Player Matchup

Medusa
Medusa
Cranezy
Medusa
Level 159
God Stats
7W - 1L
1,647 SR
Queue Stats
103W - 57L
1,665 Elo+
Party 2
Ares
Ares
Demodlizerd
Ares
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
243W - 163L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
NE402Elite
Nu Wa
Level 16
God Stats
11W - 4L
1,755 SR
Queue Stats
14W - 7L
1,678 Elo+
Party 2
Team Averages
Level 81
1,634 SR
1,637 Elo+

VS

Team Averages
Level 52
1,537 SR
1,316 Elo+
Neith
Neith
Bk743207
Neith
Level 49
God Stats
4W - 5L
1,764 SR
Queue Stats
18W - 25L
1,424 Elo+
Solo
Ra
Ra
mattymac123
Ra
Level 76
God Stats
5W - 7L
1,346 SR
Queue Stats
52W - 71L
1,272 Elo+
Party 1
Sobek
Sobek
mitchsouz
Sobek
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 58L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cranezy
Medusa
16
12 / 1 / 4
10,718
824
10,847
9,791
4,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 0 / 13
10,101
777
7,233
13,559
14,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
13
1 / 0 / 13
8,678
668
6,036
3,545
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bk743207
Neith
10
0 / 5 / 1
7,265
559
5,495
6,920
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
7,863
605
7,669
9,021
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sobek
mitchsouz
Sobek
12
0 / 6 / 1
7,323
563
4,077
12,103
8,229
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
16
Kills
1
1
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
Bk743207
Neith
0
5
1
0.1
W
Medusa
Cranezy
Medusa
12
1
4
14
W
3
0
13
9.5
W
Nu Wa
1
0
13
7.5
L
1
5
0
0.2
L
Sobek
mitchsouz
Sobek
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,116
Damage
17,241
26,895
Taken
28,044
20,421
Mitigated
12,937
7,432
Healing
4,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bk743207
Neith
5,495
2,049
0
277
6,920
1,898
32
3,539
3,207
0
15,620
W
Medusa
Cranezy
Medusa
10,847
4,059
0
2,936
9,791
4,442
1,212
5,762
4,029
0
57,724
W
7,233
179
0
4,496
13,559
14,801
0
4,557
9,002
19,291
0
W
Nu Wa
6,036
1,196
0
0
3,545
1,178
1,298
1,664
1,881
17,581
0
L
7,669
580
793
1,959
9,021
2,810
0
4,275
4,516
43,142
0
L
Sobek
mitchsouz
Sobek
4,077
331
0
1,338
12,103
8,229
0
5,048
6,607
12,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,497
Gold Earned
22,451
143
Minions Killed
115
8
Camps Cleared
3
674,724
Distance Traveled
625,124
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,265
559
17
1
0
198,105
4
W
Medusa
10,718
824
85
7
5
222,081
3
W
Ares
10,101
777
26
2
2
240,020
3
W
Nu Wa
8,678
668
32
2
1
212,623
0
L
Ra
7,863
605
80
6
3
209,362
4
L
Sobek
7,323
563
18
1
0
217,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role