Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KingBadonk
Cthulhu
Level 108
God Stats
3W - 2L
1,607 SR
Queue Stats
109W - 130L
1,397 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NineTailedUzi25
Tsukuyomi
Level 68
God Stats
2W - 3L
1,236 SR
Queue Stats
15W - 31L
1,368 Elo+
Party 2
Skadi
Skadi
SaintVan_
Skadi
Level 92
God Stats
7W - 7L
1,500 SR
Queue Stats
230W - 273L
1,421 Elo+
Party 1
Merlin
Merlin
xking5223x
Merlin
Level 89
God Stats
3W - 5L
1,847 SR
Queue Stats
207W - 237L
1,419 Elo+
Party 1
Team Averages
Level 82
1,538 SR
1,421 Elo+

VS

Team Averages
Level 61
1,376 SR
1,453 Elo+
Cerberus
Cerberus
BURNEDBISCUIT69
Cerberus
Level 16
God Stats
0W - 3L
1,240 SR
Queue Stats
2W - 4L
1,435 Elo+
Party 3
Mercury
Mercury
Evilpumpkin94
Mercury
Level 86
God Stats
3W - 2L
1,235 SR
Queue Stats
38W - 33L
1,464 Elo+
Party 3
Mulan
Mulan
FriskyChopstix
Mulan
Level 74
God Stats
0W - 2L
1,550 SR
Queue Stats
37W - 34L
1,440 Elo+
Party 3
Nu Wa
Nu Wa
TA19
Nu Wa
Level 102
God Stats
0W - 1L
1,245 SR
Queue Stats
67W - 52L
1,464 Elo+
Party 3
Izanami
Izanami
ThinJesus58
Izanami
Level 27
God Stats
1W - 4L
1,609 SR
Queue Stats
25W - 26L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 3 / 1
5,531
553
5,223
6,416
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
KingBadonk
Cthulhu
9
2 / 0 / 2
5,445
545
3,704
5,383
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
NineTailedUzi25
Tsukuyomi
10
6 / 1 / 1
6,397
640
4,614
5,669
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
SaintVan_
Skadi
9
2 / 1 / 1
5,160
516
3,343
4,904
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
xking5223x
Merlin
10
1 / 1 / 3
5,771
577
3,707
4,355
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 2 / 0
4,593
459
1,202
5,892
2,727
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mercury
10
3 / 2 / 0
6,042
604
2,655
8,395
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 0
5,587
559
3,623
8,766
3,419
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
TA19
Nu Wa
9
0 / 2 / 2
5,506
551
3,188
6,342
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ThinJesus58
Izanami
8
0 / 3 / 0
4,462
446
2,906
6,112
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
6
6
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
3
1
0.17
L
Cerberus
0
2
0
0
L
Mercury
3
2
0
1.5
L
3
2
0
1.5
W
Cthulhu
KingBadonk
Cthulhu
2
0
2
3
W
Tsukuyomi
NineTailedUzi25
Tsukuyomi
6
1
1
6.5
W
Skadi
SaintVan_
Skadi
2
1
1
2.5
L
Nu Wa
TA19
Nu Wa
0
2
2
0.5
L
Izanami
ThinJesus58
Izanami
0
3
0
0
W
Merlin
xking5223x
Merlin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,591
Damage
13,574
26,727
Taken
35,507
12,050
Mitigated
11,889
8,403
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,223
2,313
0
1,032
6,416
4,042
238
373
6,043
32,494
0
L
Cerberus
1,202
75
159
630
5,892
2,727
0
2,003
3,847
11,473
0
L
Mercury
2,655
1,041
0
4,108
8,395
2,126
0
985
7,376
0
28,613
L
3,623
29
0
3,198
8,766
3,419
0
5,178
3,588
0
23,262
W
Cthulhu
KingBadonk
Cthulhu
3,704
456
28
1,822
5,383
3,619
258
1,328
4,055
18,496
0
W
Tsukuyomi
NineTailedUzi25
Tsukuyomi
4,614
1,675
0
2,406
5,669
1,663
0
951
4,718
0
29,136
W
Skadi
SaintVan_
Skadi
3,343
1,327
0
1,814
4,904
1,385
150
466
4,438
0
26,172
L
Nu Wa
TA19
Nu Wa
3,188
503
0
1,892
6,342
1,731
14
2,726
3,263
25,617
0
L
Izanami
ThinJesus58
Izanami
2,906
1,914
272
2,350
6,112
1,886
0
1,313
4,799
0
21,197
W
Merlin
xking5223x
Merlin
3,707
267
0
1,301
4,355
1,341
280
1,272
3,083
30,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
26,190
270
Minions Killed
222
0
Camps Cleared
0
984,050
Distance Traveled
947,403
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,531
553
63
6
0
184,054
0
L
Cerberus
4,593
459
19
2
0
176,791
0
L
Mercury
6,042
604
63
6
0
213,864
2
L
Mulan
5,587
559
44
4
0
179,589
2
W
Cthulhu
5,445
545
34
3
0
192,174
0
W
Tsukuyomi
6,397
640
60
6
0
229,260
0
W
Skadi
5,160
516
52
5
0
187,167
3
L
Nu Wa
5,506
551
57
6
0
189,135
1
L
Izanami
4,462
446
39
4
0
188,024
2
W
Merlin
5,771
577
61
6
0
191,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role