Player Matchup

Serqet
Serqet
evixp
Serqet
Level 137
God Stats
34W - 20L
1,760 SR
Queue Stats
1,402W - 539L
1,817 Elo+
Party 2
Jormungandr
Jormungandr
xpji
Jormungandr
Level 159
God Stats
17W - 3L
1,931 SR
Queue Stats
721W - 246L
1,920 Elo+
Party 2
Sol
Sol
xscf
Sol
Level 13
God Stats
3W - 0L
1,901 SR
Queue Stats
27W - 2L
1,974 Elo+
Party 2
Team Averages
Level 103
1,864 SR
1,903 Elo+

VS

Team Averages
Level 76
1,639 SR
1,640 Elo+
Heimdallr
Heimdallr
RASORY280
Heimdallr
Level 145
God Stats
5W - 3L
1,918 SR
Queue Stats
219W - 183L
1,642 Elo+
Party 1
Neith
Neith
Reyesm26
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 52L
1,632 Elo+
Party 1
Izanami
Izanami
WhatsCabrakan
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 35L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
evixp
Serqet
14
5 / 0 / 8
9,196
766
5,650
8,560
7,763
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
xpji
Jormungandr
14
10 / 2 / 8
10,212
851
11,302
15,382
21,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
xscf
Sol
14
3 / 1 / 14
9,642
804
7,861
9,169
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RASORY280
Heimdallr
12
2 / 7 / 1
8,304
692
9,038
10,725
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Reyesm26
Neith
10
1 / 7 / 1
7,486
624
3,895
8,564
2,853
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
11
0 / 4 / 3
7,290
608
5,634
9,870
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
3
3
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
RASORY280
Heimdallr
2
7
1
0.36
L
Neith
Reyesm26
Neith
1
7
1
0.21
L
Izanami
0
4
3
0.38
W
Serqet
evixp
Serqet
5
0
8
9
W
Jormungandr
xpji
Jormungandr
10
2
8
7
W
Sol
xscf
Sol
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,813
Damage
18,567
33,111
Taken
29,159
33,150
Mitigated
11,017
6,697
Healing
1,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
RASORY280
Heimdallr
9,038
3,491
0
278
10,725
4,485
0
7,263
3,336
0
35,202
L
Neith
Reyesm26
Neith
3,895
1,395
0
1,035
8,564
2,853
0
5,154
2,946
0
14,182
L
Izanami
5,634
3,143
0
460
9,870
3,679
0
6,746
2,785
0
18,250
W
Serqet
evixp
Serqet
5,650
757
0
990
8,560
7,763
253
412
8,148
0
23,373
W
Jormungandr
xpji
Jormungandr
11,302
4,249
601
1,416
15,382
21,947
307
73
14,868
30,096
0
W
Sol
xscf
Sol
7,861
4,268
0
3,690
9,169
3,440
2,643
294
8,875
37,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,050
Gold Earned
23,080
139
Minions Killed
98
10
Camps Cleared
0
722,135
Distance Traveled
596,660
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,304
692
49
4
0
206,862
2
L
Neith
7,486
624
18
2
0
186,645
2
L
Izanami
7,290
608
31
3
0
203,153
1
W
Serqet
9,196
766
41
3
2
250,477
3
W
Jormungandr
10,212
851
41
3
4
229,257
0
W
Sol
9,642
804
57
5
4
242,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role