Player Matchup

Discordia
Discordia
 
Discordia
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Liam2002
Sylvanus
Level 93
God Stats
1W - 1L
1,163 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Sol
Sol
MonsterCat159
Sol
Level 41
God Stats
2W - 3L
1,479 SR
Queue Stats
104W - 141L
1,371 Elo+
Party 1
Geb
Geb
Pikestu
Geb
Level 103
God Stats
5W - 8L
1,357 SR
Queue Stats
255W - 249L
1,501 Elo+
Solo
Nemesis
Nemesis
Waldaize
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 72
1,400 SR
1,474 Elo+

VS

Team Averages
Level 65
1,416 SR
1,501 Elo+
Freya
Freya
 
Freya
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Kikipanikpa
Horus
Level 124
God Stats
3W - 8L
1,268 SR
Queue Stats
354W - 402L
1,477 Elo+
Solo
Raijin
Raijin
RamboLeDur
Raijin
Level 25
God Stats
1W - 1L
1,312 SR
Queue Stats
36W - 37L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zurano_Gz
Morgan Le Fay
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,617 Elo+
Solo
Ganesha
Ganesha
nadlagrenade
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
7 / 6 / 6
9,774
977
10,564
9,147
3,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Liam2002
Sylvanus
13
3 / 6 / 8
7,849
785
13,281
12,461
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 8
8,682
868
9,575
9,688
3,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
14
1 / 5 / 8
8,105
811
6,302
14,332
16,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Waldaize
Nemesis
14
4 / 3 / 5
8,119
812
10,027
9,318
4,040
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
2 / 5 / 14
7,864
786
6,195
11,580
4,326
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 18
7,997
800
6,040
12,445
12,241
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
RamboLeDur
Raijin
18
9 / 1 / 14
10,090
1,009
14,378
9,520
5,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Zurano_Gz
Morgan Le Fay
17
13 / 4 / 7
10,074
1,007
11,961
9,471
3,979
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
nadlagrenade
Ganesha
14
0 / 3 / 19
7,770
777
5,184
16,690
9,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
97
17
Kills
25
25
Deaths
17
35
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
7
6
6
1.67
W
Freya
 
Freya
2
5
14
1.8
W
1
4
18
2.5
L
Sylvanus
Liam2002
Sylvanus
3
6
8
1.17
L
2
5
8
1.2
L
Geb
1
5
8
1
W
Raijin
RamboLeDur
Raijin
9
1
14
16
L
Nemesis
Waldaize
Nemesis
4
3
5
2.17
W
Morgan Le Fay
Zurano_Gz
Morgan Le Fay
13
4
7
4.13
W
Ganesha
nadlagrenade
Ganesha
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,749
Damage
43,758
54,946
Taken
59,706
33,352
Mitigated
36,067
17,595
Healing
27,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,564
582
593
1,033
9,147
3,490
112
6,722
2,425
19,826
0
W
Freya
 
Freya
6,195
1,847
0
3,291
11,580
4,326
0
8,591
2,989
8,619
0
W
6,040
2,355
4,252
3,463
12,445
12,241
40
5,960
6,485
0
8,381
L
Sylvanus
Liam2002
Sylvanus
13,281
3,113
2,697
3,421
12,461
6,281
0
8,684
3,777
20,023
2,884
L
9,575
739
939
3,182
9,688
3,268
756
7,094
2,594
16,787
0
L
Geb
6,302
803
688
3,012
14,332
16,273
183
9,314
5,018
8,973
0
W
Raijin
RamboLeDur
Raijin
14,378
1,560
2,374
3,280
9,520
5,890
247
6,473
3,047
36,821
0
L
Nemesis
Waldaize
Nemesis
10,027
3,095
0
2,030
9,318
4,040
655
5,904
3,414
0
15,262
W
Morgan Le Fay
Zurano_Gz
Morgan Le Fay
11,961
1,880
1,547
2,059
9,471
3,979
416
6,993
2,478
24,440
0
W
Ganesha
nadlagrenade
Ganesha
5,184
519
1,325
5,843
16,690
9,631
312
10,515
6,175
9,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,529
Gold Earned
43,795
76
Minions Killed
95
0
Camps Cleared
0
917,825
Distance Traveled
930,996
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,774
977
19
2
0
193,356
0
W
Freya
7,864
786
8
1
0
133,580
3
W
Horus
7,997
800
8
1
0
185,673
3
L
Sylvanus
7,849
785
17
2
0
161,771
0
L
Sol
8,682
868
16
2
0
175,003
0
L
Geb
8,105
811
4
0
0
195,084
5
W
Raijin
10,090
1,009
49
5
0
189,468
0
L
Nemesis
8,119
812
20
2
0
192,611
0
W
Morgan Le Fay
10,074
1,007
30
3
0
211,003
4
W
Ganesha
7,770
777
0
0
0
211,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role