Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
JustaCausa
Rama
Level 83
God Stats
2W - 7L
1,642 SR
Queue Stats
164W - 78L
1,782 Elo+
Party 1
Team Averages
Level 145
1,528 SR
1,556 Elo+

VS

Team Averages
Level 132
1,508 SR
1,566 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DIB_Totoby12
Olorun
Level 125
God Stats
1W - 6L
1,123 SR
Queue Stats
344W - 301L
1,595 Elo+
Solo
Horus
Horus
Flash_HunterX
Horus
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
330W - 336L
1,538 Elo+
Solo
Mercury
Mercury
Khelriel
Mercury
Level 127
God Stats
14W - 10L
1,580 SR
Queue Stats
110W - 97L
1,577 Elo+
Solo
Rama
Rama
ZorroNordestino
Rama
Level 127
God Stats
6W - 1L
1,839 SR
Queue Stats
421W - 419L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
1 / 2 / 1
3,578
716
1,090
5,528
1,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odin
 
Odin
7
0 / 1 / 0
3,514
703
300
4,175
1,724
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
 
Ao Kuang
7
0 / 1 / 0
3,458
692
801
2,714
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
 
Eset
1
0 / 0 / 0
2,472
494
0
0
0
6
1 / 0 / 1
3,676
735
2,709
1,919
387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 0 / 0
3,937
787
3,065
1,764
692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
8
2 / 0 / 0
4,204
841
1,119
1,928
697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

4
0 / 1 / 1
3,218
644
1,694
3,153
959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Khelriel
Mercury
4
0 / 0 / 0
3,052
610
531
2,298
429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
1 / 1 / 0
3,445
689
1,634
2,413
404
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
4
4
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Odin
 
Odin
0
1
0
0
L
Ao Kuang
 
Ao Kuang
0
1
0
0
L
Eset
 
Eset
0
0
0
0
W
Baron Samedi
 
Baron Samedi
1
0
0
1
W
Olorun
2
0
0
2
W
0
1
1
0.5
L
1
0
1
1.5
W
Mercury
Khelriel
Mercury
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,900
Damage
8,043
14,336
Taken
11,556
4,039
Mitigated
3,181
5,848
Healing
5,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,090
298
231
1,531
5,528
1,031
0
162
5,366
0
7,148
L
Odin
 
Odin
300
0
0
1,671
4,175
1,724
0
3,065
1,110
0
14,620
L
Ao Kuang
 
Ao Kuang
801
129
0
1,108
2,714
897
0
765
1,949
10,989
1,928
L
Eset
 
Eset
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
 
Baron Samedi
3,065
827
0
888
1,764
692
275
0
1,764
19,415
0
W
Olorun
1,119
694
0
1,230
1,928
697
39
753
1,175
19,180
3,464
W
1,694
930
399
1,419
3,153
959
0
0
3,153
0
5,855
L
2,709
2,509
0
1,307
1,919
387
0
0
1,919
0
16,322
W
Mercury
Khelriel
Mercury
531
104
0
205
2,298
429
0
0
2,298
0
13,591
W
1,634
1,497
0
966
2,413
404
0
0
2,413
0
13,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,698
Gold Earned
17,856
113
Minions Killed
151
0
Camps Cleared
0
412,649
Distance Traveled
529,528
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,578
716
12
2
0
104,735
2
L
Odin
3,514
703
39
8
0
109,543
2
L
Ao Kuang
3,458
692
33
7
0
102,506
4
L
Eset
2,472
494
0
0
0
0
0
W
Baron Samedi
3,937
787
39
8
0
93,728
2
W
Olorun
4,204
841
42
8
0
103,420
3
W
Horus
3,218
644
7
1
0
117,853
2
L
Rama
3,676
735
29
6
0
95,865
1
W
Mercury
3,052
610
30
6
0
118,918
1
W
Rama
3,445
689
33
7
0
95,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role