Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
JOSH10Force
Tiamat
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 22L
1,620 Elo+
Party 1
Chaac
Chaac
Octa_Fisch
Chaac
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 58L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
TheeLumberJack
Nu Wa
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 67L
1,550 Elo+
Party 2
Tyr
Tyr
dinobirdboy
Tyr
Level 122
God Stats
1W - 0L
1,334 SR
Queue Stats
2W - 2L
1,275 Elo+
Party 1
Team Averages
Level 109
1,467 SR
1,515 Elo+

VS

Team Averages
Level 84
1,597 SR
1,498 Elo+
Horus
Horus
DontCoughOnMe
Horus
Level 64
God Stats
1W - 1L
1,900 SR
Queue Stats
3W - 6L
1,439 Elo+
Solo
Da Ji
Da Ji
GiGGleBeRRys26
Da Ji
Level 147
God Stats
2W - 1L
1,789 SR
Queue Stats
462W - 500L
1,515 Elo+
Solo
Awilix
Awilix
SnailfromAW
Awilix
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
261W - 205L
1,646 Elo+
Solo
Jing Wei
Jing Wei
XxlokiboixX7926
Jing Wei
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 45L
1,321 Elo+
Solo
Poseidon
Poseidon
steven iz sick
Poseidon
Level 157
God Stats
8W - 3L
1,500 SR
Queue Stats
400W - 373L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
5 / 1 / 17
9,973
831
16,501
8,192
3,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
16
6 / 5 / 13
10,142
845
12,422
11,318
11,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
17
5 / 2 / 16
9,805
817
17,567
12,951
9,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
6 / 2 / 11
10,252
854
16,846
5,563
1,943
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 14
8,385
699
7,077
12,688
13,439
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 9
7,940
662
5,325
20,170
14,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 6 / 9
8,313
693
7,627
18,155
14,073
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
15
1 / 5 / 8
8,397
700
7,045
22,002
7,140
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
12
2 / 4 / 4
7,436
620
4,552
10,121
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
18
8 / 2 / 4
10,390
866
17,747
9,886
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
48
23
Kills
14
15
Deaths
24
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
17
13.5
L
2
7
9
0.93
L
1
6
9
0.92
W
Tiamat
6
5
13
2.5
W
Chaac
5
2
16
6.5
L
Awilix
1
5
8
1
W
6
2
11
5.75
L
Jing Wei
2
4
4
1
W
1
5
14
1.6
L
Poseidon
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,413
Damage
42,296
50,712
Taken
80,334
39,415
Mitigated
42,640
22,551
Healing
24,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
16,501
1,199
6,623
4,338
8,192
3,024
827
2,621
5,469
29,647
0
L
5,325
2,299
5,890
4,913
20,170
14,840
0
9,260
10,479
0
8,550
L
7,627
1,504
763
1,363
18,155
14,073
64
9,785
7,951
0
12,094
W
Tiamat
12,422
1,794
0
1,531
11,318
11,444
644
4,072
7,122
25,976
0
W
Chaac
17,567
4,048
1,245
6,041
12,951
9,565
1,190
5,136
7,682
0
28,013
L
Awilix
7,045
1,665
549
5,020
22,002
7,140
0
12,511
9,045
0
22,825
W
16,846
4,948
518
786
5,563
1,943
2,658
3,679
1,884
28,778
0
L
Jing Wei
4,552
2,671
742
1,494
10,121
2,922
0
6,988
2,850
0
9,142
W
7,077
673
36
1,433
12,688
13,439
329
2,239
10,290
0
11,996
L
Poseidon
17,747
1,127
1,052
3,018
9,886
3,665
608
6,305
3,300
43,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,557
Gold Earned
42,476
116
Minions Killed
119
0
Camps Cleared
0
1,038,048
Distance Traveled
993,725
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,973
831
19
2
0
218,203
0
L
Horus
7,940
662
5
0
0
193,558
1
L
Da Ji
8,313
693
10
1
0
178,111
0
W
Tiamat
10,142
845
31
3
0
203,504
1
W
Chaac
9,805
817
25
2
0
220,364
0
L
Awilix
8,397
700
32
3
0
212,818
0
W
Nu Wa
10,252
854
30
3
0
171,744
0
L
Jing Wei
7,436
620
13
1
0
196,095
1
W
Tyr
8,385
699
11
1
0
224,233
0
L
Poseidon
10,390
866
59
5
0
213,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role