Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
DivineJoker07
Bakasura
Masters
Level 132
God Stats
11W - 7L
1,696 SR
Queue Stats
232W - 216L
2,546 MMR
Solo
Shiva
Shiva
Diamond II
Flori31
Shiva
Diamond II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 217L
2,414 MMR
Solo
Thoth
Thoth
Masters
GilsonDC_
Thoth
Masters
Level 151
God Stats
20W - 21L
1,709 SR
Queue Stats
287W - 272L
2,392 MMR
Solo
Loki
Loki
Diamond III
Killy1108
Loki
Diamond III
Level 149
God Stats
5W - 5L
1,916 SR
Queue Stats
148W - 126L
2,274 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,664 SR
2,225 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,644 SR
2,405 MMR
Ares
Ares
Diamond I
GrayDaos
Ares
Diamond I
Level 157
God Stats
14W - 3L
1,893 SR
Queue Stats
294W - 279L
2,387 MMR
Solo
Kali
Kali
Diamond II
ManyThankѕ
Kali
Diamond II
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 26L
2,562 MMR
Solo
Heimdallr
Heimdallr
Masters
Vicentrelo
Heimdallr
Masters
Level 158
God Stats
13W - 8L
1,737 SR
Queue Stats
294W - 287L
2,663 MMR
Solo
Bellona
Bellona
Diamond III
alex_kidd__9
Bellona
Diamond III
Level 129
God Stats
6W - 1L
1,748 SR
Queue Stats
972W - 988L
2,313 MMR
Solo
He Bo
He Bo
Diamond IV
iGE Creed
He Bo
Diamond IV
Level 155
God Stats
5W - 8L
1,340 SR
Queue Stats
671W - 683L
2,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 5 / 0
5,336
534
5,519
7,653
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
DivineJoker07
Bakasura
5
0 / 6 / 1
4,156
416
2,134
7,484
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
Flori31
Shiva
8
1 / 3 / 0
5,114
511
2,994
9,898
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
GilsonDC_
Thoth
9
1 / 5 / 0
5,332
533
807
4,976
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
7
0 / 2 / 2
4,634
463
2,070
5,165
1,152
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetUllrPersephone

VS

Bans
ArtioAo KuangCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 1 / 6
5,398
540
2,454
5,916
2,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
10 / 0 / 4
7,837
784
9,430
9,815
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Vicentrelo
Heimdallr
11
3 / 0 / 2
6,219
622
4,863
4,653
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
alex_kidd__9
Bellona
10
4 / 3 / 0
6,046
605
4,929
8,059
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
iGE Creed
He Bo
11
4 / 1 / 3
6,671
667
4,286
5,240
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
21
21
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
L
Bakasura
DivineJoker07
Bakasura
0
6
1
0.08
L
Shiva
Flori31
Shiva
1
3
0
0.33
L
Thoth
GilsonDC_
Thoth
1
5
0
0.2
W
Ares
0
1
6
3
L
Loki
0
2
2
0.5
W
10
0
4
12
W
Heimdallr
Vicentrelo
Heimdallr
3
0
2
4
W
Bellona
alex_kidd__9
Bellona
4
3
0
1.33
W
He Bo
iGE Creed
He Bo
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,524
Damage
25,962
35,176
Taken
33,683
12,662
Mitigated
16,396
6,246
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,519
2,312
0
2,572
7,653
3,053
0
404
7,249
22,738
3,444
L
Bakasura
DivineJoker07
Bakasura
2,134
1,578
0
976
7,484
2,231
0
1,545
5,939
0
10,894
L
Shiva
Flori31
Shiva
2,994
410
4
1,673
9,898
4,848
0
1,595
8,303
0
18,969
L
Thoth
GilsonDC_
Thoth
807
37
0
390
4,976
1,378
0
1,510
3,466
22,059
0
W
Ares
2,454
139
0
1,986
5,916
2,698
0
508
5,408
8,846
2,042
L
Loki
2,070
195
0
631
5,165
1,152
0
1,686
3,473
0
17,880
W
9,430
5,712
0
5,272
9,815
4,581
0
964
8,776
0
51,710
W
Heimdallr
Vicentrelo
Heimdallr
4,863
2,360
0
3,569
4,653
1,544
0
0
4,653
0
43,524
W
Bellona
alex_kidd__9
Bellona
4,929
1,283
0
2,325
8,059
6,058
0
3,862
4,147
0
28,410
W
He Bo
iGE Creed
He Bo
4,286
173
0
1,559
5,240
1,515
154
254
4,961
39,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,572
Gold Earned
32,171
200
Minions Killed
328
0
Camps Cleared
0
975,471
Distance Traveled
1,066,625
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,336
534
47
5
0
180,449
1
L
Bakasura
4,156
416
30
3
0
199,804
3
L
Shiva
5,114
511
38
4
0
254,615
2
L
Thoth
5,332
533
57
6
0
163,797
1
W
Ares
5,398
540
18
2
0
205,259
6
L
Loki
4,634
463
28
3
0
176,806
2
W
Kali
7,837
784
106
11
0
261,505
5
W
Heimdallr
6,219
622
77
8
0
188,909
2
W
Bellona
6,046
605
51
5
0
214,595
1
W
He Bo
6,671
667
76
8
0
196,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role