Player Matchup

King Arthur
King Arthur
BaniShin
King Arthur
Level 128
God Stats
3W - 3L
1,597 SR
Queue Stats
116W - 89L
1,615 Elo+
Party 1
Baron Samedi
Baron Samedi
CoinPlant
Baron Samedi
Level 159
God Stats
2W - 0L
1,418 SR
Queue Stats
73W - 92L
1,528 Elo+
Solo
Artemis
Artemis
RammuSaysHi
Artemis
Level 123
God Stats
11W - 11L
1,600 SR
Queue Stats
106W - 60L
1,696 Elo+
Party 1
Mulan
Mulan
SickShot808
Mulan
Level 160
God Stats
26W - 23L
1,593 SR
Queue Stats
250W - 220L
1,546 Elo+
Solo
Tiamat
Tiamat
jbob4mi
Tiamat
Level 147
God Stats
3W - 0L
1,922 SR
Queue Stats
82W - 54L
1,718 Elo+
Party 1
Team Averages
Level 143
1,626 SR
1,621 Elo+

VS

Team Averages
Level 137
1,623 SR
1,638 Elo+
Scylla
Scylla
HydroMarine
Scylla
Level 147
God Stats
8W - 8L
1,705 SR
Queue Stats
258W - 207L
1,618 Elo+
Solo
Chang'e
Chang'e
Slicktwiggy
Chang'e
Level 155
God Stats
2W - 4L
1,625 SR
Queue Stats
303W - 261L
1,667 Elo+
Solo
Cu Chulainn
Cu Chulainn
lx Zvezda xl
Cu Chulainn
Level 160
God Stats
3W - 4L
1,486 SR
Queue Stats
443W - 419L
1,678 Elo+
Solo
Ravana
Ravana
s17Hack
Ravana
Level 120
God Stats
6W - 9L
1,588 SR
Queue Stats
471W - 441L
1,627 Elo+
Solo
Da Ji
Da Ji
zReaps
Da Ji
Level 102
God Stats
4W - 3L
1,712 SR
Queue Stats
61W - 58L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BaniShin
King Arthur
18
2 / 5 / 16
11,080
739
6,186
15,226
17,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
CoinPlant
Baron Samedi
20
6 / 5 / 13
12,321
821
14,296
12,997
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
RammuSaysHi
Artemis
20
15 / 0 / 10
13,757
917
21,617
7,619
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 2 / 20
11,626
775
13,390
20,250
22,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
jbob4mi
Tiamat
20
9 / 6 / 17
13,288
886
22,809
16,278
12,340
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
4 / 6 / 8
10,924
728
15,950
10,972
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Slicktwiggy
Chang'e
19
9 / 10 / 6
11,723
782
15,781
19,113
7,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cu Chulainn
lx Zvezda xl
Cu Chulainn
17
2 / 3 / 10
10,202
680
8,969
23,568
29,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
s17Hack
Ravana
16
0 / 7 / 15
9,688
646
7,714
14,821
8,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
zReaps
Da Ji
17
3 / 9 / 9
10,406
694
8,100
19,064
8,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
66
35
Kills
18
18
Deaths
35
76
Assists
48
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BaniShin
King Arthur
2
5
16
2
W
Baron Samedi
CoinPlant
Baron Samedi
6
5
13
2.5
L
Scylla
4
6
8
1.33
W
Artemis
RammuSaysHi
Artemis
15
0
10
20
W
3
2
20
6.5
L
Chang'e
Slicktwiggy
Chang'e
9
10
6
1.2
W
Tiamat
jbob4mi
Tiamat
9
6
17
2.92
L
Cu Chulainn
lx Zvezda xl
Cu Chulainn
2
3
10
2.33
L
Ravana
s17Hack
Ravana
0
7
15
1.07
L
Da Ji
zReaps
Da Ji
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,298
Damage
56,514
72,370
Taken
87,538
60,572
Mitigated
57,599
18,987
Healing
15,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BaniShin
King Arthur
6,186
987
0
1,903
15,226
17,643
399
7,521
7,705
0
28,364
W
Baron Samedi
CoinPlant
Baron Samedi
14,296
826
1,112
2,996
12,997
5,082
1,186
6,484
6,513
53,620
0
L
Scylla
15,950
2,292
0
962
10,972
4,114
0
4,897
5,723
42,046
0
W
Artemis
RammuSaysHi
Artemis
21,617
13,424
0
4,678
7,619
3,171
6,440
1,899
5,720
0
61,035
W
13,390
903
0
5,308
20,250
22,336
349
9,363
10,887
0
32,493
L
Chang'e
Slicktwiggy
Chang'e
15,781
1,669
4,764
4,807
19,113
7,281
27
7,765
10,932
37,554
0
W
Tiamat
jbob4mi
Tiamat
22,809
1,364
0
2,990
16,278
12,340
2,124
6,464
9,814
57,854
0
L
Cu Chulainn
lx Zvezda xl
Cu Chulainn
8,969
1,466
0
4,166
23,568
29,712
0
8,158
14,676
0
29,107
L
Ravana
s17Hack
Ravana
7,714
1,905
0
860
14,821
8,159
70
6,758
7,705
0
25,017
L
Da Ji
zReaps
Da Ji
8,100
1,955
0
259
19,064
8,333
0
8,536
10,306
0
20,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,072
Gold Earned
52,943
343
Minions Killed
249
0
Camps Cleared
0
1,613,930
Distance Traveled
1,422,133
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,080
739
43
3
0
334,149
3
W
Baron Samedi
12,321
821
80
5
0
311,202
0
L
Scylla
10,924
728
59
4
0
271,350
4
W
Artemis
13,757
917
88
6
0
305,825
4
W
Mulan
11,626
775
48
3
0
326,902
2
L
Chang'e
11,723
782
65
4
0
277,113
2
W
Tiamat
13,288
886
84
6
0
335,852
0
L
Cu Chulainn
10,202
680
64
4
0
321,824
4
L
Ravana
9,688
646
31
2
0
274,412
3
L
Da Ji
10,406
694
30
2
0
277,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role