Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Itadakimas4
Ao Kuang
Level 115
God Stats
2W - 3L
1,610 SR
Queue Stats
643W - 682L
1,477 Elo+
Solo
Ra
Ra
MrHogLog
Ra
Level 135
God Stats
3W - 2L
1,797 SR
Queue Stats
77W - 88L
1,434 Elo+
Solo
Bellona
Bellona
PForeheadZ
Bellona
Level 83
God Stats
5W - 4L
1,825 SR
Queue Stats
227W - 239L
1,481 Elo+
Solo
Xbalanque
Xbalanque
dogger888
Xbalanque
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,471 Elo+
Solo
Team Averages
Level 90
1,646 SR
1,473 Elo+

VS

Team Averages
Level 85
1,529 SR
1,512 Elo+
Chaac
Chaac
Lucas3211
Chaac
Level 146
God Stats
2W - 2L
1,469 SR
Queue Stats
31W - 35L
1,524 Elo+
Party 1
Fenrir
Fenrir
Majestick2000
Fenrir
Level 105
God Stats
31W - 24L
1,592 SR
Queue Stats
190W - 190L
1,452 Elo+
Party 1
Medusa
Medusa
MessiCR7
Medusa
Level 17
God Stats
1W - 0L
1,746 SR
Queue Stats
14W - 5L
1,628 Elo+
Party 1
Tiamat
Tiamat
Zarbon21
Tiamat
Level 48
God Stats
29W - 29L
1,412 SR
Queue Stats
187W - 184L
1,524 Elo+
Solo
Agni
Agni
ivaneltopo16
Agni
Level 108
God Stats
10W - 11L
1,426 SR
Queue Stats
118W - 143L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 1 / 0
6,748
482
2,167
8,230
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
Itadakimas4
Ao Kuang
12
5 / 5 / 0
7,388
528
6,017
12,901
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 4 / 3
7,472
534
5,476
10,929
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
PForeheadZ
Bellona
12
2 / 3 / 2
7,841
560
5,742
10,133
7,880
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
dogger888
Xbalanque
11
0 / 3 / 0
6,117
437
4,209
8,452
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lucas3211
Chaac
13
4 / 0 / 7
7,922
566
8,621
10,031
8,049
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 6
8,893
635
5,557
10,998
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
MessiCR7
Medusa
13
1 / 1 / 4
7,798
557
6,615
6,912
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Zarbon21
Tiamat
14
1 / 2 / 3
8,858
633
4,349
7,846
5,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 3 / 2
8,211
587
8,445
8,304
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
16
16
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Ao Kuang
Itadakimas4
Ao Kuang
5
5
0
1
W
Chaac
Lucas3211
Chaac
4
0
7
7.5
W
5
2
6
4
W
Medusa
MessiCR7
Medusa
1
1
4
3
L
0
4
3
0.38
L
Bellona
PForeheadZ
Bellona
2
3
2
1
W
Tiamat
Zarbon21
Tiamat
1
2
3
1.25
L
Xbalanque
dogger888
Xbalanque
0
3
0
0
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
33,587
50,645
Taken
44,091
23,377
Mitigated
24,725
14,000
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,167
235
0
2,209
8,230
5,313
0
164
8,030
25,216
0
L
Ao Kuang
Itadakimas4
Ao Kuang
6,017
1,443
0
2,959
12,901
4,227
0
2,110
10,651
43,407
0
W
Chaac
Lucas3211
Chaac
8,621
706
0
1,969
10,031
8,049
44
2,414
7,617
0
40,777
W
5,557
1,356
0
5,056
10,998
6,098
25
3,193
7,805
0
62,229
W
Medusa
MessiCR7
Medusa
6,615
2,393
0
2,728
6,912
2,106
230
1,720
5,192
0
54,700
L
5,476
1,065
206
3,922
10,929
3,714
0
5,785
4,848
46,773
0
L
Bellona
PForeheadZ
Bellona
5,742
2,235
0
2,953
10,133
7,880
0
4,211
5,870
0
41,957
W
Tiamat
Zarbon21
Tiamat
4,349
501
0
3,286
7,846
5,673
713
1,007
6,839
48,678
0
L
Xbalanque
dogger888
Xbalanque
4,209
2,231
0
1,751
8,452
2,243
0
0
8,452
0
40,105
W
8,445
496
110
1,356
8,304
2,799
401
5,326
2,978
38,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
41,682
386
Minions Killed
472
0
Camps Cleared
0
1,405,791
Distance Traveled
1,472,774
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,748
482
43
3
0
291,893
1
L
Ao Kuang
7,388
528
60
4
0
277,418
0
W
Chaac
7,922
566
69
5
0
333,128
6
W
Fenrir
8,893
635
104
7
0
308,138
2
W
Medusa
7,798
557
106
8
0
292,591
6
L
Ra
7,472
534
101
7
0
272,657
7
L
Bellona
7,841
560
95
7
0
276,719
5
W
Tiamat
8,858
633
115
8
0
255,929
3
L
Xbalanque
6,117
437
87
6
0
287,104
3
W
Agni
8,211
587
78
6
0
282,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role