Player Matchup

Arachne
Arachne
DarkerDagger
Arachne
Level 129
God Stats
30W - 15L
1,676 SR
Queue Stats
198W - 145L
1,512 Elo+
Party 3
Hel
Hel
HaleBraxton
Hel
Level 93
God Stats
3W - 1L
1,690 SR
Queue Stats
19W - 14L
1,622 Elo+
Party 2
Cthulhu
Cthulhu
JukeboxRusty
Cthulhu
Level 126
God Stats
1W - 1L
1,162 SR
Queue Stats
229W - 191L
1,530 Elo+
Party 3
Horus
Horus
KissMelmlrish
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 57L
1,630 Elo+
Party 2
Medusa
Medusa
TheAcidMan420
Medusa
Level 65
God Stats
28W - 14L
1,655 SR
Queue Stats
169W - 130L
1,539 Elo+
Party 3
Team Averages
Level 88
1,536 SR
1,566 Elo+

VS

Team Averages
Level 89
1,487 SR
1,473 Elo+
King Arthur
King Arthur
KELO3632
King Arthur
Level 47
God Stats
3W - 10L
1,316 SR
Queue Stats
122W - 138L
1,399 Elo+
Solo
Ra
Ra
OmegaDragon9002
Ra
Level 108
God Stats
5W - 2L
1,304 SR
Queue Stats
166W - 146L
1,505 Elo+
Party 1
Freya
Freya
SamosTheSage_64
Freya
Level 82
God Stats
9W - 6L
1,500 SR
Queue Stats
106W - 115L
1,477 Elo+
Party 1
Horus
Horus
Varek123
Horus
Level 88
God Stats
3W - 5L
1,545 SR
Queue Stats
125W - 113L
1,465 Elo+
Party 1
Awilix
Awilix
nonToxicbot
Awilix
Level 120
God Stats
1W - 1L
1,770 SR
Queue Stats
133W - 113L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarkerDagger
Arachne
13
6 / 2 / 6
8,199
547
7,964
11,193
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 4
7,822
521
7,268
7,175
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
JukeboxRusty
Cthulhu
15
4 / 0 / 2
8,891
593
9,096
7,409
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 9
7,705
514
6,209
11,283
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
3 / 2 / 5
7,706
514
8,582
7,262
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KELO3632
King Arthur
12
0 / 4 / 0
6,922
461
4,287
14,065
7,029
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 2
7,534
502
6,170
7,514
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 2
6,966
464
4,222
9,666
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Varek123
Horus
10
1 / 4 / 2
6,587
439
3,617
11,605
8,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
12
2 / 4 / 0
7,258
484
5,942
10,755
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
19
Kills
5
6
Deaths
19
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
DarkerDagger
Arachne
6
2
6
4.5
W
5
2
4
3.5
W
Cthulhu
JukeboxRusty
Cthulhu
4
0
2
5
L
King Arthur
KELO3632
King Arthur
0
4
0
0
W
1
0
9
5.5
L
1
4
2
0.5
L
1
3
2
0.67
W
3
2
5
2.75
L
Horus
Varek123
Horus
1
4
2
0.5
L
Awilix
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,119
Damage
24,238
44,322
Taken
53,605
26,988
Mitigated
23,882
17,510
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DarkerDagger
Arachne
7,964
4,853
0
2,314
11,193
4,376
553
1,807
9,386
0
47,559
W
7,268
454
1,380
3,346
7,175
2,440
55
2,761
4,414
48,744
0
W
Cthulhu
JukeboxRusty
Cthulhu
9,096
577
458
2,350
7,409
8,897
128
402
7,007
57,535
0
L
King Arthur
KELO3632
King Arthur
4,287
1,078
0
2,126
14,065
7,029
14
6,928
6,438
0
37,224
W
6,209
2,693
890
4,182
11,283
9,110
37
2,496
8,787
0
23,471
L
6,170
550
167
1,796
7,514
2,555
0
2,633
4,881
57,414
0
L
4,222
1,469
0
4,000
9,666
2,501
0
1,450
8,173
42,971
0
W
8,582
3,402
0
2,590
7,262
2,165
721
2,926
4,336
0
50,835
L
Horus
Varek123
Horus
3,617
2,111
1,551
3,323
11,605
8,198
0
2,521
9,048
0
11,568
L
Awilix
5,942
2,211
0
3,120
10,755
3,599
0
2,054
8,701
0
44,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
35,267
391
Minions Killed
392
0
Camps Cleared
0
1,470,706
Distance Traveled
1,438,130
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,199
547
77
5
0
337,668
6
W
Hel
7,822
521
90
6
0
274,835
5
W
Cthulhu
8,891
593
123
8
0
282,753
1
L
King Arthur
6,922
461
90
6
0
281,607
4
W
Horus
7,705
514
27
2
0
303,400
6
L
Ra
7,534
502
114
8
0
282,874
5
L
Freya
6,966
464
79
5
0
269,170
4
W
Medusa
7,706
514
74
5
0
272,050
4
L
Horus
6,587
439
17
1
0
294,576
6
L
Awilix
7,258
484
92
6
0
309,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role