Player Matchup

Ganesha
Ganesha
DAN HELLS1NG
Ganesha
Level 84
God Stats
46W - 43L
1,512 SR
Queue Stats
242W - 261L
1,475 Elo+
Party 2
Raijin
Raijin
Guashy
Raijin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 106L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
Nostalgic I
Gilgamesh
Level 103
God Stats
10W - 8L
1,494 SR
Queue Stats
174W - 165L
1,483 Elo+
Party 2
Danzaburou
Danzaburou
SeekingD1LFSDMME
Danzaburou
Level 54
God Stats
7W - 8L
1,518 SR
Queue Stats
58W - 63L
1,465 Elo+
Party 1
Nox
Nox
xYeshix
Nox
Level 120
God Stats
1W - 7L
1,208 SR
Queue Stats
192W - 201L
1,529 Elo+
Party 1
Team Averages
Level 102
1,446 SR
1,498 Elo+

VS

Team Averages
Level 121
1,576 SR
1,450 Elo+
Neith
Neith
CERTBERUS
Neith
Level 146
God Stats
38W - 35L
1,445 SR
Queue Stats
315W - 309L
1,473 Elo+
Solo
Merlin
Merlin
FaytofGods
Merlin
Level 128
God Stats
695W - 748L
1,509 SR
Queue Stats
2,210W - 2,345L
1,454 Elo+
Solo
Zeus
Zeus
ForseTizz
Zeus
Level 122
God Stats
47W - 47L
1,512 SR
Queue Stats
569W - 617L
1,463 Elo+
Solo
Loki
Loki
Mysterious_Onion
Loki
Level 144
God Stats
5W - 3L
1,895 SR
Queue Stats
27W - 37L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Pumpkin_Bussy
Nu Wa
Level 64
God Stats
23W - 20L
1,522 SR
Queue Stats
158W - 164L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DAN HELLS1NG
Ganesha
17
0 / 2 / 8
10,799
982
2,432
13,806
18,050
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Guashy
Raijin
17
5 / 5 / 3
11,518
1,047
9,370
15,573
5,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Nostalgic I
Gilgamesh
17
3 / 2 / 5
10,971
997
7,730
14,115
11,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SeekingD1LFSDMME
Danzaburou
17
0 / 0 / 9
10,935
994
6,328
8,403
3,020
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
17
2 / 1 / 8
11,250
1,023
7,945
13,727
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

193

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CERTBERUS
Neith
17
0 / 0 / 9
10,897
991
9,912
7,626
1,984
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
FaytofGods
Merlin
17
1 / 1 / 6
11,012
1,001
15,160
6,510
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
17
3 / 1 / 7
11,654
1,059
12,840
2,929
700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 3 / 4
12,614
1,147
11,692
8,787
2,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 5 / 9
10,607
964
11,919
9,705
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
10
Kills
10
10
Deaths
10
33
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
CERTBERUS
Neith
0
0
9
4.5
L
Ganesha
DAN HELLS1NG
Ganesha
0
2
8
2
W
Merlin
FaytofGods
Merlin
1
1
6
4
W
Zeus
3
1
7
6.5
L
Raijin
Guashy
Raijin
5
5
3
1.3
W
6
3
4
2.67
L
Gilgamesh
Nostalgic I
Gilgamesh
3
2
5
2.75
W
0
5
9
0.9
L
Danzaburou
SeekingD1LFSDMME
Danzaburou
0
0
9
4.5
L
Nox
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,805
Damage
61,523
65,624
Taken
35,557
42,905
Mitigated
9,932
4,103
Healing
1,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CERTBERUS
Neith
9,912
4,095
0
850
7,626
1,984
0
4,748
2,615
0
29,450
L
Ganesha
DAN HELLS1NG
Ganesha
2,432
151
144
231
13,806
18,050
0
7,784
6,022
19,366
0
W
Merlin
FaytofGods
Merlin
15,160
707
0
0
6,510
1,764
0
4,817
1,399
37,847
0
W
Zeus
12,840
0
0
0
2,929
700
0
784
2,036
40,112
0
L
Raijin
Guashy
Raijin
9,370
679
0
1,129
15,573
5,241
0
7,620
7,953
31,888
1,285
W
11,692
1,295
0
0
8,787
2,653
0
2,557
5,988
0
31,102
L
Gilgamesh
Nostalgic I
Gilgamesh
7,730
796
0
651
14,115
11,871
0
9,200
4,915
170
21,669
W
11,919
4,276
298
276
9,705
2,831
0
6,138
3,235
23,072
369
L
Danzaburou
SeekingD1LFSDMME
Danzaburou
6,328
2,043
0
1,011
8,403
3,020
0
5,883
2,520
0
30,175
L
Nox
7,945
273
0
937
13,727
4,723
0
9,285
4,442
30,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,473
Gold Earned
56,784
241
Minions Killed
225
8
Camps Cleared
8
1,154,156
Distance Traveled
1,117,469
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,897
991
41
4
3
208,948
1
L
Ganesha
10,799
982
1
0
0
241,771
0
W
Merlin
11,012
1,001
49
4
1
223,877
0
W
Zeus
11,654
1,059
73
7
0
241,953
0
L
Raijin
11,518
1,047
53
5
4
187,086
1
W
Loki
12,614
1,147
37
3
3
238,492
1
L
Gilgamesh
10,971
997
31
3
1
262,704
0
W
Nu Wa
10,607
964
25
2
1
204,199
0
L
Danzaburou
10,935
994
79
7
2
221,639
0
L
Nox
11,250
1,023
77
7
1
240,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role