Player Matchup

Cthulhu
Cthulhu
PantsGoblin29
Cthulhu
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 74L
1,435 Elo+
Solo
Apollo
Apollo
PhoenixKing5585
Apollo
Level 141
God Stats
15W - 20L
1,495 SR
Queue Stats
535W - 600L
1,415 Elo+
Solo
Loki
Loki
RecruitRushOBJ
Loki
Level 105
God Stats
2W - 2L
1,604 SR
Queue Stats
121W - 120L
1,309 Elo+
Solo
Erlang Shen
Erlang Shen
SLATTSMD
Erlang Shen
Level 86
God Stats
3W - 0L
1,808 SR
Queue Stats
14W - 10L
1,513 Elo+
Party 2
Zeus
Zeus
Zzephyrus
Zeus
Level 123
God Stats
2W - 0L
1,708 SR
Queue Stats
143W - 136L
1,460 Elo+
Party 2
Team Averages
Level 104
1,623 SR
1,426 Elo+

VS

Team Averages
Level 96
1,495 SR
1,442 Elo+
Pele
Pele
MiyuChanel
Pele
Level 37
God Stats
9W - 11L
1,538 SR
Queue Stats
57W - 70L
1,389 Elo+
Solo
Cernunnos
Cernunnos
Silverback994
Cernunnos
Level 127
God Stats
1W - 3L
1,692 SR
Queue Stats
133W - 140L
1,472 Elo+
Party 1
Bacchus
Bacchus
dRc0sMo
Bacchus
Level 88
God Stats
9W - 16L
1,267 SR
Queue Stats
180W - 221L
1,406 Elo+
Solo
Sylvanus
Sylvanus
killerCroc_Chrys
Sylvanus
Level 105
God Stats
17W - 16L
1,451 SR
Queue Stats
160W - 148L
1,447 Elo+
Solo
Nu Wa
Nu Wa
leviatanpapurri
Nu Wa
Level 124
God Stats
17W - 20L
1,524 SR
Queue Stats
112W - 119L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
6 / 6 / 6
11,234
511
9,716
18,584
17,046
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 4 / 4
13,374
608
8,159
15,462
5,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
4 / 3 / 6
12,355
562
11,744
17,774
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
SLATTSMD
Erlang Shen
18
2 / 3 / 10
11,174
508
12,875
22,527
12,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
19
5 / 5 / 5
12,202
555
15,371
14,434
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 3
11,657
530
12,201
22,279
11,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Silverback994
Cernunnos
20
6 / 5 / 6
12,033
547
12,597
16,787
6,333
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
dRc0sMo
Bacchus
1
0 / 0 / 0
4,281
195
0
0
0
15
3 / 6 / 2
10,452
475
13,859
21,273
22,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 4 / 7
10,251
466
19,308
13,212
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
39
23
Kills
21
21
Deaths
24
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
7
9
3
0.94
W
Cthulhu
6
6
6
1.5
W
6
4
4
2
W
4
3
6
2.33
W
Erlang Shen
SLATTSMD
Erlang Shen
2
3
10
2.33
L
Cernunnos
Silverback994
Cernunnos
6
5
6
1.8
W
Zeus
5
5
5
1.5
L
Bacchus
dRc0sMo
Bacchus
0
0
0
0
L
3
6
2
0.67
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,865
Damage
57,965
88,781
Taken
73,551
45,464
Mitigated
43,282
30,398
Healing
22,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,201
3,910
0
7,317
22,279
11,085
765
10,073
11,934
0
71,380
W
Cthulhu
9,716
561
445
3,308
18,584
17,046
148
6,648
11,618
46,703
0
W
8,159
5,426
0
5,943
15,462
5,094
3,392
4,543
10,583
0
103,873
W
11,744
2,959
0
7,717
17,774
6,377
0
5,842
11,587
0
95,399
W
Erlang Shen
SLATTSMD
Erlang Shen
12,875
7,245
0
9,771
22,527
12,407
1,483
8,864
13,390
0
64,707
L
Cernunnos
Silverback994
Cernunnos
12,597
5,375
0
4,253
16,787
6,333
904
4,038
12,717
0
80,845
W
Zeus
15,371
2,057
0
3,214
14,434
4,540
1,427
4,138
9,990
82,857
0
L
Bacchus
dRc0sMo
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
13,859
4,526
297
6,839
21,273
22,200
736
5,590
15,587
50,515
11,593
L
19,308
4,754
74
3,494
13,212
3,664
185
4,668
8,226
52,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,339
Gold Earned
48,674
658
Minions Killed
458
0
Camps Cleared
0
2,207,422
Distance Traveled
1,450,810
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,657
530
113
5
0
386,715
1
W
Cthulhu
11,234
511
74
3
0
438,492
0
W
Apollo
13,374
608
177
8
0
421,741
5
W
Loki
12,355
562
132
6
0
485,414
11
W
Erlang Shen
11,174
508
120
5
0
444,715
6
L
Cernunnos
12,033
547
140
6
0
365,722
1
W
Zeus
12,202
555
155
7
0
417,060
0
L
Bacchus
4,281
195
0
0
0
0
0
L
Sylvanus
10,452
475
130
6
0
336,508
1
L
Nu Wa
10,251
466
75
3
0
361,865
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role