Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
NevasckoKolarov
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,147 Elo+
Party 1
Hera
Hera
XxDarkkevilxX
Hera
Level 128
God Stats
2W - 2L
1,439 SR
Queue Stats
33W - 40L
1,390 Elo+
Solo
Team Averages
Level 80
1,480 SR
1,346 Elo+

VS

Team Averages
Level 99
1,428 SR
1,363 Elo+
Merlin
Merlin
Argonoide
Merlin
Level 80
God Stats
22W - 35L
1,434 SR
Queue Stats
136W - 198L
1,363 Elo+
Solo
Eset
Eset
Pherix44
Eset
Level 141
God Stats
1W - 3L
1,350 SR
Queue Stats
15W - 30L
1,376 Elo+
Solo
Bacchus
Bacchus
facucrack071
Bacchus
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 4 / 0
6,352
577
3,847
12,434
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 9 / 0
6,385
580
2,065
11,670
4,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 4 / 0
6,272
570
5,882
5,778
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Argonoide
Merlin
15
9 / 0 / 8
9,626
875
12,281
5,794
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
14
7 / 0 / 8
9,419
856
11,110
6,281
4,151
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
facucrack071
Bacchus
12
1 / 0 / 11
8,361
760
3,727
6,959
7,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
17
17
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
0
0
W
Merlin
Argonoide
Merlin
9
0
8
13
L
0
9
0
0
W
Eset
7
0
8
11
L
0
4
0
0
W
Bacchus
facucrack071
Bacchus
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,794
Damage
27,118
29,882
Taken
19,034
11,260
Mitigated
13,622
1,698
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,847
3,285
0
672
12,434
4,319
0
11,252
788
0
13,686
W
Merlin
Argonoide
Merlin
12,281
282
0
500
5,794
2,196
409
977
4,699
42,657
0
L
2,065
656
0
232
11,670
4,916
0
9,915
1,357
0
8,682
W
Eset
11,110
1,016
675
2,766
6,281
4,151
1,288
2,346
3,852
43,846
0
L
5,882
1,478
0
794
5,778
2,025
0
5,072
564
25,640
0
W
Bacchus
facucrack071
Bacchus
3,727
39
291
1,428
6,959
7,275
325
2,823
4,046
9,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,009
Gold Earned
27,406
80
Minions Killed
161
4
Camps Cleared
6
519,921
Distance Traveled
611,926
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,352
577
25
2
2
220,377
2
W
Merlin
9,626
875
78
7
2
207,510
1
L
Set
6,385
580
13
1
0
155,053
0
W
Eset
9,419
856
71
6
4
219,792
3
L
Hera
6,272
570
42
4
2
144,491
1
W
Bacchus
8,361
760
12
1
0
184,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role