Player Matchup

Atlas
Atlas
Silver I
DuSable
Atlas
Silver I
Level 160
God Stats
6W - 15L
1,476 SR
Queue Stats
167W - 165L
1,181 MMR
Party 1
Loki
Loki
Bronze V
Jaysteppa10
Loki
Bronze V
Level 69
God Stats
0W - 1L
1,152 SR
Queue Stats
0W - 2L
1,455 MMR
Party 3
Eset
Eset
Gold V
NotoriousCMB86
Eset
Gold V
Level 160
God Stats
12W - 8L
1,525 SR
Queue Stats
81W - 85L
1,638 MMR
Party 1
Medusa
Medusa
Bronze V
Wintech68
Medusa
Bronze V
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,455 MMR
Party 3
Erlang Shen
Erlang Shen
Gold II
animats
Erlang Shen
Gold II
Level 154
God Stats
2W - 5L
1,250 SR
Queue Stats
322W - 328L
1,447 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,381 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,494 SR
1,435 MMR
Heimdallr
Heimdallr
Silver I
BIG-MONEY33
Heimdallr
Silver I
Level 115
God Stats
10W - 9L
1,492 SR
Queue Stats
516W - 532L
1,265 MMR
Party 4
Bacchus
Bacchus
Gold III
NoLimit2D
Bacchus
Gold III
Level 86
God Stats
1W - 4L
1,306 SR
Queue Stats
75W - 78L
1,649 MMR
Party 4
Janus
Janus
Gold III
PAPAPUPU-
Janus
Gold III
Level 123
God Stats
2W - 2L
1,630 SR
Queue Stats
94W - 94L
1,389 MMR
Party 2
Nike
Nike
Gold II
UniqueSkills_PR
Nike
Gold II
Level 125
God Stats
8W - 7L
1,583 SR
Queue Stats
78W - 78L
1,464 MMR
Party 2
Mercury
Mercury
Silver II
someone447
Mercury
Silver II
Level 83
God Stats
3W - 3L
1,458 SR
Queue Stats
19W - 26L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DuSable
Atlas
19
3 / 2 / 7
12,424
497
8,038
24,236
28,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
6 / 7 / 3
12,614
505
9,918
19,886
7,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 6 / 6
12,811
512
19,573
16,827
8,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Wintech68
Medusa
8
0 / 2 / 1
7,460
298
1,325
4,088
1,250
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
animats
Erlang Shen
19
6 / 5 / 2
13,104
524
21,607
33,031
33,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
FenrirCerberusGeb

VS

Bans
ShivaGilgameshAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BIG-MONEY33
Heimdallr
20
1 / 1 / 7
14,144
566
12,168
18,671
9,062
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
NoLimit2D
Bacchus
19
6 / 3 / 4
13,147
526
12,246
18,947
21,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
PAPAPUPU-
Janus
19
0 / 7 / 15
12,499
500
12,051
15,337
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 5 / 7
14,975
599
17,485
26,128
40,952
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mercury
someone447
Mercury
20
10 / 6 / 6
14,412
576
17,148
21,633
9,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
21
Kills
22
22
Deaths
22
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BIG-MONEY33
Heimdallr
1
1
7
4.5
L
Atlas
DuSable
Atlas
3
2
7
3.25
L
6
7
3
1.07
W
Bacchus
NoLimit2D
Bacchus
6
3
4
2.67
L
6
6
6
1.5
W
Janus
PAPAPUPU-
Janus
0
7
15
1.07
W
5
5
7
1.7
L
Medusa
Wintech68
Medusa
0
2
1
0.25
L
Erlang Shen
animats
Erlang Shen
6
5
2
1.4
W
Mercury
someone447
Mercury
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,461
Damage
71,098
98,068
Taken
100,716
79,667
Mitigated
87,092
32,307
Healing
21,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BIG-MONEY33
Heimdallr
12,168
7,323
0
8,460
18,671
9,062
4,070
4,902
13,645
0
121,960
L
Atlas
DuSable
Atlas
8,038
2,634
2,816
4,706
24,236
28,162
0
9,222
14,743
50,221
0
L
9,918
1,589
0
5,040
19,886
7,991
0
3,118
16,630
0
81,860
W
Bacchus
NoLimit2D
Bacchus
12,246
1,493
0
1,874
18,947
21,753
144
8,849
9,337
30,404
10,096
L
19,573
1,209
937
2,679
16,827
8,418
325
6,488
10,120
96,715
0
W
Janus
PAPAPUPU-
Janus
12,051
607
0
2,580
15,337
6,148
1,436
7,633
7,288
93,418
0
W
17,485
2,371
0
5,445
26,128
40,952
1,016
1,053
24,752
0
99,123
L
Medusa
Wintech68
Medusa
1,325
531
62
927
4,088
1,250
0
1,662
2,404
0
14,073
L
Erlang Shen
animats
Erlang Shen
21,607
13,038
0
15,140
33,031
33,846
874
2,431
30,484
0
92,991
W
Mercury
someone447
Mercury
17,148
11,510
0
2,641
21,633
9,177
617
4,065
16,817
0
111,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,413
Gold Earned
69,177
537
Minions Killed
684
0
Camps Cleared
0
2,061,787
Distance Traveled
2,349,386
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,144
566
173
7
0
412,191
5
L
Atlas
12,424
497
75
3
0
464,869
4
L
Loki
12,614
505
115
5
0
506,422
5
W
Bacchus
13,147
526
38
2
0
500,406
9
L
Eset
12,811
512
164
7
0
431,787
1
W
Janus
12,499
500
169
7
0
459,490
2
W
Nike
14,975
599
171
7
0
452,212
3
L
Medusa
7,460
298
27
1
0
182,190
0
L
Erlang Shen
13,104
524
156
6
0
476,519
4
W
Mercury
14,412
576
133
5
0
525,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role