Player Matchup

Thor
Thor
The3mths
Thor
Level 142
God Stats
4W - 6L
1,561 SR
Queue Stats
237W - 312L
1,412 Elo+
Solo
Cerberus
Cerberus
dampnuggits
Cerberus
Level 68
God Stats
2W - 3L
1,590 SR
Queue Stats
41W - 58L
1,370 Elo+
Party 1
Olorun
Olorun
stalenuggits
Olorun
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 190L
1,408 Elo+
Party 1
Team Averages
Level 100
1,550 SR
1,397 Elo+

VS

Team Averages
Level 114
1,550 SR
1,442 Elo+
Merlin
Merlin
InspiredMilk
Merlin
Level 108
God Stats
55W - 72L
1,377 SR
Queue Stats
211W - 264L
1,421 Elo+
Solo
Tyr
Tyr
MattJ993
Tyr
Level 84
God Stats
15W - 13L
1,666 SR
Queue Stats
400W - 378L
1,503 Elo+
Solo
Terra
Terra
ProvokedFam
Terra
Level 149
God Stats
3W - 0L
1,606 SR
Queue Stats
28W - 30L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 4 / 2
8,237
634
11,246
9,995
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
dampnuggits
Cerberus
13
3 / 6 / 1
9,313
716
6,888
23,381
21,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
11
0 / 9 / 0
7,825
602
8,042
12,654
4,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 2 / 10
9,689
745
11,331
7,074
2,128
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
13 / 2 / 5
11,298
869
16,233
19,442
12,755
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 17
10,896
838
11,538
17,520
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
4
Kills
19
19
Deaths
4
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
10
4.5
W
13
2
5
7.75
W
2
0
17
10.5
L
Thor
1
4
2
0.5
L
Cerberus
dampnuggits
Cerberus
3
6
1
0.58
L
Olorun
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,176
Damage
39,102
46,030
Taken
44,036
30,956
Mitigated
28,075
13,111
Healing
21,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,331
498
0
234
7,074
2,128
1,410
1,620
5,287
45,409
0
W
16,233
3,174
0
4,710
19,442
12,755
332
6,861
12,277
0
35,978
W
11,538
1,834
5,170
10,934
17,520
13,192
300
6,148
11,118
30,448
0
L
Thor
11,246
2,556
0
545
9,995
4,546
0
4,850
5,145
0
26,104
L
Cerberus
dampnuggits
Cerberus
6,888
802
146
10,292
23,381
21,434
0
11,334
12,047
23,159
0
L
Olorun
8,042
3,567
655
1,473
12,654
4,976
0
6,845
5,809
24,933
2,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,375
Gold Earned
31,883
147
Minions Killed
132
1
Camps Cleared
8
611,752
Distance Traveled
772,091
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,689
745
61
5
3
226,564
6
W
Tyr
11,298
869
37
3
3
266,569
1
W
Terra
10,896
838
34
3
2
278,958
1
L
Thor
8,237
634
35
3
0
216,942
0
L
Cerberus
9,313
716
60
5
1
208,598
3
L
Olorun
7,825
602
52
4
0
186,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role