yu
14,728
2,509
4,570
9,569
19,019
24,868
853
2,358
15,683
0
65,223
W
Danzaburou
Im_Bad_Nox
Danzaburou
20,525
7,620
0
6,215
18,047
6,649
6,055
1,752
16,251
0
92,526
L
Thanatos
JKellett10
Thanatos
5,099
437
0
11,572
19,820
7,134
0
2,606
17,214
0
57,565
W
Bacchus
ParzivalNox
Bacchus
15,247
2,094
2,839
4,619
23,552
28,951
1,140
2,714
20,684
49,927
0
L
Izanami
Solemnity
Izanami
11,630
6,393
0
2,828
17,203
6,354
593
3,275
13,928
0
63,619
W
Nu Wa
0
0
0
0
134
32
0
70
64
6,493
0
W
22,689
6,391
610
2,972
22,637
11,685
1,238
3,700
18,851
0
105,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,929
Gold Earned
50,455
480
Minions Killed
472
0
Camps Cleared
0
1,951,597
Distance Traveled
1,983,411
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,759
407
91
4
0
444,124
3
L
Horus
9,427
393
29
1
0
428,786
4
L
Raijin
10,956
457
145
6
0
367,117
2
W
Guan Yu
12,836
535
120
5
0
480,229
5
W
Danzaburou
13,196
550
130
5
0
426,262
13
L
Thanatos
10,348
431
93
4
0
405,733
0
W
Bacchus
12,569
524
80
3
0
472,912
6
L
Izanami
9,965
415
114
5
0
337,651
0
W
Nu Wa
7,450
310
8
0
0
57,359
0
W
Shiva
13,878
578
142
6
0
514,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role