Player Matchup

He Bo
He Bo
AfricanChance
He Bo
Level 128
God Stats
3W - 1L
1,448 SR
Queue Stats
97W - 108L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
FrostbiteRelic
Kuzenbo
Level 107
God Stats
5W - 2L
1,579 SR
Queue Stats
55W - 49L
1,561 Elo+
Party 1
Neith
Neith
Insomniuh
Neith
Level 79
God Stats
8W - 5L
1,443 SR
Queue Stats
39W - 59L
1,459 Elo+
Party 1
Horus
Horus
Longbranch P
Horus
Level 58
God Stats
4W - 4L
1,845 SR
Queue Stats
19W - 29L
1,421 Elo+
Party 1
Arachne
Arachne
PowerHDDecibel
Arachne
Level 120
God Stats
2W - 0L
1,809 SR
Queue Stats
46W - 47L
1,505 Elo+
Party 1
Team Averages
Level 98
1,625 SR
1,492 Elo+

VS

Team Averages
Level 120
1,576 SR
1,501 Elo+
Anhur
Anhur
 
Anhur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Chief1Kilo
Ah Puch
Level 109
God Stats
23W - 18L
1,592 SR
Queue Stats
543W - 586L
1,497 Elo+
Solo
Set
Set
ShadowLink1996
Set
Level 142
God Stats
1W - 1L
1,789 SR
Queue Stats
180W - 184L
1,477 Elo+
Solo
Hercules
Hercules
corkedsphinx
Hercules
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
7,899
718
8,871
7,191
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 5
8,070
734
5,555
9,379
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Insomniuh
Neith
15
3 / 0 / 5
8,128
739
11,748
9,501
3,728
Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 2
7,270
661
2,358
9,597
8,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 3
8,631
785
5,103
9,521
5,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 1 / 0
7,740
704
7,189
8,576
2,966
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
 
Cerberus
14
0 / 2 / 2
7,360
669
4,503
10,500
8,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
Chief1Kilo
Ah Puch
14
1 / 3 / 0
7,765
706
12,027
5,873
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 0
6,929
630
3,249
8,620
6,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
corkedsphinx
Hercules
12
0 / 2 / 1
6,955
632
3,571
7,958
4,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
2
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
L
Cerberus
 
Cerberus
0
2
2
0.5
W
2
1
3
3.5
L
Ah Puch
Chief1Kilo
Ah Puch
1
3
0
0.33
W
1
0
5
3.5
W
Neith
Insomniuh
Neith
3
0
5
5.5
W
2
0
2
3
W
4
1
3
5.5
L
0
4
0
0
L
Hercules
corkedsphinx
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
30,539
45,189
Taken
41,527
30,677
Mitigated
24,434
13,678
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,189
2,741
0
430
8,576
2,966
0
2,106
6,470
0
34,444
L
Cerberus
 
Cerberus
4,503
0
15
1,671
10,500
8,592
0
5,059
5,441
16,441
0
W
8,871
180
0
1,359
7,191
2,238
335
3,225
3,966
29,615
0
L
Ah Puch
Chief1Kilo
Ah Puch
12,027
379
0
965
5,873
2,030
0
2,110
3,763
34,813
0
W
5,555
1,527
698
1,353
9,379
10,377
172
2,973
6,406
16,807
0
W
Neith
Insomniuh
Neith
11,748
3,317
0
2,460
9,501
3,728
0
3,179
6,322
0
28,809
W
2,358
1,077
1,862
2,961
9,597
8,480
98
4,307
5,290
0
8,650
W
5,103
3,177
0
2,985
9,521
5,854
0
2,846
6,675
0
35,065
L
3,249
781
0
162
8,620
6,285
580
3,511
5,109
0
17,556
L
Hercules
corkedsphinx
Hercules
3,571
702
0
2,606
7,958
4,561
0
1,640
6,318
0
13,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,998
Gold Earned
36,749
199
Minions Killed
201
0
Camps Cleared
0
1,218,618
Distance Traveled
1,012,343
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,740
704
58
5
0
218,514
2
L
Cerberus
7,360
669
32
3
0
197,458
3
W
He Bo
7,899
718
53
5
0
245,468
0
L
Ah Puch
7,765
706
64
6
0
215,180
3
W
Kuzenbo
8,070
734
23
2
0
248,749
3
W
Neith
8,128
739
46
4
0
225,260
0
W
Horus
7,270
661
18
2
0
262,862
0
W
Arachne
8,631
785
59
5
0
236,279
0
L
Set
6,929
630
20
2
0
187,571
1
L
Hercules
6,955
632
27
2
0
193,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role