Player Matchup

Serqet
Serqet
Platinum I
GamerSuppsWeak3n
Serqet
Platinum I
Level 88
God Stats
2W - 1L
1,774 SR
Queue Stats
43W - 14L
2,153 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Iotaa
Baron Samedi
Masters
Level 160
God Stats
28W - 25L
1,623 SR
Queue Stats
180W - 167L
2,515 MMR
Solo
Horus
Horus
Masters
KingBopBop
Horus
Masters
Level 157
God Stats
29W - 12L
2,018 SR
Queue Stats
286W - 230L
2,780 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
MID0RTHR0W
Jing Wei
Diamond IV
Level 69
God Stats
2W - 0L
1,785 SR
Queue Stats
32W - 39L
2,067 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
SilverBαck
Jormungandr
Diamond IV
Level 126
God Stats
3W - 3L
1,548 SR
Queue Stats
153W - 135L
2,171 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,750 SR
2,337 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,581 SR
1,990 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum I
MisterCapp
Atlas
Platinum I
Level 153
God Stats
9W - 13L
1,455 SR
Queue Stats
153W - 145L
2,064 MMR
Solo
Camazotz
Camazotz
Masters
PornstarBacchus
Camazotz
Masters
Level 119
God Stats
4W - 3L
1,948 SR
Queue Stats
277W - 199L
2,800 MMR
Solo
Hun Batz
Hun Batz
Diamond V
lilCstring
Hun Batz
Diamond V
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
515W - 492L
2,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 0 / 8
13,297
700
16,898
14,855
8,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Iotaa
Baron Samedi
17
5 / 2 / 13
11,724
617
15,831
14,544
13,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
16
6 / 1 / 18
11,784
620
11,564
22,020
23,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
MID0RTHR0W
Jing Wei
17
4 / 2 / 8
11,972
630
9,873
12,813
5,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
SilverBαck
Jormungandr
19
4 / 1 / 17
12,609
664
15,055
20,225
26,366
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraCliodhnaCthulhuShiva

VS

Bans
Da JiThothLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 6 / 3
9,630
507
14,993
14,647
3,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
11
0 / 11 / 1
7,688
405
8,647
20,137
10,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
11
2 / 5 / 1
7,766
409
5,824
15,366
14,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
16
3 / 6 / 0
9,716
511
9,029
19,720
12,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
lilCstring
Hun Batz
12
0 / 9 / 1
8,050
424
6,505
16,290
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
12
36
Kills
6
6
Deaths
37
64
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
6
3
0.42
L
Ymir
 
Ymir
0
11
1
0.05
W
17
0
8
21
W
Baron Samedi
Iotaa
Baron Samedi
5
2
13
5.75
W
Horus
6
1
18
15
W
Jing Wei
MID0RTHR0W
Jing Wei
4
2
8
4
L
Atlas
2
5
1
0.5
L
Camazotz
3
6
0
0.5
W
Jormungandr
SilverBαck
Jormungandr
4
1
17
12.5
L
Hun Batz
lilCstring
Hun Batz
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,221
Damage
44,998
84,457
Taken
86,160
76,292
Mitigated
46,573
52,608
Healing
16,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,993
10,050
0
4,504
14,647
3,983
2,557
3,656
10,915
0
76,659
L
Ymir
 
Ymir
8,647
2,674
0
2,817
20,137
10,586
0
11,828
7,733
36,081
0
W
16,898
3,164
0
7,838
14,855
8,129
1,729
3,801
11,054
0
86,461
W
Baron Samedi
Iotaa
Baron Samedi
15,831
2,060
1,882
5,946
14,544
13,139
2,300
2,703
11,841
78,191
0
W
Horus
11,564
3,721
9,734
11,312
22,020
23,340
887
3,366
18,654
0
23,540
W
Jing Wei
MID0RTHR0W
Jing Wei
9,873
8,416
0
6,076
12,813
5,318
10,518
1,324
11,489
0
94,617
L
Atlas
5,824
2,313
0
2,677
15,366
14,624
298
4,664
10,431
22,500
0
L
Camazotz
9,029
3,059
0
6,049
19,720
12,324
0
5,642
13,209
0
65,616
W
Jormungandr
SilverBαck
Jormungandr
15,055
3,777
0
9,820
20,225
26,366
728
5,386
14,839
82,712
0
L
Hun Batz
lilCstring
Hun Batz
6,505
1,451
0
392
16,290
5,056
0
4,418
11,753
0
58,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,386
Gold Earned
42,850
619
Minions Killed
439
0
Camps Cleared
0
2,058,687
Distance Traveled
1,722,683
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,630
507
131
7
0
322,213
3
L
Ymir
7,688
405
65
3
0
292,436
5
W
Serqet
13,297
700
121
6
0
505,844
3
W
Baron Samedi
11,724
617
156
8
0
370,015
4
W
Horus
11,784
620
8
0
0
427,180
7
W
Jing Wei
11,972
630
168
9
0
390,852
6
L
Atlas
7,766
409
28
1
0
371,886
6
L
Camazotz
9,716
511
122
6
0
372,243
3
W
Jormungandr
12,609
664
166
9
0
364,796
2
L
Hun Batz
8,050
424
93
5
0
363,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role