Player Matchup

Ullr
Ullr
Codkid69
Ullr
Level 67
God Stats
6W - 3L
1,500 SR
Queue Stats
91W - 66L
1,474 Elo+
Solo
Discordia
Discordia
FireNymph13
Discordia
Level 87
God Stats
13W - 5L
1,777 SR
Queue Stats
409W - 461L
1,407 Elo+
Solo
Kali
Kali
MoondogGaming
Kali
Level 63
God Stats
2W - 2L
1,385 SR
Queue Stats
100W - 103L
1,433 Elo+
Solo
Ymir
Ymir
slash500
Ymir
Level 47
God Stats
9W - 17L
1,245 SR
Queue Stats
62W - 103L
1,258 Elo+
Party 2
Hercules
Hercules
zecterre
Hercules
Level 29
God Stats
5W - 1L
1,620 SR
Queue Stats
15W - 28L
1,293 Elo+
Party 2
Team Averages
Level 59
1,506 SR
1,373 Elo+

VS

Team Averages
Level 36
1,506 SR
1,309 Elo+
Fenrir
Fenrir
MapleCND
Fenrir
Level 50
God Stats
0W - 2L
1,297 SR
Queue Stats
4W - 24L
1,222 Elo+
Party 1
Danzaburou
Danzaburou
NoToxicityHere
Danzaburou
Level 6
God Stats
1W - 2L
1,374 SR
Queue Stats
1W - 2L
1,369 Elo+
Party 1
Anubis
Anubis
SemiGodly
Anubis
Level 69
God Stats
1W - 2L
2,073 SR
Queue Stats
1W - 5L
1,369 Elo+
Party 1
Bellona
Bellona
Tragedy02
Bellona
Level 6
God Stats
0W - 5L
1,100 SR
Queue Stats
1W - 8L
1,201 Elo+
Party 1
Awilix
Awilix
icannt
Awilix
Level 47
God Stats
1W - 1L
1,685 SR
Queue Stats
70W - 98L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
18 / 6 / 12
15,496
553
26,029
18,750
4,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
FireNymph13
Discordia
19
1 / 5 / 17
13,040
466
17,929
16,300
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 7 / 9
14,443
516
18,187
30,780
9,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
19
3 / 3 / 14
12,461
445
5,458
22,023
17,114
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
zecterre
Hercules
19
7 / 8 / 6
13,206
472
9,921
30,451
24,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MapleCND
Fenrir
17
1 / 9 / 10
11,100
396
7,975
21,195
22,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
NoToxicityHere
Danzaburou
17
1 / 11 / 9
11,674
417
7,775
17,889
3,982
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
SemiGodly
Anubis
20
22 / 6 / 4
17,602
629
50,912
27,281
13,831
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Tragedy02
Bellona
18
1 / 7 / 3
11,813
422
9,112
16,941
20,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
icannt
Awilix
20
3 / 7 / 9
13,102
468
8,480
25,510
9,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
63
40
Kills
28
29
Deaths
40
58
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ullr
18
6
12
4
W
Discordia
FireNymph13
Discordia
1
5
17
1.9
L
Fenrir
MapleCND
Fenrir
1
9
10
0.67
W
11
7
9
2.21
L
Danzaburou
NoToxicityHere
Danzaburou
1
11
9
0.5
L
Anubis
SemiGodly
Anubis
22
6
4
4
L
Bellona
Tragedy02
Bellona
1
7
3
0.36
L
Awilix
icannt
Awilix
3
7
9
1.07
W
Ymir
3
3
14
3.33
W
Hercules
zecterre
Hercules
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,524
Damage
84,254
118,304
Taken
108,816
58,638
Mitigated
70,215
30,690
Healing
31,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
26,029
13,767
0
3,380
18,750
4,444
4,666
9,620
9,130
0
76,715
W
Discordia
FireNymph13
Discordia
17,929
884
0
5,173
16,300
2,907
2,509
10,240
6,060
91,390
0
L
Fenrir
MapleCND
Fenrir
7,975
858
0
2,284
21,195
22,139
0
5,763
15,041
0
37,526
W
18,187
9,850
0
9,375
30,780
9,862
520
13,238
17,542
0
112,964
L
Danzaburou
NoToxicityHere
Danzaburou
7,775
2,586
0
2,882
17,889
3,982
0
3,299
14,347
0
54,073
L
Anubis
SemiGodly
Anubis
50,912
1,933
501
17,848
27,281
13,831
1,269
7,923
18,542
136,712
0
L
Bellona
Tragedy02
Bellona
9,112
4,191
0
1,710
16,941
20,666
1,156
1,499
14,836
0
58,366
L
Awilix
icannt
Awilix
8,480
2,727
0
5,922
25,510
9,597
502
3,583
21,672
0
99,679
W
Ymir
5,458
774
0
3,356
22,023
17,114
527
9,489
12,534
54,813
0
W
Hercules
zecterre
Hercules
9,921
3,478
0
9,406
30,451
24,311
3,185
8,325
19,883
0
58,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,646
Gold Earned
65,291
574
Minions Killed
501
0
Camps Cleared
0
2,420,903
Distance Traveled
2,545,880
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
15,496
553
94
3
0
485,946
5
W
Discordia
13,040
466
176
6
0
470,300
13
L
Fenrir
11,100
396
43
2
0
498,222
3
W
Kali
14,443
516
129
5
0
515,433
6
L
Danzaburou
11,674
417
67
2
0
484,279
7
L
Anubis
17,602
629
158
6
0
473,330
4
L
Bellona
11,813
422
103
4
0
528,475
2
L
Awilix
13,102
468
130
5
0
561,574
3
W
Ymir
12,461
445
84
3
0
500,641
3
W
Hercules
13,206
472
91
3
0
448,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role