Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
FreeER93
Bacchus
Level 42
God Stats
5W - 3L
1,659 SR
Queue Stats
95W - 110L
1,404 Elo+
Party 1
Discordia
Discordia
JFANN-
Discordia
Level 160
God Stats
6W - 6L
1,808 SR
Queue Stats
350W - 365L
1,486 Elo+
Party 1
Medusa
Medusa
OhhCrhyzler
Medusa
Level 87
God Stats
3W - 3L
1,516 SR
Queue Stats
163W - 169L
1,499 Elo+
Party 1
Thanatos
Thanatos
Pana Venom
Thanatos
Level 28
God Stats
6W - 6L
1,370 SR
Queue Stats
151W - 148L
1,339 Elo+
Party 2
Team Averages
Level 85
1,570 SR
1,446 Elo+

VS

Team Averages
Level 79
1,464 SR
1,462 Elo+
Cerberus
Cerberus
Battilus
Cerberus
Level 88
God Stats
9W - 7L
1,803 SR
Queue Stats
151W - 147L
1,448 Elo+
Party 4
Neith
Neith
EatMyRoyse
Neith
Level 14
God Stats
0W - 4L
1,177 SR
Queue Stats
10W - 22L
1,301 Elo+
Party 4
Guan Yu
Guan Yu
Killermanatee14
Guan Yu
Level 100
God Stats
5W - 3L
1,441 SR
Queue Stats
129W - 124L
1,556 Elo+
Party 4
Arachne
Arachne
Lord X Lucifer
Arachne
Level 49
God Stats
20W - 14L
1,620 SR
Queue Stats
82W - 82L
1,470 Elo+
Party 3
Scylla
Scylla
probablyprobably
Scylla
Level 142
God Stats
0W - 2L
1,280 SR
Queue Stats
141W - 146L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 3
7,318
563
3,264
7,139
4,885
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
FreeER93
Bacchus
11
1 / 0 / 4
6,654
512
3,216
5,316
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
JFANN-
Discordia
13
8 / 1 / 2
8,043
619
9,349
4,939
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
13
2 / 0 / 2
7,130
548
2,805
3,941
1,371
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Pana Venom
Thanatos
11
1 / 2 / 6
6,671
513
1,954
9,478
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Battilus
Cerberus
10
0 / 1 / 2
6,330
487
2,638
8,827
5,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
10
0 / 3 / 0
5,999
461
395
3,978
1,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,182
476
1,995
6,858
4,790
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 2
6,215
478
1,230
7,492
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 5 / 1
6,237
480
3,950
7,496
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
3
4
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
L
Cerberus
Battilus
Cerberus
0
1
2
1
L
Neith
0
3
0
0
W
Bacchus
FreeER93
Bacchus
1
0
4
3
W
Discordia
JFANN-
Discordia
8
1
2
9
L
0
2
0
0
L
1
3
2
0.67
W
Medusa
2
0
2
3
W
Thanatos
Pana Venom
Thanatos
1
2
6
2
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,588
Damage
10,208
30,813
Taken
34,651
15,650
Mitigated
15,740
10,505
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,264
760
0
911
7,139
4,885
0
403
6,736
0
44,457
L
Cerberus
Battilus
Cerberus
2,638
165
71
1,281
8,827
5,192
0
2,848
5,825
29,344
0
L
Neith
395
0
0
548
3,978
1,363
0
1,100
2,838
0
33,366
W
Bacchus
FreeER93
Bacchus
3,216
299
0
1,447
5,316
4,949
0
771
4,545
17,799
2,218
W
Discordia
JFANN-
Discordia
9,349
547
0
908
4,939
1,510
220
1,991
2,948
47,291
0
L
1,995
170
89
1,496
6,858
4,790
0
1,373
5,447
0
31,145
L
1,230
723
0
921
7,492
2,254
0
2,120
5,222
0
24,822
W
Medusa
2,805
733
0
651
3,941
1,371
0
1,790
2,151
0
42,180
W
Thanatos
Pana Venom
Thanatos
1,954
756
0
6,588
9,478
2,935
0
1,633
7,845
0
31,910
L
3,950
290
0
777
7,496
2,141
0
4,338
2,902
28,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,816
Gold Earned
30,963
362
Minions Killed
314
0
Camps Cleared
0
1,292,628
Distance Traveled
1,226,271
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,318
563
92
7
0
251,400
4
L
Cerberus
6,330
487
68
5
0
262,783
4
L
Neith
5,999
461
75
6
0
216,968
0
W
Bacchus
6,654
512
22
2
0
255,324
4
W
Discordia
8,043
619
96
7
0
265,896
6
L
Guan Yu
6,182
476
70
5
0
238,669
3
L
Arachne
6,215
478
49
4
0
293,371
3
W
Medusa
7,130
548
89
7
0
263,547
1
W
Thanatos
6,671
513
63
5
0
256,461
1
L
Scylla
6,237
480
52
4
0
214,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role