Player Matchup

Rama
Rama
Diamond III
 
Rama
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum II
Costed
Kukulkan
Platinum II
Level 91
God Stats
5W - 6L
1,688 SR
Queue Stats
89W - 70L
2,099 MMR
Solo
Thanatos
Thanatos
Diamond III
Draíden
Thanatos
Diamond III
Level 141
God Stats
2W - 4L
1,696 SR
Queue Stats
293W - 275L
2,078 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
SilverBαck
Cu Chulainn
Diamond III
Level 126
God Stats
1W - 6L
1,390 SR
Queue Stats
153W - 135L
2,310 MMR
Solo
Ares
Ares
Platinum I
YewYew
Ares
Platinum I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
2,099 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,555 SR
2,017 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,695 SR
2,274 MMR
Bakasura
Bakasura
Masters
Aggressing
Bakasura
Masters
Level 160
God Stats
1W - 0L
1,557 SR
Queue Stats
77W - 45L
2,675 MMR
Party 2
Bacchus
Bacchus
Diamond IV
Dethhhh
Bacchus
Diamond IV
Level 160
God Stats
1W - 2L
1,599 SR
Queue Stats
263W - 228L
2,098 MMR
Party 1
Thoth
Thoth
Diamond V
JCrοs
Thoth
Diamond V
Level 160
God Stats
10W - 7L
1,714 SR
Queue Stats
267W - 235L
1,986 MMR
Party 1
Jormungandr
Jormungandr
Diamond I
Piccølø
Jormungandr
Diamond I
Level 106
God Stats
18W - 10L
2,028 SR
Queue Stats
280W - 257L
2,548 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
WashedUpTiger
Hou Yi
Diamond IV
Level 144
God Stats
10W - 6L
1,577 SR
Queue Stats
206W - 196L
2,065 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 7 / 2
10,384
547
10,181
16,020
5,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Costed
Kukulkan
18
1 / 5 / 1
10,374
546
5,839
12,896
5,687
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Draíden
Thanatos
12
1 / 11 / 0
7,911
416
8,265
18,683
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
SilverBαck
Cu Chulainn
16
1 / 5 / 1
9,996
526
10,841
22,245
13,488
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ares
YewYew
Ares
14
1 / 8 / 5
8,884
468
13,411
22,937
25,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArachneLokiZeusJing Wei

VS

Bans
ArtioCliodhnaBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aggressing
Bakasura
20
13 / 0 / 11
13,201
695
18,848
16,284
8,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Dethhhh
Bacchus
17
4 / 2 / 21
11,990
631
14,015
18,803
26,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
JCrοs
Thoth
18
5 / 1 / 10
12,122
638
10,987
8,617
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Piccølø
Jormungandr
19
9 / 3 / 12
12,870
677
21,909
27,263
35,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
5 / 4 / 3
12,806
674
11,562
17,520
7,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
93
9
Kills
36
36
Deaths
10
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
7
2
0.86
W
Bakasura
Aggressing
Bakasura
13
0
11
18.5
L
Kukulkan
Costed
Kukulkan
1
5
1
0.3
W
Bacchus
Dethhhh
Bacchus
4
2
21
7.25
L
Thanatos
Draíden
Thanatos
1
11
0
0.09
W
Thoth
JCrοs
Thoth
5
1
10
10
W
Jormungandr
Piccølø
Jormungandr
9
3
12
5
L
Cu Chulainn
SilverBαck
Cu Chulainn
1
5
1
0.3
W
5
4
3
1.63
L
Ares
YewYew
Ares
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,537
Damage
77,321
92,781
Taken
88,487
55,242
Mitigated
80,556
20,775
Healing
32,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,181
6,531
0
3,865
16,020
5,018
1,580
5,024
9,876
0
70,782
W
Bakasura
Aggressing
Bakasura
18,848
11,958
0
6,720
16,284
8,185
3,515
3,343
12,941
0
93,086
L
Kukulkan
Costed
Kukulkan
5,839
478
0
250
12,896
5,687
0
8,459
4,242
102,460
0
W
Bacchus
Dethhhh
Bacchus
14,015
2,148
2,685
5,530
18,803
26,855
26
5,874
12,782
26,612
9,986
L
Thanatos
Draíden
Thanatos
8,265
2,771
0
8,912
18,683
6,026
0
8,192
9,901
0
40,581
W
Thoth
JCrοs
Thoth
10,987
325
96
2,438
8,617
3,000
1,164
2,425
6,192
78,125
0
W
Jormungandr
Piccølø
Jormungandr
21,909
8,223
0
7,797
27,263
35,076
881
4,499
22,764
83,577
0
L
Cu Chulainn
SilverBαck
Cu Chulainn
10,841
1,849
0
6,040
22,245
13,488
0
14,457
6,978
0
75,995
W
11,562
8,284
0
7,461
17,520
7,440
6,418
4,892
12,628
0
96,068
L
Ares
YewYew
Ares
13,411
644
0
1,708
22,937
25,023
0
8,873
12,614
29,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,549
Gold Earned
62,989
632
Minions Killed
621
0
Camps Cleared
0
1,765,370
Distance Traveled
1,970,450
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,384
547
145
8
0
318,702
8
W
Bakasura
13,201
695
147
8
0
493,504
10
L
Kukulkan
10,374
546
205
11
0
378,128
6
W
Bacchus
11,990
631
35
2
0
399,316
7
L
Thanatos
7,911
416
76
4
0
348,812
0
W
Thoth
12,122
638
136
7
0
419,032
2
W
Jormungandr
12,870
677
149
8
0
329,101
5
L
Cu Chulainn
9,996
526
180
9
0
358,834
5
W
Hou Yi
12,806
674
154
8
0
329,497
2
L
Ares
8,884
468
26
1
0
360,894
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role