Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
MrsDelacroix567
Poseidon
Level 123
God Stats
1W - 1L
1,581 SR
Queue Stats
36W - 43L
1,594 Elo+
Solo
Bastet
Bastet
yumiigumiikat
Bastet
Level 138
God Stats
1W - 6L
1,500 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 2
Team Averages
Level 139
1,516 SR
1,519 Elo+

VS

Team Averages
Level 134
1,505 SR
1,560 Elo+
Charybdis
Charybdis
CynicalProwler
Charybdis
Level 143
God Stats
9W - 9L
1,614 SR
Queue Stats
771W - 747L
1,572 Elo+
Solo
Scylla
Scylla
GrbageTeamGG
Scylla
Level 149
God Stats
17W - 19L
1,546 SR
Queue Stats
606W - 646L
1,556 Elo+
Solo
Bakasura
Bakasura
ITSTheFreakinBat
Bakasura
Level 122
God Stats
0W - 3L
1,224 SR
Queue Stats
191W - 201L
1,577 Elo+
Party 1
Bacchus
Bacchus
agentsnuggles
Bacchus
Level 128
God Stats
3W - 8L
1,523 SR
Queue Stats
112W - 123L
1,575 Elo+
Party 1
Mulan
Mulan
xxPAINxx8623
Mulan
Level 127
God Stats
11W - 11L
1,618 SR
Queue Stats
142W - 144L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 0 / 5
9,083
826
7,837
4,999
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
 
Merlin
16
4 / 1 / 6
8,996
818
10,451
4,019
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
 
Erlang Shen
15
3 / 2 / 8
8,958
814
4,308
8,526
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
16
0 / 1 / 3
8,747
795
4,194
4,441
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 1 / 6
8,420
765
5,952
5,669
2,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CynicalProwler
Charybdis
14
1 / 2 / 2
7,956
723
4,235
8,527
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
1 / 0 / 1
7,441
676
4,241
3,268
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 0
8,512
774
2,357
11,735
6,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
14
0 / 3 / 3
7,416
674
4,866
8,255
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 6 / 3
7,351
668
3,968
10,178
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
14
Kills
5
5
Deaths
14
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
5
5.5
W
Merlin
 
Merlin
4
1
6
7
W
Erlang Shen
 
Erlang Shen
3
2
8
3.5
L
Charybdis
CynicalProwler
Charybdis
1
2
2
1
L
Scylla
1
0
1
1.5
L
3
3
0
1
W
Poseidon
0
1
3
1.5
L
Bacchus
0
3
3
0.5
L
0
6
3
0.25
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
19,667
27,654
Taken
41,963
13,758
Mitigated
21,756
4,946
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,837
3,710
0
1,335
4,999
1,734
0
398
4,566
0
47,543
W
Merlin
 
Merlin
10,451
785
0
946
4,019
1,391
347
1,521
2,329
39,877
0
W
Erlang Shen
 
Erlang Shen
4,308
1,529
0
1,444
8,526
6,809
68
2,786
5,263
0
15,818
L
Charybdis
CynicalProwler
Charybdis
4,235
1,835
0
1,215
8,527
2,916
0
4,161
4,366
0
25,723
L
Scylla
4,241
386
0
1,000
3,268
853
0
105
3,163
16,486
0
L
2,357
1,479
0
2,817
11,735
6,181
0
4,384
7,351
0
23,668
W
Poseidon
4,194
818
0
157
4,441
1,768
1,100
1,391
2,880
40,176
1,068
L
Bacchus
4,866
384
0
250
8,255
4,432
0
1,746
6,509
19,259
0
L
3,968
388
0
1,957
10,178
7,374
0
4,084
6,094
0
17,468
W
5,952
1,411
0
1,064
5,669
2,056
0
2,613
2,797
0
15,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,204
Gold Earned
38,676
279
Minions Killed
204
0
Camps Cleared
0
1,215,857
Distance Traveled
1,018,729
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,083
826
77
7
0
235,795
2
W
Merlin
8,996
818
66
6
0
247,270
1
W
Erlang Shen
8,958
814
27
2
0
251,390
4
L
Charybdis
7,956
723
55
5
0
204,664
2
L
Scylla
7,441
676
36
3
0
139,550
2
L
Bakasura
8,512
774
61
6
0
225,196
2
W
Poseidon
8,747
795
90
8
0
229,028
3
L
Bacchus
7,416
674
18
2
0
244,702
2
L
Mulan
7,351
668
34
3
0
204,617
1
W
Bastet
8,420
765
19
2
0
252,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role