Player Matchup

Sobek
Sobek
ARGEE T8
Sobek
Level 49
God Stats
12W - 17L
1,465 SR
Queue Stats
161W - 148L
1,509 Elo+
Party 2
Ao Kuang
Ao Kuang
DullestYak84755
Ao Kuang
Level 85
God Stats
9W - 5L
1,600 SR
Queue Stats
327W - 281L
1,542 Elo+
Party 2
Fenrir
Fenrir
FibrousTwo285
Fenrir
Level 82
God Stats
4W - 0L
1,832 SR
Queue Stats
251W - 233L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
Jovepa
Danzaburou
Level 45
God Stats
6W - 6L
1,573 SR
Queue Stats
108W - 95L
1,483 Elo+
Party 2
Chiron
Chiron
nekozum
Chiron
Level 87
God Stats
97W - 51L
1,656 SR
Queue Stats
852W - 781L
1,581 Elo+
Party 2
Team Averages
Level 70
1,625 SR
1,528 Elo+

VS

Team Averages
Level 80
1,489 SR
1,407 Elo+
Scylla
Scylla
DaTeamaSteel43
Scylla
Level 122
God Stats
5W - 8L
1,545 SR
Queue Stats
165W - 155L
1,556 Elo+
Party 1
Ravana
Ravana
Lewiville34
Ravana
Level 158
God Stats
3W - 1L
1,819 SR
Queue Stats
141W - 135L
1,551 Elo+
Party 1
Hachiman
Hachiman
Ronaldeenó
Hachiman
Level 13
God Stats
0W - 1L
1,208 SR
Queue Stats
0W - 8L
1,071 Elo+
Party 1
Achilles
Achilles
Woody703
Achilles
Level 68
God Stats
1W - 4L
1,510 SR
Queue Stats
84W - 91L
1,518 Elo+
Party 1
Bellona
Bellona
WugglinGoblin
Bellona
Level 40
God Stats
1W - 5L
1,362 SR
Queue Stats
42W - 58L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ARGEE T8
Sobek
14
1 / 1 / 14
9,881
494
7,591
16,844
18,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
18
7 / 3 / 5
11,540
577
14,111
18,376
13,189
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
11 / 1 / 4
11,523
576
15,316
14,212
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Jovepa
Danzaburou
18
5 / 1 / 4
11,809
590
10,889
10,781
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
nekozum
Chiron
18
7 / 2 / 8
11,360
568
15,048
13,588
6,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 2
8,648
432
6,515
12,856
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
16
3 / 4 / 3
10,031
502
11,843
13,053
5,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Ronaldeenó
Hachiman
12
0 / 7 / 1
7,543
377
2,765
11,429
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Woody703
Achilles
15
3 / 3 / 3
10,080
504
10,016
21,239
21,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
15
2 / 7 / 2
10,200
510
7,163
20,000
15,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
31
Kills
8
8
Deaths
31
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
ARGEE T8
Sobek
1
1
14
8
L
0
10
2
0.1
W
Ao Kuang
7
3
5
3.17
W
11
1
4
13
W
Danzaburou
Jovepa
Danzaburou
5
1
4
7
L
Ravana
3
4
3
1.13
L
Hachiman
Ronaldeenó
Hachiman
0
7
1
0.07
L
Achilles
Woody703
Achilles
3
3
3
1.5
L
Bellona
2
7
2
0.43
W
Chiron
nekozum
Chiron
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,955
Damage
38,302
73,801
Taken
78,577
48,672
Mitigated
48,022
30,851
Healing
12,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ARGEE T8
Sobek
7,591
823
479
5,241
16,844
18,691
102
525
16,241
23,318
1,070
L
6,515
610
0
510
12,856
3,027
298
2,108
10,748
50,267
0
W
Ao Kuang
14,111
3,207
0
8,711
18,376
13,189
0
734
17,584
66,154
0
W
15,316
1,326
0
5,627
14,212
6,329
369
1,425
12,695
0
74,945
W
Danzaburou
Jovepa
Danzaburou
10,889
5,873
0
5,536
10,781
4,096
4,867
1,096
9,605
0
79,522
L
Ravana
11,843
2,649
0
3,737
13,053
5,844
0
3,480
9,573
0
63,100
L
Hachiman
Ronaldeenó
Hachiman
2,765
1,584
0
700
11,429
2,527
47
1,328
10,101
0
21,001
L
Achilles
Woody703
Achilles
10,016
3,813
0
3,678
21,239
21,317
210
5,211
16,028
0
41,918
L
Bellona
7,163
1,843
0
3,835
20,000
15,307
0
9,056
10,944
0
52,985
W
Chiron
nekozum
Chiron
15,048
3,344
959
4,298
13,588
6,367
460
2,229
11,149
0
79,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,113
Gold Earned
46,502
540
Minions Killed
426
0
Camps Cleared
0
1,968,569
Distance Traveled
1,862,202
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,881
494
18
1
0
379,768
0
L
Scylla
8,648
432
96
5
0
320,496
8
W
Ao Kuang
11,540
577
117
6
0
375,158
5
W
Fenrir
11,523
576
111
6
0
452,021
0
W
Danzaburou
11,809
590
135
7
0
368,574
4
L
Ravana
10,031
502
113
6
0
421,915
2
L
Hachiman
7,543
377
41
2
0
347,105
0
L
Achilles
10,080
504
60
3
0
414,388
2
L
Bellona
10,200
510
116
6
0
358,298
1
W
Chiron
11,360
568
159
8
0
393,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role