Player Matchup

Da Ji
Da Ji
Quick429
Da Ji
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
1,081W - 1,144L
1,487 Elo+
Solo
Cthulhu
Cthulhu
SonsOfDragoon
Cthulhu
Level 159
God Stats
5W - 2L
1,876 SR
Queue Stats
201W - 199L
1,446 Elo+
Party 2
Terra
Terra
Vallalalo
Terra
Level 156
God Stats
0W - 3L
1,624 SR
Queue Stats
159W - 166L
1,505 Elo+
Solo
Agni
Agni
lfscythe
Agni
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 158L
1,480 Elo+
Party 2
Neith
Neith
mimmimim
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,498 Elo+
Solo
Team Averages
Level 130
1,600 SR
1,483 Elo+

VS

Team Averages
Level 89
1,573 SR
1,604 Elo+
Jormungandr
Jormungandr
CodyRF
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,537 Elo+
Solo
Charybdis
Charybdis
Saltatine
Charybdis
Level 102
God Stats
1W - 0L
1,538 SR
Queue Stats
50W - 24L
1,665 Elo+
Party 1
Nemesis
Nemesis
SnowNinja15
Nemesis
Level 106
God Stats
2W - 0L
1,740 SR
Queue Stats
41W - 20L
1,636 Elo+
Party 1
Ah Puch
Ah Puch
TheIronComrade
Ah Puch
Level 85
God Stats
1W - 1L
1,587 SR
Queue Stats
43W - 17L
1,688 Elo+
Party 1
Chang'e
Chang'e
rhazzard13
Chang'e
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 87L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Quick429
Da Ji
11
1 / 8 / 2
6,801
618
7,605
11,884
4,602
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
13
0 / 5 / 6
7,513
683
10,059
11,815
14,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Terra
Vallalalo
Terra
12
0 / 6 / 8
7,478
680
6,064
13,443
14,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
16
5 / 6 / 2
9,014
819
10,468
9,523
3,666
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
mimmimim
Neith
16
4 / 4 / 3
8,955
814
12,347
11,405
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CodyRF
Jormungandr
16
3 / 2 / 19
9,854
896
8,663
13,697
15,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Saltatine
Charybdis
18
6 / 2 / 12
10,164
924
13,694
11,727
5,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
SnowNinja15
Nemesis
15
5 / 3 / 10
9,806
891
6,971
13,916
13,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 2 / 15
9,708
883
14,818
9,104
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
rhazzard13
Chang'e
17
9 / 1 / 11
10,471
952
9,933
14,573
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
96
10
Kills
29
29
Deaths
10
21
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CodyRF
Jormungandr
3
2
19
6.25
L
Da Ji
Quick429
Da Ji
1
8
2
0.25
W
Charybdis
Saltatine
Charybdis
6
2
12
6
W
Nemesis
SnowNinja15
Nemesis
5
3
10
3.33
L
Cthulhu
0
5
6
0.6
W
6
2
15
6.75
L
Terra
Vallalalo
Terra
0
6
8
0.67
L
Agni
5
6
2
1
L
Neith
mimmimim
Neith
4
4
3
1.38
W
Chang'e
rhazzard13
Chang'e
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,543
Damage
54,079
58,070
Taken
63,017
42,041
Mitigated
45,096
14,152
Healing
30,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CodyRF
Jormungandr
8,663
2,074
187
1,083
13,697
15,336
689
4,995
8,702
24,224
0
L
Da Ji
Quick429
Da Ji
7,605
1,383
525
1,052
11,884
4,602
0
6,819
5,065
0
9,866
W
Charybdis
Saltatine
Charybdis
13,694
6,455
1,857
2,166
11,727
5,959
2,715
4,236
7,491
0
32,390
W
Nemesis
SnowNinja15
Nemesis
6,971
2,237
2,192
2,646
13,916
13,287
609
6,464
7,452
0
9,637
L
Cthulhu
10,059
90
341
417
11,815
14,350
0
5,941
5,874
18,689
0
W
14,818
289
528
2,544
9,104
3,830
635
4,239
4,865
25,867
0
L
Terra
Vallalalo
Terra
6,064
263
2,775
2,080
13,443
14,186
0
7,566
5,877
10,159
0
L
Agni
10,468
380
1,185
1,178
9,523
3,666
0
5,924
3,599
24,699
0
L
Neith
mimmimim
Neith
12,347
4,478
920
3,679
11,405
5,237
0
7,164
4,241
0
24,112
W
Chang'e
rhazzard13
Chang'e
9,933
367
9,887
7,378
14,573
6,684
1,728
6,657
7,916
23,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,761
Gold Earned
50,003
106
Minions Killed
129
0
Camps Cleared
0
904,784
Distance Traveled
1,003,033
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,854
896
24
2
0
191,803
2
L
Da Ji
6,801
618
5
0
0
172,018
2
W
Charybdis
10,164
924
47
4
0
193,470
1
W
Nemesis
9,806
891
3
0
0
203,187
0
L
Cthulhu
7,513
683
20
2
0
176,000
0
W
Ah Puch
9,708
883
22
2
0
210,885
0
L
Terra
7,478
680
11
1
0
188,977
1
L
Agni
9,014
819
35
3
0
162,359
2
L
Neith
8,955
814
35
3
0
205,430
0
W
Chang'e
10,471
952
33
3
0
203,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role