Player Matchup

Medusa
Medusa
Knicksfan088
Medusa
Level 62
God Stats
9W - 7L
1,597 SR
Queue Stats
18W - 19L
1,569 Elo+
Party 2
Vamana
Vamana
LordKanashibari
Vamana
Level 78
God Stats
2W - 5L
1,281 SR
Queue Stats
336W - 342L
1,401 Elo+
Solo
Fafnir
Fafnir
NoVacancies
Fafnir
Level 146
God Stats
1W - 4L
1,321 SR
Queue Stats
154W - 149L
1,569 Elo+
Party 2
Janus
Janus
TheJ4deLi0n7
Janus
Level 102
God Stats
0W - 3L
1,492 SR
Queue Stats
39W - 28L
1,500 Elo+
Party 2
Serqet
Serqet
isiinful
Serqet
Level 29
God Stats
0W - 4L
1,340 SR
Queue Stats
134W - 137L
1,569 Elo+
Party 2
Team Averages
Level 83
1,406 SR
1,522 Elo+

VS

Team Averages
Level 45
1,493 SR
1,323 Elo+
Ares
Ares
Imapilote
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,148 Elo+
Party 1
Nu Wa
Nu Wa
Ovicide
Nu Wa
Level 86
God Stats
6W - 0L
1,902 SR
Queue Stats
94W - 73L
1,393 Elo+
Party 1
Izanami
Izanami
PhatMackey
Izanami
Level 31
God Stats
2W - 3L
1,256 SR
Queue Stats
48W - 48L
1,363 Elo+
Party 1
Loki
Loki
SovietLoki
Loki
Level 75
God Stats
65W - 52L
1,548 SR
Queue Stats
152W - 145L
1,434 Elo+
Solo
Fenrir
Fenrir
toph04
Fenrir
Level 28
God Stats
1W - 1L
1,257 SR
Queue Stats
9W - 17L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 2 / 3
8,542
407
8,306
12,665
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 6 / 2
8,987
428
8,407
22,891
17,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
13
4 / 3 / 5
9,558
455
7,360
20,721
23,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 4 / 3
9,929
473
8,740
10,517
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
isiinful
Serqet
16
4 / 8 / 2
9,694
462
9,578
18,539
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 2 / 7
9,981
475
7,837
14,065
16,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Ovicide
Nu Wa
20
7 / 0 / 6
12,630
601
24,915
7,408
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
PhatMackey
Izanami
17
4 / 3 / 4
11,108
529
9,286
11,847
4,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
11 / 2 / 2
12,554
598
15,855
19,783
13,951
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
toph04
Fenrir
15
0 / 4 / 6
9,647
459
6,218
16,050
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
11
Kills
23
23
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
1
2
7
2.25
L
Medusa
2
2
3
1.75
L
0
6
2
0.17
L
Fafnir
4
3
5
2.17
W
Nu Wa
Ovicide
Nu Wa
7
0
6
10
W
Izanami
PhatMackey
Izanami
4
3
4
2
W
11
2
2
6
L
1
4
3
0.63
L
Serqet
isiinful
Serqet
4
8
2
0.63
W
Fenrir
toph04
Fenrir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,391
Damage
64,111
85,333
Taken
69,153
53,491
Mitigated
44,602
22,746
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,837
1,036
162
1,321
14,065
16,139
112
4,823
8,820
26,155
0
L
Medusa
8,306
3,461
0
5,127
12,665
3,376
0
6,131
6,534
0
57,230
L
8,407
3,239
132
7,147
22,891
17,108
99
5,952
16,939
0
61,127
L
Fafnir
7,360
2,159
0
6,549
20,721
23,852
0
9,564
11,157
25,322
0
W
Nu Wa
Ovicide
Nu Wa
24,915
5,826
0
2,983
7,408
3,008
1,092
1,194
5,971
114,633
0
W
Izanami
PhatMackey
Izanami
9,286
5,105
0
3,488
11,847
4,567
1,790
3,539
8,116
0
84,081
W
15,855
4,364
279
4,036
19,783
13,951
0
2,726
16,573
0
80,077
L
8,740
111
0
2,447
10,517
3,183
0
6,174
4,343
66,923
0
L
Serqet
isiinful
Serqet
9,578
1,657
0
1,344
18,539
5,972
0
4,931
13,608
0
58,577
W
Fenrir
toph04
Fenrir
6,218
1,071
0
3,387
16,050
6,937
0
3,311
12,019
0
67,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,710
Gold Earned
55,920
491
Minions Killed
558
0
Camps Cleared
0
1,976,003
Distance Traveled
2,053,876
38
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,981
475
30
1
0
423,556
3
L
Medusa
8,542
407
103
5
0
384,255
7
L
Vamana
8,987
428
125
6
0
414,795
5
L
Fafnir
9,558
455
33
2
0
371,753
8
W
Nu Wa
12,630
601
161
8
0
397,088
2
W
Izanami
11,108
529
145
7
0
385,150
2
W
Loki
12,554
598
130
6
0
416,208
4
L
Janus
9,929
473
135
6
0
398,033
12
L
Serqet
9,694
462
95
5
0
407,167
6
W
Fenrir
9,647
459
92
4
0
431,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role