Player Matchup

Scylla
Scylla
 
Scylla
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
H-1-P-P-Y
Nike
Level 145
God Stats
3W - 2L
1,477 SR
Queue Stats
159W - 151L
1,569 Elo+
Solo
Chronos
Chronos
Laleilo
Chronos
Level 125
God Stats
2W - 3L
1,393 SR
Queue Stats
240W - 231L
1,598 Elo+
Solo
Heimdallr
Heimdallr
iDaewa
Heimdallr
Level 157
God Stats
4W - 1L
1,282 SR
Queue Stats
110W - 71L
1,612 Elo+
Party 2
Team Averages
Level 130
1,430 SR
1,556 Elo+

VS

Team Averages
Level 79
1,462 SR
1,597 Elo+
Ra
Ra
Bamboulaboy
Ra
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 117L
1,849 Elo+
Solo
Artio
Artio
CF I STE
Artio
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,568 Elo+
Party 1
King Arthur
King Arthur
Hectik09
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,743 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Veriiin
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 4L
1,164 Elo+
Party 1
Bastet
Bastet
kolan4kster
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
9 / 2 / 15
12,409
886
25,100
10,089
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
 
Ra
17
5 / 6 / 9
10,976
784
7,887
10,593
5,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
17
3 / 7 / 11
10,418
744
11,762
17,050
18,593
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chronos
Laleilo
Chronos
15
1 / 5 / 11
9,411
672
8,690
14,416
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
iDaewa
Heimdallr
19
7 / 4 / 12
11,605
829
23,652
15,919
7,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 8
11,133
795
16,259
13,812
6,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
CF I STE
Artio
19
4 / 4 / 18
11,024
787
12,577
25,584
30,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Hectik09
King Arthur
18
5 / 4 / 14
10,643
760
15,864
27,538
20,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Veriiin
Ah Muzen Cab
18
7 / 6 / 6
11,431
817
13,141
14,544
6,240
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
10
0 / 7 / 5
7,681
549
1,352
8,300
3,177

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
75
25
Kills
24
24
Deaths
26
58
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
2
15
8.25
W
Ra
 
Ra
5
6
9
1.58
L
8
5
8
2.4
L
Artio
CF I STE
Artio
4
4
18
3.25
W
Nike
3
7
11
1.21
L
King Arthur
Hectik09
King Arthur
5
4
14
3
W
Chronos
Laleilo
Chronos
1
5
11
1.3
L
Ah Muzen Cab
Veriiin
Ah Muzen Cab
7
6
6
1.67
W
Heimdallr
iDaewa
Heimdallr
7
4
12
3.25
L
Bastet
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,091
Damage
59,193
68,067
Taken
89,778
39,512
Mitigated
66,671
26,701
Healing
35,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
25,100
1,311
1,582
3,078
10,089
3,489
918
3,763
6,247
36,728
0
W
Ra
 
Ra
7,887
196
9,153
3,195
10,593
5,091
591
5,837
4,562
28,703
0
L
16,259
1,356
3,721
3,871
13,812
6,324
1,322
7,537
6,203
34,541
0
L
Artio
CF I STE
Artio
12,577
140
3,859
8,793
25,584
30,114
592
9,982
15,317
20,260
0
W
Nike
11,762
479
1,322
1,949
17,050
18,593
235
5,704
10,927
0
16,512
L
King Arthur
Hectik09
King Arthur
15,864
924
610
11,195
27,538
20,816
135
11,013
16,026
0
29,758
W
Chronos
Laleilo
Chronos
8,690
2,590
726
3,040
14,416
4,670
1,382
6,651
7,570
17,572
0
L
Ah Muzen Cab
Veriiin
Ah Muzen Cab
13,141
3,483
464
2,673
14,544
6,240
1,257
8,402
6,142
0
25,417
W
Heimdallr
iDaewa
Heimdallr
23,652
9,870
1,039
1,617
15,919
7,669
1,847
6,881
8,863
0
49,172
L
Bastet
1,352
338
0
502
8,300
3,177
0
4,743
3,522
0
4,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,819
Gold Earned
51,912
183
Minions Killed
114
0
Camps Cleared
0
1,213,890
Distance Traveled
1,282,774
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,409
886
28
2
0
274,301
1
W
Ra
10,976
784
43
3
0
220,410
2
L
Ra
11,133
795
38
3
0
261,280
0
L
Artio
11,024
787
14
1
0
298,701
0
W
Nike
10,418
744
7
1
0
250,741
0
L
King Arthur
10,643
760
24
2
0
281,499
0
W
Chronos
9,411
672
32
2
0
236,439
0
L
Ah Muzen Cab
11,431
817
31
2
0
268,934
1
W
Heimdallr
11,605
829
73
5
0
231,999
0
L
Bastet
7,681
549
7
1
0
172,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role