Player Matchup

Medusa
Medusa
 
Medusa
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
M4NUM4NYL
Baron Samedi
Level 117
God Stats
1W - 0L
1,256 SR
Queue Stats
385W - 396L
1,400 Elo+
Party 1
Erlang Shen
Erlang Shen
RTG_zFlex4Bier
Erlang Shen
Level 57
God Stats
5W - 3L
1,273 SR
Queue Stats
74W - 96L
1,327 Elo+
Party 4
Poseidon
Poseidon
gamerbrother000
Poseidon
Level 68
God Stats
68W - 62L
1,467 SR
Queue Stats
140W - 154L
1,402 Elo+
Party 4
Arachne
Arachne
snowNsunshine
Arachne
Level 145
God Stats
22W - 14L
1,743 SR
Queue Stats
254W - 276L
1,406 Elo+
Party 1
Team Averages
Level 96
1,448 SR
1,407 Elo+

VS

Team Averages
Level 81
1,484 SR
1,389 Elo+
Janus
Janus
HanZikDoN
Janus
Level 69
God Stats
2W - 8L
1,207 SR
Queue Stats
403W - 459L
1,394 Elo+
Party 2
Ymir
Ymir
LazyShiron
Ymir
Level 68
God Stats
0W - 4L
1,361 SR
Queue Stats
36W - 46L
1,368 Elo+
Party 3
Chernobog
Chernobog
Petychel
Chernobog
Level 82
God Stats
16W - 13L
1,511 SR
Queue Stats
308W - 360L
1,476 Elo+
Party 2
Arachne
Arachne
Twitch_Guinas44
Arachne
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,297 Elo+
Party 3
Chaac
Chaac
siage99
Chaac
Level 85
God Stats
3W - 4L
1,841 SR
Queue Stats
457W - 521L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 2
6,379
532
3,853
6,758
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
M4NUM4NYL
Baron Samedi
8
1 / 3 / 2
5,185
432
2,758
3,746
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
RTG_zFlex4Bier
Erlang Shen
12
1 / 1 / 0
6,864
572
4,330
8,303
5,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
13
4 / 1 / 3
7,758
647
5,745
4,842
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
12
11 / 1 / 5
7,909
659
11,051
7,748
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HanZikDoN
Janus
11
1 / 5 / 0
5,879
490
2,193
6,356
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 3
6,958
580
3,661
11,182
6,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Petychel
Chernobog
9
2 / 4 / 3
5,805
484
5,992
7,489
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 5 / 1
6,116
510
3,477
9,084
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
siage99
Chaac
11
0 / 1 / 1
6,235
520
4,763
6,051
4,385
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
18
Kills
7
7
Deaths
18
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
2
2
L
Janus
HanZikDoN
Janus
1
5
0
0.2
L
2
3
3
1.17
W
Baron Samedi
M4NUM4NYL
Baron Samedi
1
3
2
0.67
L
Chernobog
Petychel
Chernobog
2
4
3
0.88
W
Erlang Shen
RTG_zFlex4Bier
Erlang Shen
1
1
0
1
L
2
5
1
0.5
W
Poseidon
4
1
3
5.5
L
Chaac
siage99
Chaac
0
1
1
0.5
W
Arachne
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,737
Damage
20,086
31,397
Taken
40,162
12,612
Mitigated
17,282
8,960
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,853
1,827
0
1,491
6,758
1,722
357
1,974
4,784
0
37,937
L
Janus
HanZikDoN
Janus
2,193
85
0
835
6,356
1,593
0
1,147
5,009
38,613
0
L
3,661
914
865
1,803
11,182
6,555
0
3,414
7,677
19,083
0
W
Baron Samedi
M4NUM4NYL
Baron Samedi
2,758
824
346
651
3,746
1,020
0
407
3,339
12,802
0
L
Chernobog
Petychel
Chernobog
5,992
3,276
0
1,161
7,489
1,993
371
1,443
5,985
0
32,125
W
Erlang Shen
RTG_zFlex4Bier
Erlang Shen
4,330
2,743
0
4,014
8,303
5,859
0
780
7,523
0
41,737
L
3,477
2,932
0
780
9,084
2,756
0
2,109
6,937
0
33,615
W
Poseidon
5,745
741
0
1,000
4,842
1,456
414
1,702
3,140
49,051
0
L
Chaac
siage99
Chaac
4,763
956
0
656
6,051
4,385
0
0
6,051
3,338
30,131
W
Arachne
11,051
9,322
0
1,458
7,748
2,555
0
1,791
5,957
0
33,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,095
Gold Earned
30,993
364
Minions Killed
309
0
Camps Cleared
0
1,112,843
Distance Traveled
1,075,222
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,379
532
80
7
0
237,652
4
L
Janus
5,879
490
63
5
0
213,081
1
L
Ymir
6,958
580
36
3
0
197,039
0
W
Baron Samedi
5,185
432
22
2
0
168,122
1
L
Chernobog
5,805
484
56
5
0
203,208
4
W
Erlang Shen
6,864
572
92
8
0
204,282
5
L
Arachne
6,116
510
69
6
0
249,586
0
W
Poseidon
7,758
647
112
9
0
230,064
2
L
Chaac
6,235
520
85
7
0
212,308
5
W
Arachne
7,909
659
58
5
0
272,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role