Player Matchup

Medusa
Medusa
Accidits
Medusa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,602 Elo+
Solo
Zeus
Zeus
Alexgood54
Zeus
Level 38
God Stats
0W - 3L
1,321 SR
Queue Stats
44W - 62L
1,521 Elo+
Solo
Bellona
Bellona
NickIsBeastyFTW
Bellona
Level 89
God Stats
0W - 1L
1,386 SR
Queue Stats
7W - 11L
1,401 Elo+
Solo
Kuzenbo
Kuzenbo
Timberjr6
Kuzenbo
Level 123
God Stats
15W - 16L
1,566 SR
Queue Stats
140W - 145L
1,501 Elo+
Solo
Fenrir
Fenrir
mythen
Fenrir
Level 158
God Stats
10W - 6L
1,769 SR
Queue Stats
197W - 168L
1,601 Elo+
Solo
Team Averages
Level 88
1,508 SR
1,525 Elo+

VS

Team Averages
Level 101
1,624 SR
1,706 Elo+
Amaterasu
Amaterasu
DSauce91
Amaterasu
Level 109
God Stats
2W - 1L
1,503 SR
Queue Stats
50W - 45L
1,514 Elo+
Solo
Cthulhu
Cthulhu
Killuarailgun
Cthulhu
Level 82
God Stats
12W - 9L
1,818 SR
Queue Stats
423W - 231L
1,703 Elo+
Party 1
Chronos
Chronos
VEN0M_ASSASS1N_
Chronos
Level 128
God Stats
6W - 3L
1,576 SR
Queue Stats
417W - 211L
1,720 Elo+
Party 1
Camazotz
Camazotz
soukaay
Camazotz
Level 29
God Stats
5W - 2L
1,720 SR
Queue Stats
349W - 113L
1,892 Elo+
Party 1
Susano
Susano
xPhantomThief
Susano
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
493W - 244L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Accidits
Medusa
10
1 / 1 / 0
5,861
533
4,005
5,853
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

9
0 / 5 / 3
5,087
462
3,244
4,950
1,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
5,814
529
4,332
6,221
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Timberjr6
Kuzenbo
8
0 / 2 / 4
5,225
475
4,334
7,634
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
mythen
Fenrir
9
3 / 1 / 0
5,431
494
2,703
5,827
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DSauce91
Amaterasu
10
0 / 1 / 0
5,548
504
3,144
6,965
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
8
2 / 2 / 5
5,598
509
2,385
6,005
4,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 1
6,910
628
2,576
5,301
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Camazotz
soukaay
Camazotz
11
3 / 0 / 6
6,522
593
4,422
7,751
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 7
5,831
530
6,141
7,592
2,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
9
9
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
Accidits
Medusa
1
1
0
1
L
0
5
3
0.3
W
Amaterasu
DSauce91
Amaterasu
0
1
0
0
W
Cthulhu
2
2
5
2.25
L
1
0
0
1
L
Kuzenbo
Timberjr6
Kuzenbo
0
2
4
1
W
3
0
1
3.5
L
Fenrir
mythen
Fenrir
3
1
0
3
W
Camazotz
soukaay
Camazotz
3
0
6
6
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,618
Damage
18,668
30,485
Taken
33,614
16,535
Mitigated
15,603
9,406
Healing
11,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Accidits
Medusa
4,005
1,768
0
2,877
5,853
1,606
513
1,249
4,604
0
37,310
L
3,244
649
0
150
4,950
1,070
0
834
4,116
26,967
0
W
Amaterasu
DSauce91
Amaterasu
3,144
1,300
0
2,936
6,965
5,018
0
0
6,508
0
23,320
W
Cthulhu
2,385
46
213
1,185
6,005
4,285
0
2,832
3,173
7,882
0
L
4,332
1,540
0
2,939
6,221
5,198
0
0
6,221
0
31,429
L
Kuzenbo
Timberjr6
Kuzenbo
4,334
1,825
38
2,333
7,634
6,795
208
2,158
5,476
14,924
0
W
2,576
1,145
0
1,820
5,301
1,548
0
556
4,745
39,331
0
L
Fenrir
mythen
Fenrir
2,703
906
0
1,069
5,827
1,866
0
720
5,107
0
24,065
W
Camazotz
soukaay
Camazotz
4,422
1,706
0
4,242
7,751
2,256
0
1,473
6,278
0
41,062
W
6,141
1,158
0
1,415
7,592
2,496
0
2,717
4,875
0
35,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
30,409
257
Minions Killed
294
0
Camps Cleared
0
1,067,536
Distance Traveled
1,091,407
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,861
533
82
7
0
189,445
3
L
Zeus
5,087
462
55
5
0
191,731
4
W
Amaterasu
5,548
504
47
4
0
213,737
4
W
Cthulhu
5,598
509
15
1
0
197,369
0
L
Bellona
5,814
529
66
6
0
225,983
0
L
Kuzenbo
5,225
475
16
1
0
219,714
2
W
Chronos
6,910
628
74
7
0
210,872
3
L
Fenrir
5,431
494
38
3
0
240,663
8
W
Camazotz
6,522
593
90
8
0
240,637
4
W
Susano
5,831
530
68
6
0
228,792
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role