Player Matchup

Anhur
Anhur
BillyG75093
Anhur
Level 68
God Stats
8W - 9L
1,491 SR
Queue Stats
137W - 140L
1,491 Elo+
Party 4
Tyr
Tyr
ChummyTchuny
Tyr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,862 Elo+
Party 2
Awilix
Awilix
HeartlessMother
Awilix
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 31L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Joke39
Nu Wa
Level 87
God Stats
13W - 18L
1,377 SR
Queue Stats
283W - 277L
1,502 Elo+
Party 4
Sylvanus
Sylvanus
Rykis53
Sylvanus
Level 106
God Stats
2W - 1L
1,862 SR
Queue Stats
4W - 1L
1,862 Elo+
Party 2
Team Averages
Level 93
1,546 SR
1,646 Elo+

VS

Team Averages
Level 129
1,539 SR
1,543 Elo+
Ymir
Ymir
Bellular90
Ymir
Level 117
God Stats
3W - 4L
1,395 SR
Queue Stats
139W - 86L
1,589 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Sp1rker
Cu Chulainn
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 160L
1,415 Elo+
Party 1
Nu Wa
Nu Wa
ZeCruelCo0kie
Nu Wa
Level 152
God Stats
27W - 30L
1,519 SR
Queue Stats
112W - 134L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
gremble000
Danzaburou
Level 109
God Stats
3W - 0L
1,779 SR
Queue Stats
178W - 114L
1,586 Elo+
Party 3
Arachne
Arachne
kalderK
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 14L
1,725 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,584
458
1,270
6,055
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 1
5,444
544
2,687
7,541
2,587
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 1
5,286
529
4,251
6,522
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Joke39
Nu Wa
10
1 / 2 / 0
5,853
585
6,512
4,014
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Rykis53
Sylvanus
8
0 / 2 / 1
4,929
493
1,188
6,535
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
6,040
604
2,986
5,512
2,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Sp1rker
Cu Chulainn
11
2 / 2 / 0
6,213
621
5,280
8,272
5,170
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 2
5,676
568
2,903
2,526
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
gremble000
Danzaburou
12
3 / 1 / 3
6,952
695
4,999
5,114
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
kalderK
Arachne
11
1 / 0 / 4
5,815
582
2,794
7,315
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
10
10
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
0
4
1
0.13
L
1
1
1
1.5
L
1
1
1
1.5
L
Nu Wa
Joke39
Nu Wa
1
2
0
0.5
L
Sylvanus
Rykis53
Sylvanus
0
2
1
0.25
W
Cu Chulainn
Sp1rker
Cu Chulainn
2
2
0
1
W
1
0
2
2
W
Danzaburou
gremble000
Danzaburou
3
1
3
4.5
W
Arachne
kalderK
Arachne
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,908
Damage
18,962
30,667
Taken
28,739
9,826
Mitigated
12,458
8,371
Healing
9,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,986
956
1,142
1,393
5,512
2,708
0
2,743
2,535
16,522
0
L
1,270
277
0
891
6,055
1,344
0
901
5,118
0
19,368
L
2,687
552
0
2,293
7,541
2,587
484
998
6,469
0
25,896
L
4,251
1,682
0
1,981
6,522
1,936
0
1,261
5,171
0
22,021
L
Nu Wa
Joke39
Nu Wa
6,512
1,358
0
713
4,014
1,232
0
1,921
2,009
42,577
0
L
Sylvanus
Rykis53
Sylvanus
1,188
648
624
1,869
6,535
2,727
0
1,307
5,114
14,765
0
W
Cu Chulainn
Sp1rker
Cu Chulainn
5,280
312
0
2,348
8,272
5,170
0
324
7,948
4,717
32,654
W
2,903
352
0
704
2,526
770
0
996
1,530
31,959
0
W
Danzaburou
gremble000
Danzaburou
4,999
2,860
0
2,594
5,114
1,561
0
1,544
3,570
0
44,881
W
Arachne
kalderK
Arachne
2,794
2,058
0
1,388
7,315
2,249
0
2,093
5,222
0
35,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,096
Gold Earned
30,696
256
Minions Killed
364
0
Camps Cleared
0
974,328
Distance Traveled
1,022,405
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,040
604
34
3
0
221,389
1
L
Anhur
4,584
458
41
4
0
135,635
0
L
Tyr
5,444
544
54
5
0
227,644
1
L
Awilix
5,286
529
40
4
0
248,234
2
L
Nu Wa
5,853
585
88
9
0
182,408
4
L
Sylvanus
4,929
493
33
3
0
180,407
1
W
Cu Chulainn
6,213
621
100
10
0
171,852
3
W
Nu Wa
5,676
568
77
8
0
195,065
4
W
Danzaburou
6,952
695
81
8
0
172,069
3
W
Arachne
5,815
582
72
7
0
262,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role