Player Matchup

Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Haall
Ravana
Level 103
God Stats
13W - 6L
1,500 SR
Queue Stats
631W - 695L
1,482 Elo+
Party 1
Arachne
Arachne
Jethr0otje
Arachne
Level 89
God Stats
140W - 107L
1,640 SR
Queue Stats
228W - 271L
1,533 Elo+
Party 1
Ymir
Ymir
sakemanninen
Ymir
Level 138
God Stats
15W - 13L
1,627 SR
Queue Stats
814W - 894L
1,493 Elo+
Party 1
Team Averages
Level 99
1,553 SR
1,502 Elo+

VS

Team Averages
Level 91
1,690 SR
1,525 Elo+
Neith
Neith
GildedTanjiro
Neith
Level 22
God Stats
5W - 7L
1,880 SR
Queue Stats
31W - 23L
1,660 Elo+
Party 2
Jormungandr
Jormungandr
Laskony
Jormungandr
Level 144
God Stats
9W - 6L
1,643 SR
Queue Stats
47W - 64L
1,522 Elo+
Solo
Janus
Janus
PrøxyPushBckdoor
Janus
Level 144
God Stats
122W - 133L
1,496 SR
Queue Stats
138W - 149L
1,470 Elo+
Solo
Cupid
Cupid
Zaikillu
Cupid
Level 105
God Stats
35W - 35L
1,519 SR
Queue Stats
345W - 400L
1,409 Elo+
Party 2
Achilles
Achilles
okverycool
Achilles
Level 38
God Stats
8W - 3L
1,909 SR
Queue Stats
22W - 12L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 2 / 1
7,757
597
7,531
7,539
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
 
Poseidon
13
1 / 1 / 1
7,573
583
4,123
6,168
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Haall
Ravana
12
4 / 3 / 4
7,405
570
6,614
7,487
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Jethr0otje
Arachne
14
4 / 2 / 0
8,166
628
5,256
7,607
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 1 / 4
6,361
489
4,662
8,613
6,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,610
508
3,911
9,190
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Laskony
Jormungandr
11
2 / 2 / 2
6,529
502
6,192
9,724
4,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 3 / 1
6,343
488
3,098
5,906
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Zaikillu
Cupid
11
1 / 4 / 2
6,282
483
1,795
9,724
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
okverycool
Achilles
14
4 / 0 / 3
8,212
632
8,245
8,626
7,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
15
Kills
9
9
Deaths
15
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
1
2.75
W
Poseidon
 
Poseidon
1
1
1
1.5
L
1
6
3
0.42
W
Ravana
Haall
Ravana
4
3
4
2
W
Arachne
Jethr0otje
Arachne
4
2
0
2
L
Jormungandr
Laskony
Jormungandr
2
2
2
1.5
L
1
3
1
0.5
L
Cupid
Zaikillu
Cupid
1
4
2
0.5
L
Achilles
okverycool
Achilles
4
0
3
5.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,186
Damage
23,241
37,414
Taken
43,170
19,377
Mitigated
19,316
9,789
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,531
3,756
0
2,513
7,539
2,406
301
1,828
5,711
0
47,952
W
Poseidon
 
Poseidon
4,123
559
0
1,483
6,168
1,893
0
963
5,205
50,188
0
L
3,911
1,361
0
1,943
9,190
3,640
68
2,785
6,405
0
35,036
W
Ravana
Haall
Ravana
6,614
2,087
0
2,507
7,487
3,352
0
1,434
6,053
0
37,941
W
Arachne
Jethr0otje
Arachne
5,256
2,552
0
2,102
7,607
5,023
552
1,908
5,699
0
46,344
L
Jormungandr
Laskony
Jormungandr
6,192
1,965
167
1,050
9,724
4,812
0
3,293
6,431
34,253
0
L
3,098
50
0
2,212
5,906
1,595
0
73
5,833
29,930
0
L
Cupid
Zaikillu
Cupid
1,795
914
23
4,170
9,724
1,984
156
518
9,206
0
27,022
L
Achilles
okverycool
Achilles
8,245
2,758
0
3,893
8,626
7,285
0
2,116
6,060
0
52,164
W
4,662
1,193
0
1,184
8,613
6,703
0
3,157
5,456
24,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,262
Gold Earned
33,976
416
Minions Killed
357
0
Camps Cleared
0
1,353,067
Distance Traveled
1,218,845
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,757
597
79
6
0
244,882
1
W
Poseidon
7,573
583
114
9
0
301,796
7
L
Neith
6,610
508
66
5
0
210,432
4
W
Ravana
7,405
570
70
5
0
277,734
2
W
Arachne
8,166
628
111
9
0
254,238
1
L
Jormungandr
6,529
502
63
5
0
266,178
9
L
Janus
6,343
488
79
6
0
162,035
6
L
Cupid
6,282
483
53
4
0
253,833
3
L
Achilles
8,212
632
96
7
0
326,367
5
W
Ymir
6,361
489
42
3
0
274,417
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role