Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BadAzDolo
Atlas
Level 85
God Stats
4W - 11L
1,487 SR
Queue Stats
4W - 13L
1,267 Elo+
Party 1
Serqet
Serqet
Comfort_Bear
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,193 Elo+
Party 1
Hercules
Hercules
HotRod840
Hercules
Level 87
God Stats
21W - 14L
1,590 SR
Queue Stats
67W - 70L
1,325 Elo+
Solo
Kukulkan
Kukulkan
VeniVediVici82
Kukulkan
Level 38
God Stats
0W - 1L
1,641 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo
Team Averages
Level 73
1,544 SR
1,390 Elo+

VS

Team Averages
Level 92
1,509 SR
1,376 Elo+
Mercury
Mercury
 
Mercury
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
E1TripaSecaPR
Kukulkan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
324W - 360L
1,425 Elo+
Solo
Artio
Artio
SCOTSMANJOE
Artio
Level 86
God Stats
1W - 1L
1,380 SR
Queue Stats
2W - 2L
1,392 Elo+
Solo
Merlin
Merlin
X_-Ochoa-_X
Merlin
Level 125
God Stats
22W - 18L
1,666 SR
Queue Stats
429W - 464L
1,303 Elo+
Solo
Cupid
Cupid
elipockies
Cupid
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 56L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 4 / 1
5,016
358
2,758
4,860
1,255
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
BadAzDolo
Atlas
8
2 / 4 / 0
6,171
441
3,717
11,798
8,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
9
0 / 7 / 1
5,918
423
1,316
10,340
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
HotRod840
Hercules
12
2 / 1 / 0
7,081
506
3,479
9,359
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
9
0 / 6 / 2
5,581
399
968
8,368
2,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 2 / 6
7,959
569
3,904
7,081
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
E1TripaSecaPR
Kukulkan
12
5 / 0 / 5
7,397
528
7,383
4,762
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 5
7,410
529
3,518
8,147
5,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
12
1 / 1 / 2
7,457
533
5,556
4,032
1,360
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
12
7 / 1 / 5
8,201
586
4,594
7,329
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
21
22
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
W
Mercury
 
Mercury
5
2
6
4
L
Atlas
BadAzDolo
Atlas
2
4
0
0.5
L
Serqet
0
7
1
0.07
W
Kukulkan
E1TripaSecaPR
Kukulkan
5
0
5
7.5
L
Hercules
HotRod840
Hercules
2
1
0
2
W
3
0
5
5.5
L
Kukulkan
0
6
2
0.17
W
Merlin
1
1
2
2
W
Cupid
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,238
Damage
24,955
44,725
Taken
31,351
20,621
Mitigated
13,741
8,471
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,758
1,063
35
606
4,860
1,255
0
1,797
3,063
0
17,686
W
Mercury
 
Mercury
3,904
2,011
0
1,797
7,081
2,451
226
287
6,558
0
42,013
L
Atlas
BadAzDolo
Atlas
3,717
994
0
717
11,798
8,367
0
4,638
7,160
16,184
0
L
Serqet
1,316
437
0
2,493
10,340
3,175
0
2,126
8,214
0
24,341
W
Kukulkan
E1TripaSecaPR
Kukulkan
7,383
954
0
1,500
4,762
1,804
2,026
1,643
3,119
40,463
0
L
Hercules
HotRod840
Hercules
3,479
637
10
3,349
9,359
5,185
0
4,897
4,462
0
34,031
W
3,518
290
580
2,764
8,147
5,411
750
1,268
6,879
18,001
0
L
Kukulkan
968
298
212
1,049
8,368
2,639
438
2,999
5,369
13,529
0
W
Merlin
5,556
485
0
1,208
4,032
1,360
291
105
3,776
38,176
0
W
Cupid
4,594
2,776
0
2,585
7,329
2,715
946
1,382
5,551
0
29,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
38,424
195
Minions Killed
323
0
Camps Cleared
0
1,123,474
Distance Traveled
1,320,217
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,016
358
30
2
0
124,787
2
W
Mercury
7,959
569
88
6
0
315,415
3
L
Atlas
6,171
441
18
1
0
274,217
0
L
Serqet
5,918
423
55
4
0
274,908
0
W
Kukulkan
7,397
528
88
6
0
240,016
0
L
Hercules
7,081
506
69
5
0
266,415
0
W
Artio
7,410
529
19
1
0
295,154
4
L
Kukulkan
5,581
399
23
2
0
183,147
0
W
Merlin
7,457
533
69
5
0
229,840
1
W
Cupid
8,201
586
59
4
0
239,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role