Player Matchup

Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
Ant1guan_
Ullr
Level 125
God Stats
43W - 37L
1,493 SR
Queue Stats
263W - 264L
1,492 Elo+
Party 1
Thanatos
Thanatos
Ghost_the_Boo
Thanatos
Level 68
God Stats
6W - 5L
1,464 SR
Queue Stats
65W - 62L
1,490 Elo+
Party 3
Olorun
Olorun
ImBigTime-TJE
Olorun
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 217L
1,445 Elo+
Party 1
Team Averages
Level 123
1,491 SR
1,485 Elo+

VS

Team Averages
Level 93
1,462 SR
1,425 Elo+
Cthulhu
Cthulhu
DarkFireDelta
Cthulhu
Level 109
God Stats
8W - 18L
1,320 SR
Queue Stats
282W - 390L
1,391 Elo+
Solo
Skadi
Skadi
OoTommyoO__x
Skadi
Level 123
God Stats
7W - 4L
1,501 SR
Queue Stats
78W - 101L
1,372 Elo+
Party 2
Scylla
Scylla
PetrolMotor
Scylla
Level 107
God Stats
30W - 33L
1,568 SR
Queue Stats
182W - 177L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
jacoob_pt
Ao Kuang
Level 55
God Stats
27W - 32L
1,400 SR
Queue Stats
234W - 239L
1,455 Elo+
Solo
Fenrir
Fenrir
ll-STEVO-Il
Fenrir
Level 69
God Stats
1W - 1L
1,521 SR
Queue Stats
109W - 144L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 2 / 0
5,716
572
3,441
7,438
5,569
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
 
Baron Samedi
8
0 / 2 / 2
5,516
552
4,076
7,697
3,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
9
1 / 2 / 0
5,216
522
2,894
6,273
1,692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
Ghost_the_Boo
Thanatos
8
0 / 2 / 0
5,054
505
1,383
7,649
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
5,918
592
1,262
6,642
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 2 / 4
5,003
500
4,018
7,173
3,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 0 / 1
5,889
589
4,869
4,596
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
12
5 / 0 / 4
6,991
699
7,503
3,459
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
jacoob_pt
Ao Kuang
12
3 / 0 / 4
6,535
654
4,076
5,405
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
9
1 / 0 / 0
5,248
525
2,529
5,392
3,549
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
11
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Baron Samedi
 
Baron Samedi
0
2
2
0.5
L
Ullr
1
2
0
0.5
W
Cthulhu
0
2
4
1
L
Thanatos
Ghost_the_Boo
Thanatos
0
2
0
0
L
1
4
0
0.25
W
2
0
1
2.5
W
Scylla
5
0
4
7
W
Ao Kuang
jacoob_pt
Ao Kuang
3
0
4
5
W
Fenrir
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,056
Damage
22,995
35,699
Taken
26,025
14,416
Mitigated
10,990
14,253
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,441
644
0
1,608
7,438
5,569
0
1,194
6,244
0
24,270
L
Baron Samedi
 
Baron Samedi
4,076
719
1,377
2,353
7,697
3,080
0
4,261
3,436
11,918
1,846
L
Ullr
2,894
946
0
750
6,273
1,692
0
1,939
4,334
0
28,184
W
Cthulhu
4,018
219
316
2,169
7,173
3,627
0
2,405
4,768
16,935
0
L
Thanatos
Ghost_the_Boo
Thanatos
1,383
144
0
6,171
7,649
2,236
0
3,775
3,874
0
22,282
L
1,262
902
0
1,994
6,642
1,839
0
4,428
2,214
38,647
0
W
4,869
3,032
0
2,453
4,596
1,152
0
703
3,893
0
39,000
W
Scylla
7,503
1,405
0
870
3,459
1,055
0
1,485
1,974
42,814
0
W
Ao Kuang
jacoob_pt
Ao Kuang
4,076
711
0
1,767
5,405
1,607
0
532
4,873
33,409
0
W
Fenrir
2,529
275
0
1,422
5,392
3,549
0
0
5,392
0
14,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,420
Gold Earned
29,666
258
Minions Killed
279
0
Camps Cleared
0
975,501
Distance Traveled
1,010,674
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,716
572
54
5
0
189,292
3
L
Baron Samedi
5,516
552
17
2
0
192,552
4
L
Ullr
5,216
522
56
6
0
173,426
2
W
Cthulhu
5,003
500
29
3
0
212,590
1
L
Thanatos
5,054
505
55
6
0
228,378
2
L
Olorun
5,918
592
76
8
0
191,853
0
W
Skadi
5,889
589
71
7
0
187,171
5
W
Scylla
6,991
699
79
8
0
204,299
5
W
Ao Kuang
6,535
654
66
7
0
214,898
3
W
Fenrir
5,248
525
34
3
0
191,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role