Player Matchup

Sobek
Sobek
 
Sobek
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DeweyDanger
Hun Batz
Level 28
God Stats
0W - 3L
1,256 SR
Queue Stats
60W - 76L
1,406 Elo+
Party 1
Shiva
Shiva
JustKumo
Shiva
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 23L
1,370 Elo+
Party 1
Danzaburou
Danzaburou
Sahlooteh_
Danzaburou
Level 83
God Stats
6W - 11L
1,438 SR
Queue Stats
75W - 79L
1,410 Elo+
Party 1
Tiamat
Tiamat
Wolfygobyby
Tiamat
Level 24
God Stats
0W - 2L
1,299 SR
Queue Stats
23W - 30L
1,489 Elo+
Party 1
Team Averages
Level 49
1,398 SR
1,435 Elo+

VS

Team Averages
Level 51
1,582 SR
1,407 Elo+
Horus
Horus
BigStoops
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 70L
1,370 Elo+
Party 2
Apollo
Apollo
DahtruthXD
Apollo
Level 49
God Stats
7W - 3L
1,706 SR
Queue Stats
91W - 107L
1,428 Elo+
Party 2
Amaterasu
Amaterasu
HERPESgigante
Amaterasu
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 69L
1,500 Elo+
Solo
Bacchus
Bacchus
doublebassdrum
Bacchus
Level 122
God Stats
10W - 2L
1,659 SR
Queue Stats
195W - 204L
1,435 Elo+
Party 3
Olorun
Olorun
iMonaxia
Olorun
Level 10
God Stats
1W - 1L
1,544 SR
Queue Stats
7W - 15L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 1
5,335
445
3,539
8,073
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
DeweyDanger
Hun Batz
11
3 / 5 / 2
6,979
582
4,353
10,217
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
JustKumo
Shiva
11
4 / 3 / 1
6,397
533
7,361
11,173
6,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Sahlooteh_
Danzaburou
9
1 / 3 / 2
5,696
475
3,190
7,197
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
8
0 / 4 / 2
5,363
447
2,593
4,828
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigStoops
Horus
9
1 / 5 / 2
6,076
506
4,611
10,984
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
DahtruthXD
Apollo
10
1 / 1 / 2
6,541
545
7,394
7,239
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
HERPESgigante
Amaterasu
9
0 / 0 / 1
5,670
473
1,612
7,721
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 1
6,120
510
3,859
6,601
3,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
iMonaxia
Olorun
14
10 / 1 / 0
8,957
746
9,227
9,142
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
8
Kills
14
16
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
W
Horus
BigStoops
Horus
1
5
2
0.4
W
Apollo
DahtruthXD
Apollo
1
1
2
2
L
Hun Batz
DeweyDanger
Hun Batz
3
5
2
0.8
W
Amaterasu
HERPESgigante
Amaterasu
0
0
1
0.5
L
Shiva
JustKumo
Shiva
4
3
1
1.5
L
Danzaburou
Sahlooteh_
Danzaburou
1
3
2
0.67
L
Tiamat
0
4
2
0.25
W
2
1
1
2.5
W
Olorun
iMonaxia
Olorun
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,036
Damage
26,703
41,488
Taken
41,687
17,867
Mitigated
20,774
12,281
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,539
130
223
3,451
8,073
3,693
0
1,610
6,419
9,205
0
W
Horus
BigStoops
Horus
4,611
2,399
0
2,320
10,984
6,755
0
809
9,621
0
20,037
W
Apollo
DahtruthXD
Apollo
7,394
4,877
0
3,099
7,239
1,899
0
484
6,755
0
40,390
L
Hun Batz
DeweyDanger
Hun Batz
4,353
1,612
0
2,070
10,217
3,372
740
4,291
5,874
0
29,760
W
Amaterasu
HERPESgigante
Amaterasu
1,612
760
0
594
7,721
4,380
0
828
6,858
0
27,299
L
Shiva
JustKumo
Shiva
7,361
1,309
145
4,205
11,173
6,153
0
495
10,252
0
27,752
L
Danzaburou
Sahlooteh_
Danzaburou
3,190
1,355
0
1,709
7,197
1,764
336
2,030
5,167
0
22,677
L
Tiamat
2,593
539
0
478
4,828
2,885
0
2,870
1,958
18,034
0
W
3,859
427
1,055
1,292
6,601
3,941
0
2,020
4,517
8,766
1,688
W
Olorun
iMonaxia
Olorun
9,227
4,908
0
4,665
9,142
3,799
1,547
1,991
7,151
57,337
7,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,770
Gold Earned
33,364
194
Minions Killed
281
0
Camps Cleared
0
1,096,907
Distance Traveled
1,078,710
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,335
445
18
2
0
244,915
2
W
Horus
6,076
506
40
3
0
215,180
1
W
Apollo
6,541
545
63
5
0
218,179
0
L
Hun Batz
6,979
582
59
5
0
235,582
1
W
Amaterasu
5,670
473
52
4
0
184,434
0
L
Shiva
6,397
533
36
3
0
229,660
3
L
Danzaburou
5,696
475
39
3
0
223,989
1
L
Tiamat
5,363
447
42
4
0
162,761
0
W
Bacchus
6,120
510
9
1
0
254,582
8
W
Olorun
8,957
746
117
10
0
206,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role