Player Matchup

Sol
Sol
BNSH
Sol
Level 19
God Stats
8W - 3L
1,653 SR
Queue Stats
9W - 5L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
Gold014
Danzaburou
Level 125
God Stats
27W - 19L
1,688 SR
Queue Stats
306W - 292L
1,536 Elo+
Party 1
Cerberus
Cerberus
Райдер
Cerberus
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 68L
1,543 Elo+
Party 1
Team Averages
Level 90
1,614 SR
1,554 Elo+

VS

Team Averages
Level 36
1,443 SR
1,416 Elo+
Chernobog
Chernobog
Chernosin
Chernobog
Level 32
God Stats
2W - 7L
1,226 SR
Queue Stats
11W - 15L
1,391 Elo+
Solo
Kukulkan
Kukulkan
Mosskov10
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
TheSnaskeMan
Cthulhu
Level 59
God Stats
2W - 2L
1,602 SR
Queue Stats
41W - 45L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BNSH
Sol
14
3 / 6 / 15
9,707
809
10,276
11,306
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Gold014
Danzaburou
15
12 / 1 / 11
11,186
932
14,651
12,001
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Райдер
Cerberus
15
9 / 2 / 15
10,677
890
13,420
13,838
11,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chernosin
Chernobog
12
2 / 8 / 7
8,347
696
7,464
13,575
3,533
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Mosskov10
Kukulkan
12
4 / 9 / 4
8,785
732
11,352
12,056
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TheSnaskeMan
Cthulhu
12
3 / 7 / 6
8,488
707
9,595
17,234
12,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
24
Kills
9
9
Deaths
24
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
BNSH
Sol
3
6
15
1.75
L
Chernobog
Chernosin
Chernobog
2
8
7
0.69
W
Danzaburou
Gold014
Danzaburou
12
1
11
17.5
L
Kukulkan
Mosskov10
Kukulkan
4
9
4
0.67
L
Cthulhu
TheSnaskeMan
Cthulhu
3
7
6
0.86
W
Cerberus
Райдер
Cerberus
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,347
Damage
28,411
37,145
Taken
42,865
18,901
Mitigated
19,013
12,744
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BNSH
Sol
10,276
2,400
0
4,271
11,306
3,448
610
6,302
4,708
36,608
0
L
Chernobog
Chernosin
Chernobog
7,464
2,938
160
3,276
13,575
3,533
303
8,634
4,941
0
25,442
W
Danzaburou
Gold014
Danzaburou
14,651
5,416
127
5,059
12,001
4,229
1,400
8,201
3,465
0
40,876
L
Kukulkan
Mosskov10
Kukulkan
11,352
1,515
172
828
12,056
3,024
0
5,914
6,142
18,394
0
L
Cthulhu
TheSnaskeMan
Cthulhu
9,595
381
298
2,843
17,234
12,456
0
9,552
7,682
23,208
0
W
Cerberus
Райдер
Cerberus
13,420
1,879
210
3,077
13,838
11,224
330
6,129
7,488
27,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
25,620
148
Minions Killed
89
9
Camps Cleared
2
732,269
Distance Traveled
607,129
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,707
809
58
5
4
220,957
1
L
Chernobog
8,347
696
42
4
0
206,344
2
W
Danzaburou
11,186
932
49
4
3
260,345
4
L
Kukulkan
8,785
732
19
2
2
185,828
3
L
Cthulhu
8,488
707
28
2
0
214,957
2
W
Cerberus
10,677
890
41
3
2
250,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role