Player Matchup

Jing Wei
Jing Wei
JLBBJ
Jing Wei
Level 98
God Stats
291W - 314L
1,510 SR
Queue Stats
1,194W - 1,225L
1,516 Elo+
Solo
Da Ji
Da Ji
LuhClr
Da Ji
Level 46
God Stats
0W - 1L
1,084 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
He Bo
He Bo
dray213POD
He Bo
Level 103
God Stats
21W - 13L
1,544 SR
Queue Stats
206W - 222L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
slothmarble
Baron Samedi
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 179L
1,474 Elo+
Solo
Bellona
Bellona
turtleiceman147
Bellona
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,076 Elo+
Solo
Team Averages
Level 91
1,428 SR
1,406 Elo+

VS

Team Averages
Level 90
1,456 SR
1,480 Elo+
Cupid
Cupid
KARAS666
Cupid
Level 121
God Stats
9W - 7L
1,106 SR
Queue Stats
71W - 69L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
LFKPhoenix
Sun Wukong
Level 89
God Stats
3W - 2L
1,682 SR
Queue Stats
313W - 312L
1,487 Elo+
Solo
Cthulhu
Cthulhu
VitalityVoid
Cthulhu
Level 124
God Stats
9W - 7L
1,548 SR
Queue Stats
79W - 66L
1,466 Elo+
Party 1
Zhong Kui
Zhong Kui
WholeLottaWater
Zhong Kui
Level 90
God Stats
18W - 15L
1,525 SR
Queue Stats
204W - 231L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
evalysiren
Tsukuyomi
Level 28
God Stats
41W - 41L
1,418 SR
Queue Stats
84W - 78L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JLBBJ
Jing Wei
20
8 / 5 / 12
18,789
1,044
34,186
28,623
9,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
LuhClr
Da Ji
20
2 / 7 / 11
16,404
911
12,914
21,903
14,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

He Bo
20
7 / 4 / 11
17,879
993
21,179
17,948
9,206
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
slothmarble
Baron Samedi
20
3 / 6 / 21
18,448
1,025
35,293
27,952
12,935
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 5 / 12
18,454
1,025
21,959
36,932
41,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
KARAS666
Cupid
20
8 / 5 / 13
18,658
1,037
24,873
23,813
12,135
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
LFKPhoenix
Sun Wukong
20
1 / 3 / 22
16,479
916
21,645
34,655
47,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
VitalityVoid
Cthulhu
20
4 / 7 / 17
17,822
990
32,440
34,546
46,302
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
WholeLottaWater
Zhong Kui
20
9 / 7 / 13
17,687
983
32,054
25,482
20,284
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
evalysiren
Tsukuyomi
20
5 / 3 / 7
16,469
915
15,790
11,749
4,235
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
99
25
Kills
27
27
Deaths
25
67
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
JLBBJ
Jing Wei
8
5
12
2.8
W
Cupid
KARAS666
Cupid
8
5
13
2.9
W
Sun Wukong
LFKPhoenix
Sun Wukong
1
3
22
4
L
Da Ji
LuhClr
Da Ji
2
7
11
1.07
W
Cthulhu
VitalityVoid
Cthulhu
4
7
17
1.79
W
Zhong Kui
WholeLottaWater
Zhong Kui
9
7
13
2.21
L
He Bo
7
4
11
3.13
W
Tsukuyomi
evalysiren
Tsukuyomi
5
3
7
2.83
L
Baron Samedi
slothmarble
Baron Samedi
3
6
21
2.25
L
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,531
Damage
126,802
133,358
Taken
130,245
86,910
Mitigated
130,943
18,234
Healing
26,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
JLBBJ
Jing Wei
34,186
25,795
0
4,733
28,623
9,255
0
15,804
12,819
0
75,668
W
Cupid
KARAS666
Cupid
24,873
17,206
1,161
4,644
23,813
12,135
0
8,563
14,792
0
72,008
W
Sun Wukong
LFKPhoenix
Sun Wukong
21,645
3,967
0
7,312
34,655
47,987
0
11,261
22,397
0
43,501
L
Da Ji
LuhClr
Da Ji
12,914
3,103
0
594
21,903
14,462
0
10,342
11,561
0
32,084
W
Cthulhu
VitalityVoid
Cthulhu
32,440
1,911
2,399
1,803
34,546
46,302
0
15,470
17,937
75,475
0
W
Zhong Kui
WholeLottaWater
Zhong Kui
32,054
2,118
520
6,228
25,482
20,284
0
13,153
11,439
40,674
0
L
He Bo
21,179
980
313
1,292
17,948
9,206
0
8,205
9,743
35,447
0
W
Tsukuyomi
evalysiren
Tsukuyomi
15,790
5,160
2,023
117
11,749
4,235
0
5,470
6,026
0
45,702
L
Baron Samedi
slothmarble
Baron Samedi
35,293
1,166
3,943
5,930
27,952
12,935
0
17,443
10,509
65,917
0
L
21,959
5,161
0
1,429
36,932
41,052
0
12,700
24,232
0
69,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,974
Gold Earned
87,115
362
Minions Killed
354
16
Camps Cleared
8
1,720,825
Distance Traveled
1,688,130
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
18,789
1,044
81
5
5
376,279
0
W
Cupid
18,658
1,037
94
5
5
344,117
2
W
Sun Wukong
16,479
916
43
2
0
331,103
0
L
Da Ji
16,404
911
43
2
3
331,872
0
W
Cthulhu
17,822
990
109
6
1
345,026
0
W
Zhong Kui
17,687
983
33
2
2
312,757
0
L
He Bo
17,879
993
44
2
0
332,647
1
W
Tsukuyomi
16,469
915
75
4
0
355,127
0
L
Baron Samedi
18,448
1,025
78
4
0
320,725
0
L
Bellona
18,454
1,025
116
6
8
359,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role