Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
BL00DYWASTE
Anhur
Level 160
God Stats
2W - 0L
1,314 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 2
Chaac
Chaac
Revilement
Chaac
Level 29
God Stats
10W - 3L
1,587 SR
Queue Stats
24W - 23L
1,507 Elo+
Party 2
Team Averages
Level 113
1,467 SR
1,502 Elo+

VS

Team Averages
Level 48
1,557 SR
1,454 Elo+
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
ChaoticLink
Ganesha
Level 27
God Stats
4W - 3L
1,671 SR
Queue Stats
19W - 24L
1,431 Elo+
Party 1
Hera
Hera
ChaoticNappin
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 0 / 7
8,493
772
7,608
4,191
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 1 / 6
8,804
800
6,621
7,065
2,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
14
2 / 0 / 9
8,302
755
7,846
6,850
6,248
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 3 / 0
6,690
608
3,988
9,781
9,254
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
ChaoticLink
Ganesha
11
0 / 4 / 1
7,655
696
3,698
12,510
10,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 0
7,558
687
5,795
5,720
1,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
11
Kills
1
1
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
7
7.5
L
Tyr
 
Tyr
0
3
0
0
W
5
1
6
8
L
Ganesha
ChaoticLink
Ganesha
0
4
1
0.13
L
1
4
0
0.25
W
Chaac
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,075
Damage
13,481
18,106
Taken
28,011
10,505
Mitigated
22,228
9,887
Healing
3,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,608
0
2,384
1,803
4,191
1,613
1,101
1,787
2,404
32,535
0
L
Tyr
 
Tyr
3,988
498
0
1,182
9,781
9,254
0
2,778
7,003
0
17,555
W
6,621
2,411
0
2,169
7,065
2,644
1,023
4,555
2,510
0
19,050
L
Ganesha
ChaoticLink
Ganesha
3,698
327
0
2,028
12,510
10,998
0
3,118
9,392
15,414
0
L
5,795
929
0
358
5,720
1,976
0
2,131
3,589
26,698
0
W
Chaac
7,846
1,576
354
3,177
6,850
6,248
572
3,582
3,268
0
23,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,599
Gold Earned
21,903
121
Minions Killed
102
7
Camps Cleared
3
689,375
Distance Traveled
596,058
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,493
772
51
5
1
240,734
2
L
Tyr
6,690
608
36
3
1
221,226
3
W
Anhur
8,804
800
44
4
4
205,846
2
L
Ganesha
7,655
696
2
0
0
195,952
1
L
Hera
7,558
687
64
6
2
178,880
1
W
Chaac
8,302
755
26
2
2
242,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role