Player Matchup

Tsukuyomi
Tsukuyomi
Cuecovisk
Tsukuyomi
Level 122
God Stats
0W - 1L
1,518 SR
Queue Stats
14W - 15L
1,476 Elo+
Party 2
Nike
Nike
HollowBenton
Nike
Level 41
God Stats
1W - 4L
1,500 SR
Queue Stats
89W - 105L
1,402 Elo+
Solo
Ra
Ra
SamidDCosta
Ra
Level 11
God Stats
2W - 2L
1,789 SR
Queue Stats
7W - 6L
1,516 Elo+
Party 2
Ymir
Ymir
bIsPoW
Ymir
Level 125
God Stats
3W - 5L
1,326 SR
Queue Stats
12W - 11L
1,528 Elo+
Party 2
Neith
Neith
lLiaa
Neith
Level 12
God Stats
11W - 15L
1,456 SR
Queue Stats
12W - 15L
1,436 Elo+
Party 2
Team Averages
Level 62
1,518 SR
1,472 Elo+

VS

Team Averages
Level 85
1,523 SR
1,662 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BulbasaurBooty
Merlin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,713 Elo+
Party 1
Cthulhu
Cthulhu
Heshillion
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,797 Elo+
Party 1
Kali
Kali
Tantrie
Kali
Level 47
God Stats
2W - 1L
1,536 SR
Queue Stats
25W - 9L
1,704 Elo+
Party 3
Jing Wei
Jing Wei
whoisqtm
Jing Wei
Level 153
God Stats
25W - 15L
1,581 SR
Queue Stats
124W - 70L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cuecovisk
Tsukuyomi
17
8 / 11 / 4
12,799
1,164
21,660
23,033
9,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
3 / 6 / 8
12,133
1,103
11,617
30,192
24,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 12 / 4
9,884
899
7,152
16,321
6,367
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
bIsPoW
Ymir
16
1 / 7 / 7
11,756
1,069
6,906
24,879
31,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
lLiaa
Neith
16
0 / 6 / 5
10,202
927
7,136
12,260
4,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
8 / 3 / 17
13,070
1,188
18,034
9,091
3,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 4 / 24
11,977
1,089
18,402
6,670
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Heshillion
Cthulhu
19
5 / 0 / 30
12,765
1,160
21,583
16,913
22,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
Tantrie
Kali
19
4 / 4 / 23
12,674
1,152
12,560
15,214
8,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
whoisqtm
Jing Wei
20
22 / 1 / 14
15,360
1,396
31,435
13,713
6,186
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
150
12
Kills
42
42
Deaths
12
28
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
3
17
5.5
W
3
4
24
3.75
L
Tsukuyomi
Cuecovisk
Tsukuyomi
8
11
4
0.91
W
Cthulhu
Heshillion
Cthulhu
5
0
30
20
L
3
6
8
1.17
L
0
12
4
0.17
W
Kali
Tantrie
Kali
4
4
23
3.88
L
Ymir
bIsPoW
Ymir
1
7
7
0.64
L
Neith
lLiaa
Neith
0
6
5
0.42
W
Jing Wei
whoisqtm
Jing Wei
22
1
14
29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,471
Damage
102,014
106,685
Taken
61,601
76,421
Mitigated
41,873
5,252
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
18,034
8,197
0
1,360
9,091
3,456
0
1,705
7,386
0
40,870
W
18,402
1,740
0
170
6,670
2,076
0
879
5,791
31,888
0
L
Tsukuyomi
Cuecovisk
Tsukuyomi
21,660
5,896
0
526
23,033
9,508
0
8,461
14,455
0
39,718
W
Cthulhu
Heshillion
Cthulhu
21,583
1,363
150
1,350
16,913
22,030
0
5,225
11,688
38,374
0
L
11,617
2,342
0
290
30,192
24,560
0
10,847
18,877
2,191
28,866
L
7,152
1,043
1,584
994
16,321
6,367
0
6,701
9,477
18,727
0
W
Kali
Tantrie
Kali
12,560
5,459
0
4,268
15,214
8,125
0
3,993
11,221
0
19,654
L
Ymir
bIsPoW
Ymir
6,906
1,054
0
926
24,879
31,293
0
7,855
16,601
13,418
0
L
Neith
lLiaa
Neith
7,136
3,148
0
932
12,260
4,693
0
4,890
7,290
0
19,219
W
Jing Wei
whoisqtm
Jing Wei
31,435
28,527
0
4,567
13,713
6,186
0
3,247
10,466
0
54,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,774
Gold Earned
65,846
142
Minions Killed
197
2
Camps Cleared
9
998,257
Distance Traveled
1,054,580
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,070
1,188
48
4
0
190,260
0
W
Merlin
11,977
1,089
33
3
0
178,224
0
L
Tsukuyomi
12,799
1,164
32
3
0
232,728
0
W
Cthulhu
12,765
1,160
42
4
0
247,350
1
L
Nike
12,133
1,103
38
3
1
227,944
0
L
Ra
9,884
899
33
3
0
153,158
0
W
Kali
12,674
1,152
13
1
3
201,737
0
L
Ymir
11,756
1,069
14
1
0
223,713
0
L
Neith
10,202
927
25
2
1
160,714
0
W
Jing Wei
15,360
1,396
61
6
6
237,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role