Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
DinoooXxX
Janus
Gold V
Level 66
God Stats
13W - 15L
1,530 SR
Queue Stats
234W - 225L
1,295 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Westbrook0
Ao Kuang
Gold II
Level 102
God Stats
5W - 6L
1,537 SR
Queue Stats
145W - 149L
1,634 MMR
Solo
Ymir
Ymir
Bronze III
kroquetasdequeso
Ymir
Bronze III
Level 46
God Stats
5W - 19L
1,100 SR
Queue Stats
10W - 40L
1,510 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,434 SR
1,488 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,538 SR
1,496 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum III
Darckcraft17
Hera
Platinum III
Level 158
God Stats
3W - 1L
1,615 SR
Queue Stats
119W - 122L
1,732 MMR
Party 2
Hou Yi
Hou Yi
Silver II
Keythar
Hou Yi
Silver II
Level 64
God Stats
8W - 4L
1,512 SR
Queue Stats
19W - 18L
1,257 MMR
Party 1
Ravana
Ravana
Platinum IV
Lysandra12
Ravana
Platinum IV
Level 160
God Stats
5W - 3L
1,509 SR
Queue Stats
68W - 60L
1,813 MMR
Party 2
Ares
Ares
Silver I
ssDegrelle
Ares
Silver I
Level 60
God Stats
8W - 5L
1,553 SR
Queue Stats
20W - 23L
1,177 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 5 / 0
7,279
520
5,431
9,269
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
 
Shiva
11
1 / 3 / 1
6,566
469
8,751
9,250
8,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
DinoooXxX
Janus
12
0 / 3 / 0
6,550
468
2,612
7,812
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Westbrook0
Ao Kuang
11
3 / 3 / 1
6,896
493
6,164
10,720
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 7 / 2
5,810
415
1,966
11,206
3,510
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetAtlasKing ArthurLoki

VS

Bans
UllrThothCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 4
7,259
519
6,126
11,049
7,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
7 / 1 / 3
8,762
626
10,600
4,346
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Keythar
Hou Yi
14
3 / 1 / 2
8,363
597
5,329
10,247
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Lysandra12
Ravana
15
7 / 0 / 4
8,623
616
8,483
7,045
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 5
6,760
483
4,109
8,796
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
21
21
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
0
0.2
L
Shiva
 
Shiva
1
3
1
0.5
W
Hercules
 
Hercules
2
2
4
2
W
7
1
3
8.5
L
Janus
DinoooXxX
Janus
0
3
0
0
W
Hou Yi
Keythar
Hou Yi
3
1
2
4
W
Ravana
Lysandra12
Ravana
7
0
4
9
L
Ao Kuang
Westbrook0
Ao Kuang
3
3
1
1.17
L
0
7
2
0.14
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,924
Damage
34,647
48,257
Taken
41,483
18,837
Mitigated
22,334
11,602
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,431
4,552
0
3,352
9,269
1,652
0
740
8,529
0
49,727
L
Shiva
 
Shiva
8,751
2,202
0
2,750
9,250
8,401
0
1,755
6,963
0
38,439
W
Hercules
 
Hercules
6,126
1,723
0
3,521
11,049
7,745
0
1,886
9,163
0
34,675
W
10,600
2,302
0
363
4,346
1,453
871
2,573
1,675
58,829
0
L
Janus
DinoooXxX
Janus
2,612
138
0
957
7,812
1,930
0
2,716
5,000
41,384
0
W
Hou Yi
Keythar
Hou Yi
5,329
2,696
0
5,433
10,247
3,114
697
128
10,119
0
60,282
W
Ravana
Lysandra12
Ravana
8,483
2,651
0
1,954
7,045
3,179
492
1,619
5,350
0
60,047
L
Ao Kuang
Westbrook0
Ao Kuang
6,164
1,629
0
3,714
10,720
3,344
0
3,043
7,552
27,969
0
L
1,966
155
0
829
11,206
3,510
0
6,010
4,969
25,630
0
W
4,109
266
0
1,416
8,796
6,843
28
4,232
4,434
13,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,101
Gold Earned
39,767
339
Minions Killed
423
0
Camps Cleared
0
1,270,482
Distance Traveled
1,422,294
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,279
520
100
7
0
225,988
4
L
Shiva
6,566
469
53
4
0
288,528
6
W
Hercules
7,259
519
85
6
0
276,255
4
W
Hera
8,762
626
116
8
0
269,354
3
L
Janus
6,550
468
85
6
0
257,152
5
W
Hou Yi
8,363
597
105
8
0
243,933
5
W
Ravana
8,623
616
102
7
0
348,297
8
L
Ao Kuang
6,896
493
54
4
0
280,658
0
L
Ymir
5,810
415
47
3
0
218,156
1
W
Ares
6,760
483
15
1
0
284,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role