Player Matchup

Anhur
Anhur
Papirriqui1128
Anhur
Level 121
God Stats
5W - 8L
1,421 SR
Queue Stats
302W - 323L
1,508 Elo+
Party 3
Ares
Ares
RODLEDG3
Ares
Level 119
God Stats
3W - 1L
1,803 SR
Queue Stats
333W - 337L
1,529 Elo+
Party 3
Nemesis
Nemesis
Roky19
Nemesis
Level 148
God Stats
33W - 28L
1,571 SR
Queue Stats
294W - 292L
1,538 Elo+
Solo
Ne Zha
Ne Zha
level100pikajew
Ne Zha
Level 46
God Stats
3W - 1L
1,840 SR
Queue Stats
33W - 10L
1,720 Elo+
Solo
Janus
Janus
sercho
Janus
Level 108
God Stats
3W - 7L
1,599 SR
Queue Stats
367W - 339L
1,581 Elo+
Party 3
Team Averages
Level 108
1,647 SR
1,575 Elo+

VS

Team Averages
Level 86
1,665 SR
1,642 Elo+
Danzaburou
Danzaburou
CurtGosling7177
Danzaburou
Level 16
God Stats
6W - 6L
1,314 SR
Queue Stats
41W - 48L
1,470 Elo+
Party 2
Loki
Loki
JasonOne
Loki
Level 116
God Stats
62W - 24L
1,920 SR
Queue Stats
64W - 24L
1,795 Elo+
Party 1
Artio
Artio
OreOs7663
Artio
Level 25
God Stats
18W - 6L
1,954 SR
Queue Stats
179W - 105L
1,752 Elo+
Party 1
Cthulhu
Cthulhu
ScarletKing1540
Cthulhu
Level 153
God Stats
69W - 48L
1,611 SR
Queue Stats
472W - 363L
1,625 Elo+
Party 1
Ah Puch
Ah Puch
TXC MidKnigh
Ah Puch
Level 122
God Stats
4W - 7L
1,527 SR
Queue Stats
203W - 197L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,712
559
5,726
8,294
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
9
0 / 4 / 2
5,592
466
4,570
10,312
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Roky19
Nemesis
12
1 / 6 / 2
6,495
541
4,439
10,710
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 0
6,681
557
3,049
9,719
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
sercho
Janus
12
2 / 4 / 0
6,916
576
3,684
6,251
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CurtGosling7177
Danzaburou
10
2 / 2 / 1
6,378
532
5,116
8,435
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
15
6 / 1 / 5
8,474
706
8,013
8,714
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
OreOs7663
Artio
10
2 / 0 / 3
6,447
537
3,062
7,331
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 1
8,226
686
5,103
6,620
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
TXC MidKnigh
Ah Puch
13
7 / 2 / 5
8,226
686
9,427
8,757
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
19
19
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CurtGosling7177
Danzaburou
2
2
1
1.25
W
Loki
6
1
5
8.5
W
Artio
OreOs7663
Artio
2
0
3
3.5
L
2
2
0
1
L
Ares
0
4
2
0.25
L
Nemesis
Roky19
Nemesis
1
6
2
0.33
W
2
0
1
2.5
W
Ah Puch
TXC MidKnigh
Ah Puch
7
2
5
4.75
L
0
3
0
0
L
Janus
sercho
Janus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,468
Damage
30,721
45,286
Taken
39,857
18,465
Mitigated
19,532
9,048
Healing
17,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CurtGosling7177
Danzaburou
5,116
2,135
0
3,278
8,435
2,214
0
1,245
7,190
0
37,156
W
Loki
8,013
3,169
0
4,045
8,714
2,704
0
947
7,767
0
66,581
W
Artio
OreOs7663
Artio
3,062
493
777
2,742
7,331
5,512
0
2,001
5,330
11,236
0
L
5,726
2,775
0
1,839
8,294
2,210
220
1,793
6,501
0
41,884
L
Ares
4,570
126
0
1,418
10,312
6,012
0
3,549
6,763
13,095
0
L
Nemesis
Roky19
Nemesis
4,439
1,333
0
3,098
10,710
3,312
0
3,034
7,676
0
38,493
W
5,103
893
0
1,199
6,620
6,018
0
0
6,148
50,329
5,117
W
Ah Puch
TXC MidKnigh
Ah Puch
9,427
916
0
4,996
8,757
3,084
0
4,061
4,696
42,985
0
L
3,049
1,119
0
2,281
9,719
5,342
0
4,664
5,055
0
41,760
L
Janus
sercho
Janus
3,684
60
0
412
6,251
1,589
0
4,113
2,138
43,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,396
Gold Earned
37,751
364
Minions Killed
389
0
Camps Cleared
0
1,263,662
Distance Traveled
1,260,356
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,378
532
57
5
0
232,507
3
W
Loki
8,474
706
113
9
0
300,537
1
W
Artio
6,447
537
15
1
0
250,974
2
L
Anhur
6,712
559
76
6
0
226,109
2
L
Ares
5,592
466
18
2
0
258,325
1
L
Nemesis
6,495
541
80
7
0
256,856
3
W
Cthulhu
8,226
686
123
10
0
240,938
4
W
Ah Puch
8,226
686
81
7
0
235,400
4
L
Ne Zha
6,681
557
104
9
0
261,245
1
L
Janus
6,916
576
86
7
0
261,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role